Izo

Diligent Persuasion

Vassal of Kozuki Oden. Following Oden, Izo also jumps into the ocean. He attempts to persuade Oden, the heir to the shogun, to stay in Wano. However, knowing Oden's determination to leave, Izo reluctantly boards the Whitebeard Pirates' ship in order to follow his master.

Special

Loyal Chase

Cuts crew's HP by 70% but deals 50x the HP lost in non-type damage to all enemies, reduces DEX, Shooter and Cerebral characters' Special charge time by 1 turn, changes their BLOCK slots to character's own type, reduces the duration of all enemy barriers by 1 turn, and reduces all enemies' [Damage Cut] duration by 6 turns

BaseLimit Break
Level 134 turns19 turns
Level 233 turns18 turns
Level 332 turns17 turns
Level 431 turns16 turns
Level 530 turns15 turns
Level 629 turns14 turns
Max28 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Swayed Vassal

Boosts Shooter and Cerebral characters' ATK by 2x and HP by 1.3x

LB

Boosts Shooter and Cerebral characters' ATK by 3.5x and HP by 1.3x, and damages all enemies for 5x of damage received from the enemy at end of turn

Unlocks at Limit Break 39

Crewmate Ability

UNIQ

Reduces character's Special charge time by 1 turn at start of crew's next turn after receiving damage

Unlocks at Limit Break 7

UNIQ

Boosts damage from normal attacks dealt by character to STR enemies by 2.25x

Unlocks at Limit Break 31

Support Ability

Supported Characters

DEX Shooter characters

Level 5 (Max)

Adds 11% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 4% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 5% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 7% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 9% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 11% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,506692143
Lv 993,0121,383287
Lv 1504,5182,074430
Limit Break3,412+4001,583+200407+120
Limit Break+3,762+7501,783+400507+220

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 20

03

Boosts base HP by 20

04

Boosts base ATK by 10

05

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Reduces character's Special charge time by 1 turn at start of crew's next turn after receiving damage

08

Boosts base ATK by 15

09

Boosts base HP by 20

10

Boosts base RCV by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 25

15

Boosts base RCV by 20

16

Boosts base HP by 20

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base ATK by 30

20

Boosts base RCV by 20

21

Boosts base HP by 40

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 40

25

Boosts base ATK by 30

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 50

29

Boosts base HP by 60

30

Boosts base ATK by 40

31

Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to STR enemies by 2.25x

32

Boosts base HP by 70

33

Boosts base ATK by 50

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 80

38

Boosts base RCV by 40

39

Power Up Captain Ability

40

Potential Ability 2: Barrier Pierce

41

Expand Limit Break (LB+)

42

Boosts base RCV by 50

43

Boosts base HP by 80

44

Boosts base RCV by 50

45

Boosts base HP by 80

46

Boosts base HP by 90

47

Boosts base ATK by 80

48

Boosts base HP by 100

49

Boosts base ATK by 120

50

Potential Ability 3: Own Special Charge Time Reduced

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 25 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 10 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 3 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 5 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 7 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 10 turns at start of quest

Level Limit Break

HPATKRCV
Lv 1053,1891,464303
Lv 1103,3361,532317
Lv 1203,6321,667345
Lv 1303,9271,803373
Lv 1504,5182,074430

Pirate Rumble

Style
Attacker
DEF
158
SPD
167
Cost
35
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Loyal Chase
Level 10 (Max)

Targets enemies within medium range (horizontal) for ATK x 1.6 damage, SPD Down Lv.6 (15 s)

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (horizontal) for ATK x 0.7 damage, SPD Down Lv.1 (15 s)

    Charge time: 30 s

  2. Level 2

    Targets enemies within medium range (horizontal) for ATK x 0.8 damage, SPD Down Lv.1 (15 s)

    Charge time: 30 s

  3. Level 3

    Targets enemies within medium range (horizontal) for ATK x 0.9 damage, SPD Down Lv.2 (15 s)

    Charge time: 30 s

  4. Level 4

    Targets enemies within medium range (horizontal) for ATK x 1 damage, SPD Down Lv.2 (15 s)

    Charge time: 30 s

  5. Level 5

    Targets enemies within medium range (horizontal) for ATK x 1.1 damage, SPD Down Lv.3 (15 s)

    Charge time: 30 s

  6. Level 6

    Targets enemies within medium range (horizontal) for ATK x 1.2 damage, SPD Down Lv.3 (15 s)

    Charge time: 30 s

  7. Level 7

    Targets enemies within medium range (horizontal) for ATK x 1.3 damage, SPD Down Lv.4 (15 s)

    Charge time: 30 s

  8. Level 8

    Targets enemies within medium range (horizontal) for ATK x 1.4 damage, SPD Down Lv.4 (15 s)

    Charge time: 30 s

  9. Level 9

    Targets enemies within medium range (horizontal) for ATK x 1.5 damage, SPD Down Lv.5 (15 s)

    Charge time: 30 s

  10. Level 10

    Targets enemies within medium range (horizontal) for ATK x 1.6 damage, SPD Down Lv.6 (15 s)

    Charge time: 30 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1, SPD Up Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2, SPD Up Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3, SPD Up Lv.2

  4. Level 4

    DEX-type teammates ATK Up Lv.4, SPD Up Lv.2

  5. Level 5

    DEX-type teammates ATK Up Lv.5, SPD Up Lv.3

Resilience

60% chance to evade Special Bind

Family

Izo
IzoIzoIzoFlintlock Pistols IzoIzo
Linked families
Izo & Kikunojo