
Charlotte Flampe
Attentive Little Sister
A member of the Big Mom Pirates and the 36th daughter of the Charlotte family. In an attempt to be liked by her favorite big brother, Katakuri, she secretly aided him in his fight against Luffy. She is on cloud nine with the assumption that she will be complimented by her brother.
Special
Extends the duration of crew's ATK boosts by 1 turn and makes it easier to land PERFECT strikes for 3 turns. If crew has additive chain multiplier boost (except multiplicative boosts) when Special is launched, applies increase damage taken status to all enemies by 1.5x for 2 turns (boosts the chain multiplier by +1.2 for 3 turns otherwise). If "Charlotte Katakuri" is in the crew or is set as Support for character, delays all enemies by 1 turn, and applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 33 turns | 18 turns |
| Level 2 | 32 turns | 17 turns |
| Level 3 | 31 turns | 16 turns |
| Level 4 | 30 turns | 15 turns |
| Level 5 | 29 turns | 14 turns |
| Level 6 | 28 turns | 13 turns |
| Max | 27 turns | 12 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts INT and Cerebral characters' HP by 1.1x and ATK by 2.5x
Boosts INT and Cerebral characters' HP by 1.3x, ATK by 3.75x, boosts their ATK by approximately 4.25x when crew's HP is 90% or above or 50% or below, and reduces damage taken by 10%
Unlocks at Limit Break 39
Crewmate Ability
Boosts Fighter, Striker, Shooter, Cerebral, and Powerhouse characters' base stats by 60
Unlocks at Limit Break 7
Boosts damage from normal attacks dealt by character to PSY enemies by 1.1x
Unlocks at Limit Break 31
Support Ability
Charlotte Katakuri
Changes supported character's slot to character's own type and makes it easier to land PERFECT strikes for 1 turn at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot to character's own type at start of final battle
- Level 2
Changes supported character's slot to character's own type at start of final battle
- Level 3
Changes supported character's slot to character's own type at start of final battle
- Level 4
Changes supported character's slot to character's own type at start of final battle
- Level 5
Changes supported character's slot to character's own type and makes it easier to land PERFECT strikes for 1 turn at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,801 | 611 | 122 |
| Lv 99 | 3,602 | 1,221 | 243 |
| Lv 150 | 5,403 | 1,831 | 364 |
| Limit Break | 4,002+400 | 1,421+200 | 363+120 |
| Limit Break+ | 4,352+750 | 1,621+400 | 463+220 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts Fighter, Striker, Shooter, Cerebral, and Powerhouse characters' base stats by 60
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 60
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base ATK by 40
Boosts base HP by 70
Add Crewmate Ability 2: Boosts damage from normal attacks dealt by character to PSY enemies by 1.1x
Boosts base RCV by 30
Boosts base HP by 90
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base ATK by 50
Boosts base RCV by 30
Power Up Captain Ability
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 40
Boosts base HP by 120
Boosts base RCV by 60
Boosts base ATK by 60
Boosts base HP by 130
Boosts base ATK by 70
Boosts base ATK by 70
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 60% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,813 | 1,292 | 257 |
| Lv 110 | 3,990 | 1,352 | 269 |
| Lv 120 | 4,343 | 1,472 | 292 |
| Lv 130 | 4,696 | 1,591 | 316 |
| Lv 150 | 5,403 | 1,831 | 364 |
Pirate Rumble
- Style
Obstructer- DEF
- 117
- SPD
- 142
- Cost
- 20
Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack
Targets closest enemies
Targets 1 enemy with high Special CT for ATK Down Lv.5 (20 s), DEF Down Lv.5 (20 s), Special CT 30% reduction
Charge time: 20 s
Show all 10 levels
- Level 1
Targets 1 enemy with high Special CT for ATK Down Lv.1 (11 s), DEF Down Lv.1 (11 s), Special CT 10% reduction
Charge time: 20 s
- Level 2
Targets 1 enemy with high Special CT for ATK Down Lv.1 (12 s), DEF Down Lv.1 (12 s), Special CT 12% reduction
Charge time: 20 s
- Level 3
Targets 1 enemy with high Special CT for ATK Down Lv.1 (13 s), DEF Down Lv.1 (13 s), Special CT 14% reduction
Charge time: 20 s
- Level 4
Targets 1 enemy with high Special CT for ATK Down Lv.2 (14 s), DEF Down Lv.2 (14 s), Special CT 16% reduction
Charge time: 20 s
- Level 5
Targets 1 enemy with high Special CT for ATK Down Lv.2 (15 s), DEF Down Lv.2 (15 s), Special CT 18% reduction
Charge time: 20 s
- Level 6
Targets 1 enemy with high Special CT for ATK Down Lv.3 (16 s), DEF Down Lv.3 (16 s), Special CT 20% reduction
Charge time: 20 s
- Level 7
Targets 1 enemy with high Special CT for ATK Down Lv.3 (17 s), DEF Down Lv.3 (17 s), Special CT 22% reduction
Charge time: 20 s
- Level 8
Targets 1 enemy with high Special CT for ATK Down Lv.3 (18 s), DEF Down Lv.3 (18 s), Special CT 24% reduction
Charge time: 20 s
- Level 9
Targets 1 enemy with high Special CT for ATK Down Lv.4 (19 s), DEF Down Lv.4 (19 s), Special CT 26% reduction
Charge time: 20 s
- Level 10
Targets 1 enemy with high Special CT for ATK Down Lv.5 (20 s), DEF Down Lv.5 (20 s), Special CT 30% reduction
Charge time: 20 s
Shooter class teammates ATK Up Lv.5; all enemies Miss % Up Lv.5
Show all 5 levels
- Level 1
Shooter class teammates ATK Up Lv.1; all enemies Miss % Up Lv.1
- Level 2
Shooter class teammates ATK Up Lv.2; all enemies Miss % Up Lv.2
- Level 3
Shooter class teammates ATK Up Lv.3; all enemies Miss % Up Lv.3
- Level 4
Shooter class teammates ATK Up Lv.4; all enemies Miss % Up Lv.4
- Level 5
Shooter class teammates ATK Up Lv.5; all enemies Miss % Up Lv.5
60% chance to evade Special Bind




