Charlotte Flampe

President of the Katakuri Fan Club and Kamikaze Captain

A member of the Big Mom Pirates and the 36th daughter of the Charlotte family. As the President of the Katakuri Fan Club and Kamikaze Captain, she's always surrounded by followers. She helped Katakuri in his battle with Luffy in hopes that she would win Katakuri's favor.

Special

Numbing Needles

Heals crew by 6x character's RCV at end of turn for 3 turns, and if crew lands 3 PERFECT strikes in this turn, boosts Fighter, Slasher, Shooter, Driven, and Powerhouse characters' ATK by 1.75x for the next 3 turns. If HP is above a certain amount when Special is launched, cannot be KO'd for 1 turn (effect cannot be used multiple times)

BaseLimit Break
Level 122 turns18 turns
Level 221 turns17 turns
Level 320 turns16 turns
Level 419 turns15 turns
Level 518 turns14 turns
Level 617 turns13 turns
Max16 turns12 turns

−1 turn at Limit Break 11

−1 turn at Limit Break 14

−2 turns at Limit Break 24 (LB+)

Captain Ability

The Woman Who Will Be King of the Little Sisters!!

Heals crew by 5x character's RCV at end of turn

Crewmate Ability

UNIQ

Character's PSY slot is carried over to the next turn if character lands a PERFECT strike

UNIQ

Makes STR and PSY characters' INT slots have matching slot effects if Captain is a STR or PSY type

Unlocks at Limit Break 12

Support Ability

Supported Characters

Charlotte Linlin (Big Mom), Charlotte Katakuri

Level 5 (Max)

Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it much easier to land PERFECT strikes for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it a little easier to land PERFECT strikes for 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it easier to land PERFECT strikes for 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it much easier to land PERFECT strikes for 1 turn

Stats

HPATKRCV
Lv 1971732132
Lv 992,1401,210440
Lv 1503,2101,815660
Limit Break2,290+1501,310+100490+50
Limit Break+2,640+5001,510+300565+125

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Boosts base ATK by 20

04

Potential Ability 1: INT Damage Reduction

05

Boosts base HP by 30

Show all 25
06

Boosts base ATK by 30

07

Boosts base RCV by 20

08

Boosts base ATK by 50

09

Boosts base HP by 60

10

Add 1 Power Slot

11

Reduces Special charge time by 1 turn

12

Add Crewmate Ability 2: Makes STR and PSY characters' INT slots have matching slot effects if Captain is a STR or PSY type

13

Boosts base RCV by 30

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base RCV by 25

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base RCV by 50

22

Boosts base HP by 150

23

Boosts base ATK by 50

24

Reduces Special charge time by 2 turns

25

Boosts base ATK by 100

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1052,2651,281465
Lv 1102,3701,340487
Lv 1202,5801,459530
Lv 1302,7901,577573
Lv 1503,2101,815660

Evolution

Charlotte Flampe
Sea HorseYellow Pirate PenguinRainbow Armored CrabYellow Plated LobsterYellow Striped Dragon
30,000 Beli
Charlotte Flampe

Pirate Rumble

Style
Obstructer
DEF
103
SPD
132
Cost
30
Action

Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack

Targets enemies with low remaining HP

Numbing Needles
Level 10 (Max)

Targets high ATK enemy for 100% chance to apply Paralysis (19 s); targets team for Miss % Down Lv.10 (24 s)

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets high ATK enemy for 100% chance to apply Paralysis (10 s); targets team for Miss % Down Lv.2 (15 s)

    Charge time: 20 s

  2. Level 2

    Targets high ATK enemy for 100% chance to apply Paralysis (11 s); targets team for Miss % Down Lv.2 (16 s)

    Charge time: 20 s

  3. Level 3

    Targets high ATK enemy for 100% chance to apply Paralysis (12 s); targets team for Miss % Down Lv.3 (17 s)

    Charge time: 20 s

  4. Level 4

    Targets high ATK enemy for 100% chance to apply Paralysis (13 s); targets team for Miss % Down Lv.4 (18 s)

    Charge time: 20 s

  5. Level 5

    Targets high ATK enemy for 100% chance to apply Paralysis (14 s); targets team for Miss % Down Lv.5 (19 s)

    Charge time: 20 s

  6. Level 6

    Targets high ATK enemy for 100% chance to apply Paralysis (15 s); targets team for Miss % Down Lv.5 (20 s)

    Charge time: 20 s

  7. Level 7

    Targets high ATK enemy for 100% chance to apply Paralysis (16 s); targets team for Miss % Down Lv.6 (21 s)

    Charge time: 20 s

  8. Level 8

    Targets high ATK enemy for 100% chance to apply Paralysis (17 s); targets team for Miss % Down Lv.7 (22 s)

    Charge time: 20 s

  9. Level 9

    Targets high ATK enemy for 100% chance to apply Paralysis (18 s); targets team for Miss % Down Lv.8 (23 s)

    Charge time: 20 s

  10. Level 10

    Targets high ATK enemy for 100% chance to apply Paralysis (19 s); targets team for Miss % Down Lv.10 (24 s)

    Charge time: 20 s

Ability
Level 5 (Max)

Team SPD Up Lv.5

Show all 5 levels
  1. Level 1

    Team SPD Up Lv.1

  2. Level 2

    Team SPD Up Lv.2

  3. Level 3

    Team SPD Up Lv.3

  4. Level 4

    Team SPD Up Lv.4

  5. Level 5

    Team SPD Up Lv.5

Family

Charlotte Flampe
Charlotte FlampeFlampeCharlotte FlampeCharlotte FlampeCharlotte Flampe