
Charlotte Flampe
President of the Katakuri Fan Club and Kamikaze Captain
A member of the Big Mom Pirates and the 36th daughter of the Charlotte family. As the President of the Katakuri Fan Club and Kamikaze Captain, she's always surrounded by followers. She helped Katakuri in his battle with Luffy in hopes that she would win Katakuri's favor.
Special
Heals crew by 6x character's RCV at end of turn for 3 turns, and if crew lands 3 PERFECT strikes in this turn, boosts Fighter, Slasher, Shooter, Driven, and Powerhouse characters' ATK by 1.75x for the next 3 turns. If HP is above a certain amount when Special is launched, cannot be KO'd for 1 turn (effect cannot be used multiple times)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 18 turns |
| Level 2 | 21 turns | 17 turns |
| Level 3 | 20 turns | 16 turns |
| Level 4 | 19 turns | 15 turns |
| Level 5 | 18 turns | 14 turns |
| Level 6 | 17 turns | 13 turns |
| Max | 16 turns | 12 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Heals crew by 5x character's RCV at end of turn
Crewmate Ability
Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Makes STR and PSY characters' INT slots have matching slot effects if Captain is a STR or PSY type
Unlocks at Limit Break 12
Support Ability
Charlotte Linlin (Big Mom), Charlotte Katakuri
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it much easier to land PERFECT strikes for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, halves all enemies' DEF for 1 turn
- Level 2
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn
- Level 3
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it a little easier to land PERFECT strikes for 1 turn
- Level 4
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it easier to land PERFECT strikes for 1 turn
- Level 5
Once per quest, if supported character uses a Special, drastically reduces all enemies' DEF for 1 turn, and makes it much easier to land PERFECT strikes for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 971 | 732 | 132 |
| Lv 99 | 2,140 | 1,210 | 440 |
| Lv 150 | 3,210 | 1,815 | 660 |
| Limit Break | 2,290+150 | 1,310+100 | 490+50 |
| Limit Break+ | 2,640+500 | 1,510+300 | 565+125 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 1: INT Damage Reduction
Boosts base HP by 30
Show all 25
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 60
Add 1 Power Slot
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes STR and PSY characters' INT slots have matching slot effects if Captain is a STR or PSY type
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 2 turns
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,265 | 1,281 | 465 |
| Lv 110 | 2,370 | 1,340 | 487 |
| Lv 120 | 2,580 | 1,459 | 530 |
| Lv 130 | 2,790 | 1,577 | 573 |
| Lv 150 | 3,210 | 1,815 | 660 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 103
- SPD
- 132
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Power Attack → Normal Attack
Targets enemies with low remaining HP
Targets high ATK enemy for 100% chance to apply Paralysis (19 s); targets team for Miss % Down Lv.10 (24 s)
Charge time: 20 s
Show all 10 levels
- Level 1
Targets high ATK enemy for 100% chance to apply Paralysis (10 s); targets team for Miss % Down Lv.2 (15 s)
Charge time: 20 s
- Level 2
Targets high ATK enemy for 100% chance to apply Paralysis (11 s); targets team for Miss % Down Lv.2 (16 s)
Charge time: 20 s
- Level 3
Targets high ATK enemy for 100% chance to apply Paralysis (12 s); targets team for Miss % Down Lv.3 (17 s)
Charge time: 20 s
- Level 4
Targets high ATK enemy for 100% chance to apply Paralysis (13 s); targets team for Miss % Down Lv.4 (18 s)
Charge time: 20 s
- Level 5
Targets high ATK enemy for 100% chance to apply Paralysis (14 s); targets team for Miss % Down Lv.5 (19 s)
Charge time: 20 s
- Level 6
Targets high ATK enemy for 100% chance to apply Paralysis (15 s); targets team for Miss % Down Lv.5 (20 s)
Charge time: 20 s
- Level 7
Targets high ATK enemy for 100% chance to apply Paralysis (16 s); targets team for Miss % Down Lv.6 (21 s)
Charge time: 20 s
- Level 8
Targets high ATK enemy for 100% chance to apply Paralysis (17 s); targets team for Miss % Down Lv.7 (22 s)
Charge time: 20 s
- Level 9
Targets high ATK enemy for 100% chance to apply Paralysis (18 s); targets team for Miss % Down Lv.8 (23 s)
Charge time: 20 s
- Level 10
Targets high ATK enemy for 100% chance to apply Paralysis (19 s); targets team for Miss % Down Lv.10 (24 s)
Charge time: 20 s
Team SPD Up Lv.5
Show all 5 levels
- Level 1
Team SPD Up Lv.1
- Level 2
Team SPD Up Lv.2
- Level 3
Team SPD Up Lv.3
- Level 4
Team SPD Up Lv.4
- Level 5
Team SPD Up Lv.5




