Sanji

Carrying the Wounded

Straw Hat Pirates cook. He catches Law and Zoro as they fall from the roof. After Sanji wraps Zoro in bandages, he carries him through the castle.

Special

Unstoppable Bandages

Deals 80x character's ATK in PSY damage to one enemy, and reduces crew's Special Bind duration by 5 turns. If HP is full when Special is launched, doubles the slot effects and type effects of normal attacks for PSY characters for 1 turn (boosts the slot effects and type effects of normal attacks for PSY characters by 1.75x for 1 turn otherwise). If a character has Bind status when Special is launched, doubles PSY characters' ATK for 1 turn

BaseLimit Break
Level 117 turns16 turns
Level 216 turns15 turns
Level 315 turns14 turns
Level 414 turns13 turns
Level 513 turns12 turns
Max12 turns11 turns

−1 turn at Limit Break 14

Captain Ability

Million-Fold Bandages

Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 3.5x, HP by 1.5x, but reduces crew's HP by 10% at end of turn

Crewmate Ability

RES

Reduces character's Special Bind duration by 5 turns

+STATS

Boosts PSY characters' base stats by 60

Unlocks at Limit Break 12

Support Ability

Supported Characters

PSY Fighter characters

Level 5 (Max)

Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.75x for 1 turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.15x for 1 turn

  2. Level 2

    Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.3x for 1 turn

  3. Level 3

    Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.45x for 1 turn

  4. Level 4

    Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.6x for 1 turn

  5. Level 5

    Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.75x for 1 turn

Stats

HPATKRCV
Lv 11,48576299
Lv 992,9701,524197
Lv 1504,4552,286295
Limit Break3,070+1001,674+150247+50

Limit Break

01

Boosts base RCV by 20

02

Boosts base ATK by 30

03

Boosts base ATK by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base HP by 20

Show all 15
06

Boosts base HP by 20

07

Boosts base ATK by 40

08

Add 1 Power Slot

09

Boosts base HP by 30

10

Boosts base ATK by 50

11

Boosts base RCV by 30

12

Add Crewmate Ability 2: Boosts PSY characters' base stats by 60

13

Boosts base HP by 30

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1053,1441,613208
Lv 1103,2901,688218
Lv 1203,5811,837237
Lv 1303,8721,987256
Lv 1504,4552,286295

How to get

Sugo-Fest

Featured · Dec 12, 2022 – Dec 27, 2022

Sugo-Fest

Featured · Dec 11, 2022 – Dec 27, 2022

Sugo-Fest

Featured · Dec 10, 2022 – Dec 27, 2022

Family

Sanji & Zoro
Zoro & SanjiZoro & SanjiZoro & SanjiZorojuro & SangoroZoro & SanjiSanji & ZoroSanji & Zoro
Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiRoronoa ZoroSanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuStraw Hat PiratesZoro & ChopperZoro & KakuZoro & RobinZoro VS LucciZoro VS St. Nusjuro