
Sanji
Carrying the Wounded
Straw Hat Pirates cook. He catches Law and Zoro as they fall from the roof. After Sanji wraps Zoro in bandages, he carries him through the castle.
Special
Deals 80x character's ATK in PSY damage to one enemy, and reduces crew's Special Bind duration by 5 turns. If HP is full when Special is launched, doubles the slot effects and type effects of normal attacks for PSY characters for 1 turn (boosts the slot effects and type effects of normal attacks for PSY characters by 1.75x for 1 turn otherwise). If a character has Bind status when Special is launched, doubles PSY characters' ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces crew's Special charge time by 1 turn at start of quest, boosts crew's ATK by 3.5x, HP by 1.5x, but reduces crew's HP by 10% at end of turn
Crewmate Ability
Reduces character's Special Bind duration by 5 turns
Boosts PSY characters' base stats by 60
Unlocks at Limit Break 12
Support Ability
PSY Fighter characters
Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.75x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.15x for 1 turn
- Level 2
Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.3x for 1 turn
- Level 3
Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.45x for 1 turn
- Level 4
Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.6x for 1 turn
- Level 5
Once per quest, if the crew is inflicted with Bind or Paralysis status from the enemy, boosts PSY characters' slot effects by 1.75x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,485 | 762 | 99 |
| Lv 99 | 2,970 | 1,524 | 197 |
| Lv 150 | 4,455 | 2,286 | 295 |
| Limit Break | 3,070+100 | 1,674+150 | 247+50 |
Limit Break
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 20
Show all 15
Boosts base HP by 20
Boosts base ATK by 40
Add 1 Power Slot
Boosts base HP by 30
Boosts base ATK by 50
Boosts base RCV by 30
Add Crewmate Ability 2: Boosts PSY characters' base stats by 60
Boosts base HP by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,144 | 1,613 | 208 |
| Lv 110 | 3,290 | 1,688 | 218 |
| Lv 120 | 3,581 | 1,837 | 237 |
| Lv 130 | 3,872 | 1,987 | 256 |
| Lv 150 | 4,455 | 2,286 | 295 |
How to get
Featured · Dec 12, 2022 – Dec 27, 2022
Featured · Dec 11, 2022 – Dec 27, 2022
Featured · Dec 10, 2022 – Dec 27, 2022






