
Zoro & Sanji
Peerless Duo Enjoying the Sea
Straw Hat Pirates swordsman and cook enjoying the sea. While the swordsman silently eats his watermelon, the cook delivers a special dessert to the ladies. "There are no seconds? Namiii! Here you are!"
Special
Changes crew's BLOCK and type slots to PSY, reduces all enemies' HP by 10%, and applies increase damage taken status to all enemies by 1.75x for 2 turns. If there are 6 DEX or PSY characters on the crew, boosts the type effects of normal attacks for DEX and PSY characters by 2.5x for 1 turn. After that, boosts the type effects of normal attacks for DEX and PSY characters by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts DEX characters' ATK by 5.25x, boosts PSY characters' ATK by 5.4x, boosts DEX and PSY characters' HP by 1.25x, reduces damage taken by 10%, and makes crew's PSYRCV slots have matching slot effects. Tapping on this character with a PSYRCVWANO slot will further increase crew's type effect boost by +0.25
Crewmate Ability
Boosts DEX and PSY characters' base stats by 100
Unlocks at Limit Break 7
Makes DEX and PSY characters' DEXPSYTND slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Jinbe, Brook
Once per quest, if inflicted with [Damage Increase] status from the enemy, applies increase damage taken status to all enemies by 1.3x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with [Damage Increase] status from the enemy, applies increase damage taken status to all enemies by 1.1x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with [Damage Increase] status from the enemy, applies increase damage taken status to all enemies by 1.1x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with [Damage Increase] status from the enemy, applies increase damage taken status to all enemies by 1.2x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with [Damage Increase] status from the enemy, applies increase damage taken status to all enemies by 1.2x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with [Damage Increase] status from the enemy, applies increase damage taken status to all enemies by 1.3x for 1 turn at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters): Monkey D. Luffy, Nami, Usopp, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe
Deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects and DEF), reduces DEX and PSY characters' Special charge time by 1 turn, boosts the chain multiplier by +1.5 for 1 turn, and changes DEX characters to Super DEX
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,846 | 905 | 116 |
| Lv 99 | 3,691 | 1,810 | 232 |
| Lv 150 | 5,536 | 2,715 | 348 |
| Limit Break | 4,191+500 | 2,010+200 | 332+100 |
| Limit Break+ | 4,691+1,000 | 2,210+400 | 382+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 10
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Show all 40
Potential Ability 1: INT Damage Reduction
Add Crewmate Ability 1: Boosts DEX and PSY characters' base stats by 100
Boosts base ATK by 20
Boosts base HP by 30
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 40
Boosts base RCV by 10
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 60
Boosts base HP by 60
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 100
Add Crewmate Ability 2: Makes DEX and PSY characters' DEXPSYTND slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 20
Boosts base RCV by 30
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 2%
- Level 2
Reduces damage taken from INT characters by 3%
- Level 3
Reduces damage taken from INT characters by 4%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,908 | 1,916 | 245 |
| Lv 110 | 4,088 | 2,005 | 257 |
| Lv 120 | 4,450 | 2,182 | 279 |
| Lv 130 | 4,812 | 2,360 | 302 |
| Lv 150 | 5,536 | 2,715 | 348 |
Pirate Rumble
- Style
Attacker- DEF
- 189
- SPD
- 185
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets DEX-type teammates for ATK Up Lv.6 (15 s); targets 2 enemies with low current HP for ATK x 2.3 damage up to 2 times
Charge time: 35 s
Show all 10 levels
- Level 1
Targets DEX-type teammates for ATK Up Lv.2 (15 s); targets 2 enemies with low current HP for ATK x 1.3 damage up to 2 times
Charge time: 35 s
- Level 2
Targets DEX-type teammates for ATK Up Lv.2 (15 s); targets 2 enemies with low current HP for ATK x 1.4 damage up to 2 times
Charge time: 35 s
- Level 3
Targets DEX-type teammates for ATK Up Lv.2 (15 s); targets 2 enemies with low current HP for ATK x 1.5 damage up to 2 times
Charge time: 35 s
- Level 4
Targets DEX-type teammates for ATK Up Lv.3 (15 s); targets 2 enemies with low current HP for ATK x 1.6 damage up to 2 times
Charge time: 35 s
- Level 5
Targets DEX-type teammates for ATK Up Lv.3 (15 s); targets 2 enemies with low current HP for ATK x 1.7 damage up to 2 times
Charge time: 35 s
- Level 6
Targets DEX-type teammates for ATK Up Lv.4 (15 s); targets 2 enemies with low current HP for ATK x 1.8 damage up to 2 times
Charge time: 35 s
- Level 7
Targets DEX-type teammates for ATK Up Lv.4 (15 s); targets 2 enemies with low current HP for ATK x 1.9 damage up to 2 times
Charge time: 35 s
- Level 8
Targets DEX-type teammates for ATK Up Lv.4 (15 s); targets 2 enemies with low current HP for ATK x 2 damage up to 2 times
Charge time: 35 s
- Level 9
Targets DEX-type teammates for ATK Up Lv.5 (15 s); targets 2 enemies with low current HP for ATK x 2.1 damage up to 2 times
Charge time: 35 s
- Level 10
Targets DEX-type teammates for ATK Up Lv.6 (15 s); targets 2 enemies with low current HP for ATK x 2.3 damage up to 2 times
Charge time: 35 s
DEX-type teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1, DEF Up Lv.1, Critical % Up Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2, DEF Up Lv.2, Critical % Up Lv.2
- Level 3
DEX-type teammates ATK Up Lv.3, DEF Up Lv.3, Critical % Up Lv.3
- Level 4
DEX-type teammates ATK Up Lv.4, DEF Up Lv.4, Critical % Up Lv.4
- Level 5
DEX-type teammates ATK Up Lv.5, DEF Up Lv.5, Critical % Up Lv.5
Completely evades Special Bind, reduce damage taken from QCK by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
400 medals · Jun 27, 2026 – Aug 29, 2026
Featured · Jul 22, 2023 – Aug 12, 2023
Featured · Jul 22, 2022 – Aug 13, 2022






