Zoro & Sanji

Peerless Straw Hat Pirates: Born Again

Straw Hat Pirates swordsman and cook. Even after two years of training, their relationship hasn't changed. As always, they can't resist bickering with each other, but they showed incredible, near-telepathic coordination in order to keep Luffy from harm on Fish-Man Island.

Special

Three-Sword Two-Leg Style: Aum Shoot

Deals 100x character's ATK in non-type damage to all enemies, becomes "Zoro & Sanji" for 3 turns, and if HP is full when Special is launched, boosts Slasher and Fighter characters' ATK by 2.75x for 1 turn. After that, doubles their ATK for 2 turns

BaseLimit Break
Level 130 turns21 turns
Level 229 turns20 turns
Level 328 turns19 turns
Level 427 turns18 turns
Level 526 turns17 turns
Level 625 turns16 turns
Level 724 turns15 turns
Max23 turns14 turns

−1 turn at Limit Break 6

−1 turn at Limit Break 11

−2 turns at Limit Break 18

−2 turns at Limit Break 25

−3 turns at Limit Break 26

Three-Sword Two-Leg Style: Aum ShootLLB

Deals 150x character's ATK in non-type damage to all enemies, reduces the duration of all enemy barriers by 2 turns, reduces crew's Target Lock status by 2 turns, becomes "Zoro & Sanji" for 3 turns, and if HP is full when Special is launched, boosts Slasher and Fighter characters' ATK by 2.75x for 2 turns (boosts their ATK by 2.25x for 2 turns otherwise), and heals 20% of crew's maximum HP

BaseLimit Break
Level 130 turns21 turns
Level 229 turns20 turns
Level 328 turns19 turns
Level 427 turns18 turns
Level 526 turns17 turns
Level 625 turns16 turns
Level 724 turns15 turns
Max23 turns14 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 6

−1 turn at Limit Break 11

−2 turns at Limit Break 18

−2 turns at Limit Break 25

−3 turns at Limit Break 26

Captain Ability

Zoro & SanjiDual
Wordless Harmony

Boosts Slasher and Fighter characters' ATK by 3.75x and makes their DEXQCKRCVTND slots have matching slot effects

LLB

Boosts Slasher and Fighter characters' ATK by 4.5x, boosts their ATK a further 1.2x if any enemies were defeated in the previous turn, makes their DEXQCKRCVTND slots have matching slot effects, heals crew by 4x character's RCV at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Unlocks at Level Limit Break step 3 (Lv 120)

Roronoa Zoro
Sincere Swordsman's Ideals

Boosts Slasher and Fighter characters' ATK by 2.75x, makes their DEX slots have matching slot effects, and boosts their ATK a further 1.2x if any enemies were defeated in the previous turn

LLB

Boosts Slasher and Fighter characters' ATK by 3.75x, makes their DEXTND slots have matching slot effects, and boosts their ATK a further 1.2x if any enemies were defeated in the previous turn

Unlocks at Level Limit Break step 3 (Lv 120)

Sanji
Dreaming Chef's Principles

Boosts Fighter and Slasher characters' ATK by 2.75x, makes their QCK slots have matching slot effects, and heals crew by 2x character's RCV at end of turn

LLB

Boosts Fighter and Slasher characters' ATK by 3.75x, makes their QCKRCV slots have matching slot effects, and heals crew by 2x character's RCV at end of turn

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Zoro & SanjiDual
+STATS

Boosts Fighter and Slasher characters' base ATK by 100

Unlocks at Limit Break 10

UNIQ

Makes Fighter and Slasher characters' RCVTND slots have matching slot effects

Unlocks at Limit Break 15

Switch Effect

Base

Changes character's slot to character's own type and completely removes character's Slot Bind

Stats

HPATKRCV
Lv 198021212
Lv 991,98084055
Lv 1502,9701,26082
Limit Break4,150+2,1701,740+900255+200

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 100

03

Add 1 Power Slot

04

Boosts base HP by 100

05

Potential Ability 1: Critical ATK

Show all 30
06

Reduces Special charge time by 1 turn

07

Boosts base HP by 150

08

Boosts base ATK by 100

09

Boosts base RCV by 20

10

Add Crewmate Ability 1: Boosts Fighter and Slasher characters' base ATK by 100

11

Reduces Special charge time by 1 turn

12

Boosts base HP by 250

13

Boosts base HP by 350

14

Boosts base ATK by 100

15

Add Crewmate Ability 2: Makes Fighter and Slasher characters' RCVTND slots have matching slot effects

16

Add 1 Power Slot

17

Boosts base RCV by 30

18

Reduces Special charge time by 2 turns

19

Boosts base RCV by 50

20

Potential Ability 2: RCV Bind Resistance

21

Boosts base HP by 400

22

Boosts base RCV by 100

23

Boosts base ATK by 150

24

Boosts base ATK by 200

25

Reduces Special charge time by 2 turns

26

Reduces Special charge time by 3 turns

27

Boosts base HP by 420

28

Boosts base HP by 500

29

Boosts base ATK by 250

30

Potential Ability 3: Pinch Healing

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 3 turns

  3. Level 3

    Reduces RCV Bind duration by 5 turns

  4. Level 4

    Reduces RCV Bind duration by 7 turns

  5. Level 5

    Reduces RCV Bind duration by 10 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1052,09688958
Lv 1102,19393060
Lv 1202,3871,01266
New Captain Ability
Lv 1302,5811,09571
Lv 1502,9701,26082
New Special

Pirate Rumble

Style
Supporter
DEF
179
SPD
189
Cost
35
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Three-Sword Two-Leg Style: Aum Shoot
Level 10 (Max)

Targets enemies within large range (frontal) for ATK x 0.8 damage; targets Fighter/Slasher class teammate for ATK Up Lv.8 (34 s); if current HP is above 90%, ATK Up Lv.8 (34 s)

Charge time: 43 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (frontal) for ATK x 0.6 damage; targets Fighter/Slasher class teammate for ATK Up Lv.4 (20 s); if current HP is above 90%, ATK Up Lv.4 (20 s)

    Charge time: 43 s

  2. Level 2

    Targets enemies within large range (frontal) for ATK x 0.62 damage; targets Fighter/Slasher class teammate for ATK Up Lv.4 (21 s); if current HP is above 90%, ATK Up Lv.4 (21 s)

    Charge time: 43 s

  3. Level 3

    Targets enemies within large range (frontal) for ATK x 0.63 damage; targets Fighter/Slasher class teammate for ATK Up Lv.4 (23 s); if current HP is above 90%, ATK Up Lv.4 (23 s)

    Charge time: 43 s

  4. Level 4

    Targets enemies within large range (frontal) for ATK x 0.65 damage; targets Fighter/Slasher class teammate for ATK Up Lv.5 (24 s); if current HP is above 90%, ATK Up Lv.5 (24 s)

    Charge time: 43 s

  5. Level 5

    Targets enemies within large range (frontal) for ATK x 0.67 damage; targets Fighter/Slasher class teammate for ATK Up Lv.5 (26 s); if current HP is above 90%, ATK Up Lv.5 (26 s)

    Charge time: 43 s

  6. Level 6

    Targets enemies within large range (frontal) for ATK x 0.69 damage; targets Fighter/Slasher class teammate for ATK Up Lv.6 (28 s); if current HP is above 90%, ATK Up Lv.6 (28 s)

    Charge time: 43 s

  7. Level 7

    Targets enemies within large range (frontal) for ATK x 0.7 damage; targets Fighter/Slasher class teammate for ATK Up Lv.6 (29 s); if current HP is above 90%, ATK Up Lv.6 (29 s)

    Charge time: 43 s

  8. Level 8

    Targets enemies within large range (frontal) for ATK x 0.72 damage; targets Fighter/Slasher class teammate for ATK Up Lv.6 (31 s); if current HP is above 90%, ATK Up Lv.6 (31 s)

    Charge time: 43 s

  9. Level 9

    Targets enemies within large range (frontal) for ATK x 0.74 damage; targets Fighter/Slasher class teammate for ATK Up Lv.7 (32 s); if current HP is above 90%, ATK Up Lv.7 (32 s)

    Charge time: 43 s

  10. Level 10

    Targets enemies within large range (frontal) for ATK x 0.8 damage; targets Fighter/Slasher class teammate for ATK Up Lv.8 (34 s); if current HP is above 90%, ATK Up Lv.8 (34 s)

    Charge time: 43 s

Ability
Level 5 (Max)

When blowing away enemy, up to 2 times Fighter/Slasher class teammates ATK Up Lv.6

Show all 5 levels
  1. Level 1

    When blowing away enemy, up to 2 times Fighter/Slasher class teammates ATK Up Lv.2

  2. Level 2

    When blowing away enemy, up to 2 times Fighter/Slasher class teammates ATK Up Lv.3

  3. Level 3

    When blowing away enemy, up to 2 times Fighter/Slasher class teammates ATK Up Lv.4

  4. Level 4

    When blowing away enemy, up to 2 times Fighter/Slasher class teammates ATK Up Lv.5

  5. Level 5

    When blowing away enemy, up to 2 times Fighter/Slasher class teammates ATK Up Lv.6

Resilience

30% chance to evade Paralysis

How to get

Vs. Sakazuki & Borsalino

Kizuna Clash · 2021-03-21 – 2021-03-25Reward

Vs. Kid

Kizuna Clash · 2021-02-09 – 2021-02-14Reward

Vs. Kaido

Kizuna Clash · 2021-01-24 – 2021-01-30Reward

Vs. Buggy

Kizuna Clash · 2021-01-08 – 2021-01-14Reward

Vs. Luffy & Hancock

Kizuna Clash · 2020-11-15 – 2020-11-19Reward

Show more (16)
Vs. Koala

Kizuna Clash · 2020-10-20 – 2020-10-26Reward

Vs. Carrot

Kizuna Clash · 2020-10-02 – 2020-10-06Reward

Vs. Big Mom

Kizuna Clash · 2020-09-18 – 2020-09-24Reward

Vs. Gecko Moria

Kizuna Clash · 2020-08-16 – 2020-08-18Reward

Vs. Marco & Ace

Kizuna Clash · 2020-06-17 – 2020-06-23Reward

Shirahoshi

Kizuna Clash · 2020-05-11 – 2020-05-17Reward

Vs. Zoro & Sanji (Apr. #2)

Kizuna Clash · 2020-04-27 – 2020-05-03Reward

Vs. Sabo

Kizuna Clash · 2020-04-06 – 2020-04-12Reward

Vs. Sakazuki

Kizuna Clash · 2020-03-17 – 2020-03-23Reward

Vs. Zoro & Sanji (Feb.)

Kizuna Clash · 2020-02-26 – 2020-03-03Reward

Vs. Boa Hancock

Kizuna Clash · 2020-01-30 – 2020-02-09Reward

Vs. Zoro & Sanji (Dec.)

Kizuna Clash · 2019-12-22 – 2019-12-29Reward

Vs. Zoro & Sanji (Dec.)

Kizuna Clash · 2019-12-01 – 2019-12-10Reward

Kizuna Clash · 2019-10-25 – 2019-11-07Reward

Vs. Zoro & Sanji (2x Boss Battle)

Event · Kizuna Clash!!

Vs. Zoro & Sanji

Event · Kizuna Clash!!

Family

Sanji & Zoro
Zoro & SanjiZoro & SanjiSanjiZoro & SanjiZorojuro & SangoroSanji & ZoroSanji & Zoro
Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiRoronoa ZoroSanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuStraw Hat PiratesZoro & ChopperZoro & KakuZoro & RobinZoro VS LucciZoro VS St. Nusjuro