
Sanji & Zoro
Peerless Straw Hat Pirates
Straw Hat Pirates cook and swordsman. They never stop arguing, but they respect each other's skills and have rescued the crew from more than one tight spot with their coordinated attacks.
Special
Deals 30x character's ATK in type damage to one enemy (ignoring all defensive effects), boosts DEX and PSY characters' slot effects by 2.25x for 1 turn, and becomes "Sanji & Zoro" for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 39 turns | 15 turns |
| Level 2 | 38 turns | 14 turns |
| Level 3 | 37 turns | 13 turns |
| Max | 36 turns | 12 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 7
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−2 turns at Limit Break 22
−2 turns at Limit Break 26
−2 turns at Limit Break 27
−2 turns at Limit Break 34
−2 turns at Limit Break 36
−3 turns at Limit Break 39
−4 turns at Limit Break 49 (LB+)
Deals 50x character's ATK in type damage to one enemy (ignoring all defensive effects), reduces crew's Bind duration by 6 turns, boosts DEX and PSY characters' slot effects by 2.5x for 1 turn, and becomes "Sanji & Zoro" for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 39 turns | 15 turns |
| Level 2 | 38 turns | 14 turns |
| Level 3 | 37 turns | 13 turns |
| Max | 36 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−1 turn at Limit Break 7
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−2 turns at Limit Break 22
−2 turns at Limit Break 26
−2 turns at Limit Break 27
−2 turns at Limit Break 34
−2 turns at Limit Break 36
−3 turns at Limit Break 39
−4 turns at Limit Break 49 (LB+)
Captain Ability
Boosts DEX and PSY characters' ATK by 3.75x and makes their DEXPSY slots have matching slot effects
Reduces DEX and PSY characters' Special charge time by 2 turns at start of quest, reduces Fighter and Slasher characters' Special charge time by a further 1 turn, boosts DEX and PSY characters' HP by 1.2x, ATK by 5.25x, makes their DEXPSY slots have matching slot effects, and if crew applies ATK boosts with a Special, adds +0.25 to the boost (stackable with other further raising effects)
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest for DEX and PSY characters, doubles DEX characters' ATK, and boosts PSY characters' ATK by 2.75x
Reduces DEX and PSY characters' Special charge time by 2 turns at start of quest, reduces Fighter characters' Special charge time by a further 1 turn, boosts DEX and PSY characters' HP by 1.2x, boosts DEX characters' ATK by 4x, and boosts PSY characters' ATK by 4.75x
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces Special charge time by 2 turns at start of quest for DEX and PSY characters, boosts DEX characters' ATK by 2.75x, and doubles PSY characters' ATK
Reduces DEX and PSY characters' Special charge time by 2 turns at start of quest, reduces Slasher characters' Special charge time by a further 1 turn, boosts DEX and PSY characters' HP by 1.2x, boosts DEX characters' ATK by 4.75x, and boosts PSY characters' ATK by 4x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts DEX and PSY characters' base stats by 50
Makes DEX and PSY characters' TND slots have matching slot effects
Unlocks at Limit Break 30
Boosts PSY characters' base ATK by 30
Boosts DEX characters' base ATK by 30
Switch Effect
Changes DEX and PSY characters' slots randomly (unless slots are matching) and boosts chain multiplier by +0.5 for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,012 | 322 | 82 |
| Lv 99 | 2,897 | 1,442 | 262 |
| Lv 150 | 4,345 | 2,163 | 393 |
| Limit Break | 3,277+380 | 1,672+230 | 377+115 |
| Limit Break+ | 3,627+730 | 1,872+430 | 452+190 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 5
Potential Ability 1: Critical ATK
Show all 50
Reduces Special charge time by 1 turn
Reduces Special charge time by 1 turn
Boosts base ATK by 15
Boosts base HP by 40
Boosts base RCV by 10
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Reduces Special charge time by 2 turns
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 30
Reduces Special charge time by 2 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 50
Reduces Special charge time by 2 turns
Reduces Special charge time by 2 turns
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Makes DEX and PSY characters' TND slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Reduces Special charge time by 2 turns
Add 1 Power Slot
Reduces Special charge time by 2 turns
Boosts base ATK by 50
Boosts base HP by 60
Reduces Special charge time by 3 turns
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 4 turns
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,067 | 1,526 | 277 |
| Lv 110 | 3,209 | 1,597 | 290 |
| Lv 120 | 3,493 | 1,738 | 315 |
| New Captain Ability | |||
| Lv 130 | 3,777 | 1,880 | 341 |
| Lv 150 | 4,345 | 2,163 | 393 |
| New Special | |||








