Sanji & Zoro

Peerless Straw Hat Pirates

Straw Hat Pirates cook and swordsman. They never stop arguing, but they respect each other's skills and have rescued the crew from more than one tight spot with their coordinated attacks.

Special

Armee de l'Air Power Shoot

Deals 30x character's ATK in type damage to one enemy (ignoring all defensive effects), boosts DEX and PSY characters' slot effects by 2.25x for 1 turn, and becomes "Sanji & Zoro" for 1 turn

BaseLimit Break
Level 139 turns15 turns
Level 238 turns14 turns
Level 337 turns13 turns
Max36 turns12 turns

−1 turn at Limit Break 6

−1 turn at Limit Break 7

−1 turn at Limit Break 11

−1 turn at Limit Break 13

−1 turn at Limit Break 17

−2 turns at Limit Break 18

−2 turns at Limit Break 22

−2 turns at Limit Break 26

−2 turns at Limit Break 27

−2 turns at Limit Break 34

−2 turns at Limit Break 36

−3 turns at Limit Break 39

−4 turns at Limit Break 49 (LB+)

Armee de l'Air Power ShootLLB

Deals 50x character's ATK in type damage to one enemy (ignoring all defensive effects), reduces crew's Bind duration by 6 turns, boosts DEX and PSY characters' slot effects by 2.5x for 1 turn, and becomes "Sanji & Zoro" for 1 turn

BaseLimit Break
Level 139 turns15 turns
Level 238 turns14 turns
Level 337 turns13 turns
Max36 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 6

−1 turn at Limit Break 7

−1 turn at Limit Break 11

−1 turn at Limit Break 13

−1 turn at Limit Break 17

−2 turns at Limit Break 18

−2 turns at Limit Break 22

−2 turns at Limit Break 26

−2 turns at Limit Break 27

−2 turns at Limit Break 34

−2 turns at Limit Break 36

−3 turns at Limit Break 39

−4 turns at Limit Break 49 (LB+)

Captain Ability

Sanji & ZoroDual
Friendly Rivals in Sync

Boosts DEX and PSY characters' ATK by 3.75x and makes their DEXPSY slots have matching slot effects

LLB

Reduces DEX and PSY characters' Special charge time by 2 turns at start of quest, reduces Fighter and Slasher characters' Special charge time by a further 1 turn, boosts DEX and PSY characters' HP by 1.2x, ATK by 5.25x, makes their DEXPSY slots have matching slot effects, and if crew applies ATK boosts with a Special, adds +0.25 to the boost (stackable with other further raising effects)

Unlocks at Level Limit Break step 3 (Lv 120)

Sanji
Flirtatious Cook's Emotion

Reduces Special charge time by 2 turns at start of quest for DEX and PSY characters, doubles DEX characters' ATK, and boosts PSY characters' ATK by 2.75x

LLB

Reduces DEX and PSY characters' Special charge time by 2 turns at start of quest, reduces Fighter characters' Special charge time by a further 1 turn, boosts DEX and PSY characters' HP by 1.2x, boosts DEX characters' ATK by 4x, and boosts PSY characters' ATK by 4.75x

Unlocks at Level Limit Break step 3 (Lv 120)

Roronoa Zoro
Stalwart Swordsman's Reason

Reduces Special charge time by 2 turns at start of quest for DEX and PSY characters, boosts DEX characters' ATK by 2.75x, and doubles PSY characters' ATK

LLB

Reduces DEX and PSY characters' Special charge time by 2 turns at start of quest, reduces Slasher characters' Special charge time by a further 1 turn, boosts DEX and PSY characters' HP by 1.2x, boosts DEX characters' ATK by 4.75x, and boosts PSY characters' ATK by 4x

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Sanji & ZoroDual
+STATS

Boosts DEX and PSY characters' base stats by 50

UNIQ

Makes DEX and PSY characters' TND slots have matching slot effects

Unlocks at Limit Break 30

Sanji
+STATS

Boosts PSY characters' base ATK by 30

Roronoa Zoro
+STATS

Boosts DEX characters' base ATK by 30

Switch Effect

Base

Changes DEX and PSY characters' slots randomly (unless slots are matching) and boosts chain multiplier by +0.5 for 1 turn

Stats

HPATKRCV
Lv 11,01232282
Lv 992,8971,442262
Lv 1504,3452,163393
Limit Break3,277+3801,672+230377+115
Limit Break+3,627+7301,872+430452+190

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 10

03

Boosts base HP by 30

04

Boosts base RCV by 5

05

Potential Ability 1: Critical ATK

Show all 50
06

Reduces Special charge time by 1 turn

07

Reduces Special charge time by 1 turn

08

Boosts base ATK by 15

09

Boosts base HP by 40

10

Boosts base RCV by 10

11

Reduces Special charge time by 1 turn

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 20

15

Boosts base HP by 50

16

Boosts base RCV by 20

17

Reduces Special charge time by 1 turn

18

Reduces Special charge time by 2 turns

19

Boosts base ATK by 25

20

Boosts base HP by 50

21

Boosts base RCV by 30

22

Reduces Special charge time by 2 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base HP by 50

26

Reduces Special charge time by 2 turns

27

Reduces Special charge time by 2 turns

28

Boosts base ATK by 30

29

Boosts base HP by 50

30

Add Crewmate Ability 2: Makes DEX and PSY characters' TND slots have matching slot effects

31

Boosts base ATK by 50

32

Boosts base HP by 50

33

Boosts base RCV by 50

34

Reduces Special charge time by 2 turns

35

Add 1 Power Slot

36

Reduces Special charge time by 2 turns

37

Boosts base ATK by 50

38

Boosts base HP by 60

39

Reduces Special charge time by 3 turns

40

Potential Ability 2: Pinch Healing

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 25

44

Boosts base HP by 100

45

Boosts base ATK by 50

46

Boosts base RCV by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Reduces Special charge time by 4 turns

50

Boosts base ATK by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 40% chance of a 7% damage boost on the last strike

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,0671,526277
Lv 1103,2091,597290
Lv 1203,4931,738315
New Captain Ability
Lv 1303,7771,880341
Lv 1504,3452,163393
New Special

Evolution

Sanji
Sea PonySea ColtSea HorseSea StallionRoronoa Zoro
50,000 Beli
Sanji & Zoro
Roronoa Zoro
Sea PonySea ColtSea HorseSea StallionSanji
50,000 Beli
Sanji & Zoro

Family

Sanji & Zoro
Zoro & SanjiZoro & SanjiSanjiZoro & SanjiZorojuro & SangoroZoro & SanjiSanji & Zoro
Linked families
Big EmperorLuffy & SanjiLuffy & Straw Hat PiratesLuffy & ZoroLuffy & Zoro & SanjiLuffy & Zoro & Sanji & JinbeNami & SanjiRoronoa ZoroSanjiSanji & FrankySanji & JudgeSanji & PuddingSanji & ReijuStraw Hat PiratesZoro & ChopperZoro & KakuZoro & RobinZoro VS LucciZoro VS St. Nusjuro