
Killer
Ripping Punisher
Fighter of the Kid Pirates. He confronts Kaido and Big Mom on the roof of Onigashima. Despite being in the presence of two of the Four Emperors, Killer shows his composure by bickering with Zoro before charging in to take Kaido's head.
Special
Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Special charge time by 1 turn, and boosts Driven and Slasher characters' slot effects by 2.25x for 1 turn. If Captain is a Driven or Slasher class, locks crew's slots for 1 turn, and if Captain's slot is BOMBSUPERBOMB when Special is launched, reduces all enemies' Resilience duration by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Driven and Slasher characters' ATK by 3.5, HP by 1.3x, but sets crew's RCV to 0
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Tapping on this character with a BOMBSUPERBOMB slot will apply -10% Driven and Slasher Resistance to all enemies for 1 turn
Unlocks at Limit Break 12
Support Ability
Eustass Kid, Heat, Wire
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and boosts the type effects of normal attacks for supported character by 1.5x for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and boosts the type effects of normal attacks for supported character by 1.1x for 1 turn at start of crew's next turn
- Level 2
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and boosts the type effects of normal attacks for supported character by 1.2x for 1 turn at start of crew's next turn
- Level 3
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and boosts the type effects of normal attacks for supported character by 1.3x for 1 turn at start of crew's next turn
- Level 4
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and boosts the type effects of normal attacks for supported character by 1.4x for 1 turn at start of crew's next turn
- Level 5
Once per quest, if enemy changes crew's slots, changes supported character's slot to BOMB and boosts the type effects of normal attacks for supported character by 1.5x for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,644 | 751 | 77 |
| Lv 99 | 3,288 | 1,502 | 154 |
| Lv 150 | 4,932 | 2,253 | 231 |
| Limit Break | 3,388+100 | 1,652+150 | 204+50 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 15
Boosts base ATK by 20
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 50
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Tapping on this character with a BOMBSUPERBOMB slot will apply -10% Driven and Slasher Resistance to all enemies for 1 turn
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,481 | 1,590 | 163 |
| Lv 110 | 3,642 | 1,663 | 170 |
| Lv 120 | 3,964 | 1,811 | 185 |
| Lv 130 | 4,287 | 1,958 | 200 |
| Lv 150 | 4,932 | 2,253 | 231 |
How to get
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