
Killer
Grand Opening Attack
Fighter of the Kid Pirates. He confronts the two emperors alongside Luffy. Knowing how resilient Kaido's exterior can be from their previous fight, he aims to damage Kaido's insides using the Punisher.
Special
Reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns and reduces crew's Burn duration by 5 turns. If there are 6 Driven characters on the crew, boosts the type effects of normal attacks for Driven characters by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Driven characters' ATK by 3.5x, HP by 1.3x, but sets crew's RCV to 0
Crewmate Ability
Boosts Driven characters' base stats by 40
Tapping on this character with a TND slot will further increase crew's normal attack type effect boost effect by +0.1
Unlocks at Limit Break 12
Support Ability
Eustass Kid
Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and changes supported character's slot to character's own type at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn and changes supported character's slot to character's own type at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,656 | 731 | 81 |
| Lv 99 | 3,312 | 1,462 | 162 |
| Lv 150 | 4,968 | 2,193 | 243 |
| Limit Break | 3,512+200 | 1,562+100 | 212+50 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 40
Boosts base HP by 40
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 10
Show all 15
Boosts base ATK by 10
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 40
Boosts base HP by 60
Boosts base HP by 60
Add Crewmate Ability 2: Tapping on this character with a TND slot will further increase crew's normal attack type effect boost effect by +0.1
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,506 | 1,548 | 171 |
| Lv 110 | 3,669 | 1,619 | 179 |
| Lv 120 | 3,993 | 1,763 | 195 |
| Lv 130 | 4,318 | 1,906 | 211 |
| Lv 150 | 4,968 | 2,193 | 243 |
Pirate Rumble
- Style
Attacker- DEF
- 163
- SPD
- 162
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets 1 enemy for ATK x 0.7 damage, up to 4 times
Charge time: 25 s
Show all 10 levels
- Level 1
Targets 1 enemy for ATK x 0.3 damage, up to 4 times
Charge time: 25 s
- Level 2
Targets 1 enemy for ATK x 0.3 damage, up to 4 times
Charge time: 25 s
- Level 3
Targets 1 enemy for ATK x 0.3 damage, up to 4 times
Charge time: 25 s
- Level 4
Targets 1 enemy for ATK x 0.4 damage, up to 4 times
Charge time: 25 s
- Level 5
Targets 1 enemy for ATK x 0.4 damage, up to 4 times
Charge time: 25 s
- Level 6
Targets 1 enemy for ATK x 0.5 damage, up to 4 times
Charge time: 25 s
- Level 7
Targets 1 enemy for ATK x 0.5 damage, up to 4 times
Charge time: 25 s
- Level 8
Targets 1 enemy for ATK x 0.6 damage, up to 4 times
Charge time: 25 s
- Level 9
Targets 1 enemy for ATK x 0.6 damage, up to 4 times
Charge time: 25 s
- Level 10
Targets 1 enemy for ATK x 0.7 damage, up to 4 times
Charge time: 25 s
INT-type teammates Critical % Up Lv.5, ATK Up Lv.5
Show all 5 levels
- Level 1
INT-type teammates Critical % Up Lv.1, ATK Up Lv.1
- Level 2
INT-type teammates Critical % Up Lv.2, ATK Up Lv.2
- Level 3
INT-type teammates Critical % Up Lv.3, ATK Up Lv.3
- Level 4
INT-type teammates Critical % Up Lv.4, ATK Up Lv.4
- Level 5
INT-type teammates Critical % Up Lv.5, ATK Up Lv.5
60% chance to evade Action Bind














