
Killer
Pirate Within the Storm
Fighter of the Kid Pirates. He appears together with Kid during the storm and plunges ahead with the goal of taking Kaido's head.
Special
Reduces crew's Special charge time by 1 turn, reduces crew's Paralysis/Despair duration by 2 turns, and makes STR, DEX, and QCK characters' type slots have matching slot effects for 1 turn
Reduces crew's Special charge time by 2 turns, reduces crew's Paralysis/Despair duration by 5 turns, and makes STR, DEX, and QCK characters' type slots have matching slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 20 turns | 11 / 18 turns |
| Level 2 | 12 / 19 turns | 10 / 17 turns |
| Level 3 | 11 / 18 turns | 9 / 16 turns |
| Level 4 | 10 / 17 turns | 8 / 15 turns |
| Level 5 | 9 / 16 turns | 7 / 14 turns |
| Level 6 | 8 / 15 turns | 6 / 13 turns |
| Max | 7 / 14 turns | 5 / 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts QCK characters' ATK by 3x, and reduces QCK characters' Special charge time by 1 turn at start of quest
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Makes character's RCVTND slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Eustass Kid
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,328 | 841 | 72 |
| Lv 99 | 2,952 | 1,401 | 241 |
| Lv 150 | 4,428 | 2,101 | 361 |
| Limit Break | 3,152+200 | 1,501+100 | 291+50 |
| Limit Break+ | 3,352+400 | 1,701+300 | 391+150 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 25
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Show all 25
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Makes character's RCVTND slots have matching slot effects
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 50
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,125 | 1,483 | 255 |
| Lv 110 | 3,270 | 1,551 | 266 |
| Lv 120 | 3,559 | 1,689 | 290 |
| Lv 130 | 3,849 | 1,826 | 313 |
| Lv 150 | 4,428 | 2,101 | 361 |
Pirate Rumble
- Style
Obstructer- DEF
- 129
- SPD
- 145
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets 2 enemies for ATK x 1.3 damage; targets 2 enemies for 70% chance of Paralysis (20 s)
Charge time: 17 s
Show all 10 levels
- Level 1
Targets 2 enemies for ATK x 0.4 damage; targets 2 enemies for 25% chance of Paralysis (11 s)
Charge time: 17 s
- Level 2
Targets 2 enemies for ATK x 0.5 damage; targets 2 enemies for 30% chance of Paralysis (12 s)
Charge time: 17 s
- Level 3
Targets 2 enemies for ATK x 0.6 damage; targets 2 enemies for 35% chance of Paralysis (13 s)
Charge time: 17 s
- Level 4
Targets 2 enemies for ATK x 0.7 damage; targets 2 enemies for 40% chance of Paralysis (14 s)
Charge time: 17 s
- Level 5
Targets 2 enemies for ATK x 0.8 damage; targets 2 enemies for 45% chance of Paralysis (15 s)
Charge time: 17 s
- Level 6
Targets 2 enemies for ATK x 0.9 damage; targets 2 enemies for 50% chance of Paralysis (16 s)
Charge time: 17 s
- Level 7
Targets 2 enemies for ATK x 1 damage; targets 2 enemies for 55% chance of Paralysis (17 s)
Charge time: 17 s
- Level 8
Targets 2 enemies for ATK x 1.1 damage; targets 2 enemies for 60% chance of Paralysis (18 s)
Charge time: 17 s
- Level 9
Targets 2 enemies for ATK x 1.2 damage; targets 2 enemies for 65% chance of Paralysis (19 s)
Charge time: 17 s
- Level 10
Targets 2 enemies for ATK x 1.3 damage; targets 2 enemies for 70% chance of Paralysis (20 s)
Charge time: 17 s
STR/DEX/QCK-type teammates SPD Up Lv.7
Show all 5 levels
- Level 1
STR/DEX/QCK-type teammates SPD Up Lv.1
- Level 2
STR/DEX/QCK-type teammates SPD Up Lv.2
- Level 3
STR/DEX/QCK-type teammates SPD Up Lv.3
- Level 4
STR/DEX/QCK-type teammates SPD Up Lv.5
- Level 5
STR/DEX/QCK-type teammates SPD Up Lv.7
60% chance to evade Action Bind














