
Hitokiri Kamazo
Assassin of Orochi
Wanted man in the Flower Capital. Zoro gets in the way of his mission, so he decides to dispatch him before eliminating Toko. He launches a fierce attack on Zoro with his two scythes and succeeds in wounding Zoro when he is momentarily distracted.
Special
Reduces one enemy's HP by 20% (ignoring defensive effects), reduces crew's Burn duration by 4 turns, reduces all enemies' DEF Up duration by 4 turns, and sets the chain multiplier to 3x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 17 turns |
| Level 2 | 19 turns | 16 turns |
| Level 3 | 18 turns | 15 turns |
| Level 4 | 17 turns | 14 turns |
| Level 5 | 16 turns | 13 turns |
| Level 6 | 15 turns | 12 turns |
| Max | 14 turns | 11 turns |
−1 turn at Limit Break 14
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts QCK characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts QCK characters' base ATK by 50
Doubles damage from normal attacks dealt by character to DEX enemies
Unlocks at Limit Break 12
Support Ability
QCK characters
Reduces damage taken from DEX characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1% and adds 2% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from DEX characters by 2% and adds 3% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from DEX characters by 3% and adds 5% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from DEX characters by 4% and adds 7% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from DEX characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,300 | 853 | 74 |
| Lv 99 | 2,888 | 1,421 | 245 |
| Lv 150 | 4,332 | 2,131 | 367 |
| Limit Break | 3,088+200 | 1,521+100 | 295+50 |
| Limit Break+ | 3,288+400 | 1,721+300 | 395+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base ATK by 20
Show all 25
Boosts base RCV by 20
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base HP by 100
Add Crewmate Ability 2: Doubles damage from normal attacks dealt by character to DEX enemies
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base HP by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,057 | 1,504 | 259 |
| Lv 110 | 3,199 | 1,574 | 271 |
| Lv 120 | 3,482 | 1,713 | 295 |
| Lv 130 | 3,765 | 1,852 | 319 |
| Lv 150 | 4,332 | 2,131 | 367 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 165
- SPD
- 134
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets all enemies for ATK Down Lv.5 (20 s); targets enemies within medium range for ATK x 1.7 damage
Charge time: 28 s
Show all 10 levels
- Level 1
Targets all enemies for ATK Down Lv.1 (11 s); targets enemies within medium range for ATK x 0.7 damage
Charge time: 28 s
- Level 2
Targets all enemies for ATK Down Lv.1 (12 s); targets enemies within medium range for ATK x 0.8 damage
Charge time: 28 s
- Level 3
Targets all enemies for ATK Down Lv.1 (13 s); targets enemies within medium range for ATK x 0.9 damage
Charge time: 28 s
- Level 4
Targets all enemies for ATK Down Lv.2 (14 s); targets enemies within medium range for ATK x 1 damage
Charge time: 28 s
- Level 5
Targets all enemies for ATK Down Lv.2 (15 s); targets enemies within medium range for ATK x 1.1 damage
Charge time: 28 s
- Level 6
Targets all enemies for ATK Down Lv.3 (16 s); targets enemies within medium range for ATK x 1.2 damage
Charge time: 28 s
- Level 7
Targets all enemies for ATK Down Lv.3 (17 s); targets enemies within medium range for ATK x 1.3 damage
Charge time: 28 s
- Level 8
Targets all enemies for ATK Down Lv.3 (18 s); targets enemies within medium range for ATK x 1.4 damage
Charge time: 28 s
- Level 9
Targets all enemies for ATK Down Lv.4 (19 s); targets enemies within medium range for ATK x 1.5 damage
Charge time: 28 s
- Level 10
Targets all enemies for ATK Down Lv.5 (20 s); targets enemies within medium range for ATK x 1.7 damage
Charge time: 28 s
QCK-type teammates ATK Up Lv.5, Critical % Up Lv.5
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1, Critical % Up Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2, Critical % Up Lv.2
- Level 3
QCK-type teammates ATK Up Lv.3, Critical % Up Lv.3
- Level 4
QCK-type teammates ATK Up Lv.4, Critical % Up Lv.4
- Level 5
QCK-type teammates ATK Up Lv.5, Critical % Up Lv.5
60% chance to evade Action Bind














