
Rebecca
Celebrate the Fabulous Cruise
A young woman who lives on a hill in Dressrosa. Wearing a dignified kimono, she smiles while holding a sword in one hand. "Wow!! It's marvelous!"
Special
Reduces crew's Bind/Despair duration by 5 turns, changes adjacent slots to character's own type, reduces damage taken by 70%, and extends the duration of crew's ATK boosts by 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 12 turns | 10 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts QCK characters' ATK by 2.5x and reduces damage taken by 10%
Crewmate Ability
Boosts QCK characters' base ATK by 50
Makes crew's QCK slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
QCK characters
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type, and boosts QCK characters' ATK by 1.3x for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type, and boosts QCK characters' ATK by 1.1x for 1 turn
- Level 2
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type, and boosts QCK characters' ATK by 1.1x for 1 turn
- Level 3
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type, and boosts QCK characters' ATK by 1.2x for 1 turn
- Level 4
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type, and boosts QCK characters' ATK by 1.2x for 1 turn
- Level 5
Once per quest, if supported character uses a damage dealing or percentage damage dealing Special, changes supported character's slot to character's own type, and boosts QCK characters' ATK by 1.3x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,295 | 834 | 77 |
| Lv 99 | 2,878 | 1,390 | 257 |
| Lv 150 | 4,317 | 2,085 | 385 |
| Limit Break | 3,078+200 | 1,490+100 | 307+50 |
| Limit Break+ | 3,278+400 | 1,690+300 | 407+150 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 25
Potential Ability 1: Critical ATK
Boosts base ATK by 25
Show all 25
Boosts base ATK by 25
Boosts base HP by 50
Add Crewmate Ability 2: Makes crew's QCK slots have matching slot effects
Boosts base ATK by 25
Add 1 Power Slot
Boosts base HP by 50
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base RCV by 25
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,047 | 1,471 | 272 |
| Lv 110 | 3,188 | 1,539 | 284 |
| Lv 120 | 3,470 | 1,676 | 309 |
| Lv 130 | 3,752 | 1,812 | 334 |
| Lv 150 | 4,317 | 2,085 | 385 |





















