
Rebecca
Royal Vacation
A young woman who lives on a hill in Dressrosa. She's the first to get into the pool with her swim ring. A smile lights up her whole face as she splashes around. "Over here! Let's swim together!!"
Special
Reduces the duration of all enemy barriers by 1 turn, reduces crew's Special Bind duration by 7 turns, and boosts the type effects of normal attacks for crew by 1.75x for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Level 6 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 2.5x and RCV by 1.2x
Crewmate Ability
Boosts PSY characters' base ATK and HP by 50
Reduces character's Special Bind duration by 7 turns
Unlocks at Limit Break 12
Support Ability
Viola (Violet), Riku Doldo III (King Riku, Ricky), Kyros (Toy Soldier)
Reduces damage taken from INT characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Reduces damage taken from INT characters by 2% and adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Reduces damage taken from INT characters by 3% and adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Reduces damage taken from INT characters by 4% and adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Reduces damage taken from INT characters by 5% and adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,056 | 812 | 159 |
| Lv 99 | 2,506 | 1,318 | 343 |
| Lv 150 | 3,759 | 1,977 | 514 |
| Limit Break | 2,706+200 | 1,418+100 | 393+50 |
| Limit Break+ | 3,056+550 | 1,618+300 | 468+125 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 25
Boosts base HP by 30
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base RCV by 20
Add Crewmate Ability 2: Reduces character's Special Bind duration by 7 turns
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,653 | 1,395 | 363 |
| Lv 110 | 2,776 | 1,460 | 379 |
| Lv 120 | 3,021 | 1,589 | 413 |
| Lv 130 | 3,267 | 1,718 | 446 |
| Lv 150 | 3,759 | 1,977 | 514 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 147
- SPD
- 130
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets team for Critical % Up Lv.4 (25 s); targets Free Spirit class teammates for ATK Up Lv.4 (25 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets team for Critical % Up Lv.1 (16 s); targets Free Spirit class teammates for ATK Up Lv.1 (16 s)
Charge time: 27 s
- Level 2
Targets team for Critical % Up Lv.1 (17 s); targets Free Spirit class teammates for ATK Up Lv.1 (17 s)
Charge time: 27 s
- Level 3
Targets team for Critical % Up Lv.1 (18 s); targets Free Spirit class teammates for ATK Up Lv.1 (18 s)
Charge time: 27 s
- Level 4
Targets team for Critical % Up Lv.1 (19 s); targets Free Spirit class teammates for ATK Up Lv.1 (19 s)
Charge time: 27 s
- Level 5
Targets team for Critical % Up Lv.2 (20 s); targets Free Spirit class teammates for ATK Up Lv.2 (20 s)
Charge time: 27 s
- Level 6
Targets team for Critical % Up Lv.2 (21 s); targets Free Spirit class teammates for ATK Up Lv.2 (21 s)
Charge time: 27 s
- Level 7
Targets team for Critical % Up Lv.2 (22 s); targets Free Spirit class teammates for ATK Up Lv.2 (22 s)
Charge time: 27 s
- Level 8
Targets team for Critical % Up Lv.2 (23 s); targets Free Spirit class teammates for ATK Up Lv.2 (23 s)
Charge time: 27 s
- Level 9
Targets team for Critical % Up Lv.3 (24 s); targets Free Spirit class teammates for ATK Up Lv.3 (24 s)
Charge time: 27 s
- Level 10
Targets team for Critical % Up Lv.4 (25 s); targets Free Spirit class teammates for ATK Up Lv.4 (25 s)
Charge time: 27 s
PSY-type teammates ATK Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates ATK Up Lv.1
- Level 2
PSY-type teammates ATK Up Lv.2
- Level 3
PSY-type teammates ATK Up Lv.3
- Level 4
PSY-type teammates ATK Up Lv.4
- Level 5
PSY-type teammates ATK Up Lv.5





















