
Rebecca
Corrida Coliseum Finals: Battle Royale
Imprisoned gladiator of Dressrosa. Until now, she has amassed victories by using her opponent's strength to throw them out of the ring without actually attacking herself. However, in the finals, she went on the attack for the first time in order to reign victorious.
Special
Boosts the type effects of normal attacks for STR and PSY characters by 1.5x for 1 turn, and if crew lands 3 PERFECT strikes in this turn, boosts the type effects of normal attacks for STR and PSY characters by 1.75x the next turn, and if Captain is a STR or PSY type when Special is launched, extends the crew's ATK boosts by 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 22 turns |
| Level 2 | 22 turns | 21 turns |
| Level 3 | 21 turns | 20 turns |
| Level 4 | 20 turns | 19 turns |
| Level 5 | 19 turns | 18 turns |
| Level 6 | 18 turns | 17 turns |
| Level 7 | 17 turns | 16 turns |
| Level 8 | 16 turns | 15 turns |
| Level 9 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts STR and PSY characters' ATK by 3x and heals crew by 5x character's RCV at end of turn
Crewmate Ability
Reduces the duration of Remove SFX by 5 turns
Makes STR and PSY characters' INT slots have matching slot effects when Captain is a STR or PSY type
Unlocks at Limit Break 8
Support Ability
Sabo, Bartolomeo, Kyros (Toy Soldier)
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,088 | 481 | 138 |
| Lv 99 | 2,720 | 1,202 | 346 |
| Lv 150 | 4,080 | 1,803 | 519 |
| Limit Break | 2,920+200 | 1,452+250 | 496+150 |
Limit Break
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base RCV by 30
Show all 15
Boosts base ATK by 70
Boosts base HP by 60
Add Crewmate Ability 2: Makes STR and PSY characters' INT slots have matching slot effects when Captain is a STR or PSY type
Boosts base HP by 90
Boosts base RCV by 50
Boosts base ATK by 100
Add 1 Power Slot
Boosts base RCV by 70
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,880 | 1,272 | 366 |
| Lv 110 | 3,013 | 1,331 | 383 |
| Lv 120 | 3,280 | 1,449 | 417 |
| Lv 130 | 3,546 | 1,567 | 451 |
| Lv 150 | 4,080 | 1,803 | 519 |
How to get
Event
Event





















