Shirahoshi

Commitment to Protecting an Island

Princess of the Ryugu Kingdom. Her life is under threat from Decken and Hody. But when Decken used his powers to send Noah toward her, she fled from Fish-Man Island in order to prevent the huge ark from crashing into it. She was ready to risk her life to save her people.

Special

A Cry for a Hero

Halves damage taken and heals crew by 8,000 HP at end of turn for the number of turns equal to the number of enemies present when the Special is launched (1-6 turns)

BaseLimit Break
Level 136 turns20 turns
Level 235 turns19 turns
Level 334 turns18 turns
Level 433 turns17 turns
Level 532 turns16 turns
Level 631 turns15 turns
Level 730 turns14 turns
Max29 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−1 turn at Limit Break 49 (LB+)

A Cry for a HeroLLB

Reduces crew's Special Bind duration by 3 turns, reduces RCV Down duration by 6 turns, if 3 or fewer enemies are present when Special is launched, heals crew by 8.000 HP at end of turn and reduces damage taken by 70% for 3 turns, and if 4 or more enemies are present, heals crew by 10,000 HP at end of turn and reduces damage taken by 70% for the number of turns equal to the number of enemies present when the Special is launched (4-6 turns)

BaseLimit Break
Level 136 turns20 turns
Level 235 turns19 turns
Level 334 turns18 turns
Level 433 turns17 turns
Level 532 turns16 turns
Level 631 turns15 turns
Level 730 turns14 turns
Max29 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

−1 turn at Limit Break 49 (LB+)

Captain Ability

Selfless Courage

Boosts character's ATK by 1.5x and boosts rest of crew's ATK by 2x

LB

Heals crew by 2x character's RCV at end of turn, boosts character's ATK by approximately 2x and boosts rest of crew's ATK by 3x

Unlocks at Limit Break 39

LLB

Heals crew by 2x character's RCV at end of turn, boosts character's ATK by approximately 2x and boosts rest of crew's ATK by 3x

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Heals crew by 4x character's RCV at end of turn, boosts character's ATK by 5x, boosts other characters' ATK by 3x, and boosts crew's HP by 1.2x

Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

+STATS

Boosts crew's base stats by 30

Unlocks at Limit Break 7

RES

Reduces character's Special Bind duration by 5 turns

Unlocks at Limit Break 30

Support Ability

Supported Characters

Monkey D. Luffy, Neptune

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 1% of character's base stats to supported character's base stats

  2. Level 2

    Adds 3% of character's base stats to supported character's base stats

  3. Level 3

    Adds 4% of character's base stats to supported character's base stats

  4. Level 4

    Adds 5% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 1993516142
Lv 992,4821,291356
Lv 1503,7231,936534
Limit Break2,947+4651,491+200481+125
Limit Break+3,297+8151,691+400581+225

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 5

03

Boosts base ATK by 5

04

Boosts base ATK by 10

05

Potential Ability 1: Pinch Healing

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Boosts crew's base stats by 30

08

Boosts base RCV by 5

09

Boosts base HP by 5

10

Boosts base HP by 10

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 30

15

Boosts base RCV by 40

16

Boosts base RCV by 50

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base HP by 30

20

Boosts base HP by 40

21

Boosts base HP by 50

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base ATK by 30

25

Boosts base ATK by 30

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns

31

Boosts base ATK by 30

32

Boosts base ATK by 40

33

Boosts base ATK by 50

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 90

38

Boosts base HP by 110

39

Power Up Captain Ability

40

Potential Ability 2: RCV Bind Resistance

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 50

44

Boosts base HP by 100

45

Boosts base RCV by 50

46

Boosts base ATK by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Reduces Special charge time by 1 turn

50

Boosts base ATK by 100

Potential Abilities

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.6x character's RCV if HP is 50% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.7x character's RCV if HP is 50% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1052,6281,366376
Lv 1102,7491,430394
Lv 1202,9931,556429
New Captain Ability
Lv 1303,2361,683464
Lv 1503,7231,936534
New Special · New Crewmate Ability 1

Pirate Rumble

Style
Defender
DEF
222
SPD
122
Cost
35
Action

Normal Attack → Normal Attack → Heal Self Lv.2

Targets closest enemies

A Cry for a Hero
Level 10 (Max)

Targets team for DEF Up Lv.3 (20 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.2 (20 s)

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets team for DEF Up Lv.1 (10 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (10 s)

    Charge time: 27 s

  2. Level 2

    Targets team for DEF Up Lv.1 (11 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (11 s)

    Charge time: 27 s

  3. Level 3

    Targets team for DEF Up Lv.1 (12 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (12 s)

    Charge time: 27 s

  4. Level 4

    Targets team for DEF Up Lv.1 (13 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (13 s)

    Charge time: 27 s

  5. Level 5

    Targets team for DEF Up Lv.1 (14 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (14 s)

    Charge time: 27 s

  6. Level 6

    Targets team for DEF Up Lv.1 (15 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (15 s)

    Charge time: 27 s

  7. Level 7

    Targets team for DEF Up Lv.2 (16 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (16 s)

    Charge time: 27 s

  8. Level 8

    Targets team for DEF Up Lv.2 (17 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (17 s)

    Charge time: 27 s

  9. Level 9

    Targets team for DEF Up Lv.2 (18 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (18 s)

    Charge time: 27 s

  10. Level 10

    Targets team for DEF Up Lv.3 (20 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.2 (20 s)

    Charge time: 27 s

Ability
Level 5 (Max)

Team HP Up Lv.5; if enemy team have 3 or more characters than your team, team ATK Up Lv.3

Show all 5 levels
  1. Level 1

    Team HP Up Lv.1; if enemy team have 3 or more characters than your team, team ATK Up Lv.3

  2. Level 2

    Team HP Up Lv.2; if enemy team have 3 or more characters than your team, team ATK Up Lv.3

  3. Level 3

    Team HP Up Lv.3; if enemy team have 3 or more characters than your team, team ATK Up Lv.3

  4. Level 4

    Team HP Up Lv.4; if enemy team have 3 or more characters than your team, team ATK Up Lv.3

  5. Level 5

    Team HP Up Lv.5; if enemy team have 3 or more characters than your team, team ATK Up Lv.3

Resilience

When current HP is below 50%, heal 100 HP at an interval

How to get

Vs. Shirahoshi

Event · Treasure Map

Family

Shirahoshi
ShirahoshiShirahoshi: Ocean Halloween PartyShirahoshiShirahoshiPrincess ShirahoshiShirahoshi: ExtraShirahoshiShirahoshiShirahoshiShirahoshiShirahoshiShirahoshiPrincess ShirahoshiPrincess Shirahoshi
Linked families
Megalo & ShirahoshiShirahoshi & MansherryVivi & Rebecca & Shirahoshi & Mansherry