
Shirahoshi
Commitment to Protecting an Island
Princess of the Ryugu Kingdom. Her life is under threat from Decken and Hody. But when Decken used his powers to send Noah toward her, she fled from Fish-Man Island in order to prevent the huge ark from crashing into it. She was ready to risk her life to save her people.
Special
Halves damage taken and heals crew by 8,000 HP at end of turn for the number of turns equal to the number of enemies present when the Special is launched (1-6 turns)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 20 turns |
| Level 2 | 35 turns | 19 turns |
| Level 3 | 34 turns | 18 turns |
| Level 4 | 33 turns | 17 turns |
| Level 5 | 32 turns | 16 turns |
| Level 6 | 31 turns | 15 turns |
| Level 7 | 30 turns | 14 turns |
| Max | 29 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Reduces crew's Special Bind duration by 3 turns, reduces RCV Down duration by 6 turns, if 3 or fewer enemies are present when Special is launched, heals crew by 8.000 HP at end of turn and reduces damage taken by 70% for 3 turns, and if 4 or more enemies are present, heals crew by 10,000 HP at end of turn and reduces damage taken by 70% for the number of turns equal to the number of enemies present when the Special is launched (4-6 turns)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 36 turns | 20 turns |
| Level 2 | 35 turns | 19 turns |
| Level 3 | 34 turns | 18 turns |
| Level 4 | 33 turns | 17 turns |
| Level 5 | 32 turns | 16 turns |
| Level 6 | 31 turns | 15 turns |
| Level 7 | 30 turns | 14 turns |
| Max | 29 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
−1 turn at Limit Break 49 (LB+)
Captain Ability
Boosts character's ATK by 1.5x and boosts rest of crew's ATK by 2x
Heals crew by 2x character's RCV at end of turn, boosts character's ATK by approximately 2x and boosts rest of crew's ATK by 3x
Unlocks at Limit Break 39
Heals crew by 2x character's RCV at end of turn, boosts character's ATK by approximately 2x and boosts rest of crew's ATK by 3x
Unlocks at Level Limit Break step 3 (Lv 120)
Heals crew by 4x character's RCV at end of turn, boosts character's ATK by 5x, boosts other characters' ATK by 3x, and boosts crew's HP by 1.2x
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base stats by 30
Unlocks at Limit Break 7
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 30
Support Ability
Monkey D. Luffy, Neptune
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 4% of character's base stats to supported character's base stats
- Level 4
Adds 5% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 993 | 516 | 142 |
| Lv 99 | 2,482 | 1,291 | 356 |
| Lv 150 | 3,723 | 1,936 | 534 |
| Limit Break | 2,947+465 | 1,491+200 | 481+125 |
| Limit Break+ | 3,297+815 | 1,691+400 | 581+225 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: Pinch Healing
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Boosts crew's base stats by 30
Boosts base RCV by 5
Boosts base HP by 5
Boosts base HP by 10
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base RCV by 40
Boosts base RCV by 50
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base HP by 30
Boosts base HP by 40
Boosts base HP by 50
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 30
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base ATK by 50
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 90
Boosts base HP by 110
Power Up Captain Ability
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 2
Heals 0.6x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 3
Heals 0.7x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,628 | 1,366 | 376 |
| Lv 110 | 2,749 | 1,430 | 394 |
| Lv 120 | 2,993 | 1,556 | 429 |
| New Captain Ability | |||
| Lv 130 | 3,236 | 1,683 | 464 |
| Lv 150 | 3,723 | 1,936 | 534 |
| New Special · New Crewmate Ability 1 | |||
Pirate Rumble
- Style
Defender- DEF
- 222
- SPD
- 122
- Cost
- 35
Normal Attack → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets team for DEF Up Lv.3 (20 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.2 (20 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets team for DEF Up Lv.1 (10 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (10 s)
Charge time: 27 s
- Level 2
Targets team for DEF Up Lv.1 (11 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (11 s)
Charge time: 27 s
- Level 3
Targets team for DEF Up Lv.1 (12 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (12 s)
Charge time: 27 s
- Level 4
Targets team for DEF Up Lv.1 (13 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (13 s)
Charge time: 27 s
- Level 5
Targets team for DEF Up Lv.1 (14 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (14 s)
Charge time: 27 s
- Level 6
Targets team for DEF Up Lv.1 (15 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (15 s)
Charge time: 27 s
- Level 7
Targets team for DEF Up Lv.2 (16 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (16 s)
Charge time: 27 s
- Level 8
Targets team for DEF Up Lv.2 (17 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (17 s)
Charge time: 27 s
- Level 9
Targets team for DEF Up Lv.2 (18 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.1 (18 s)
Charge time: 27 s
- Level 10
Targets team for DEF Up Lv.3 (20 s); RCV x 0.35 healing; if enemy team have 3 or more characters than your team; DEF Up Lv.2 (20 s)
Charge time: 27 s
Team HP Up Lv.5; if enemy team have 3 or more characters than your team, team ATK Up Lv.3
Show all 5 levels
- Level 1
Team HP Up Lv.1; if enemy team have 3 or more characters than your team, team ATK Up Lv.3
- Level 2
Team HP Up Lv.2; if enemy team have 3 or more characters than your team, team ATK Up Lv.3
- Level 3
Team HP Up Lv.3; if enemy team have 3 or more characters than your team, team ATK Up Lv.3
- Level 4
Team HP Up Lv.4; if enemy team have 3 or more characters than your team, team ATK Up Lv.3
- Level 5
Team HP Up Lv.5; if enemy team have 3 or more characters than your team, team ATK Up Lv.3
When current HP is below 50%, heal 100 HP at an interval
How to get
Event · Treasure Map













