
Princess Shirahoshi
Promise of Reunion
Princess of the Ryugu Kingdom. Although she was sad to see Luffy and his crew depart from Fish-Man Island for the New World, she hopes to see them again since Luffy promised to take her to see a real forest once she stops being such a crybaby.
Special
Changes adjacent slots (including BLOCK slots) into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), reduces RCV Down/RCV Bind duration by 5 turns, and heals crew by 14x character's RCV
Changes all slots (including BLOCK slots) into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), reduces RCV Down/RCV Bind duration by 15 turns, and heals crew by 125x character's RCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 21 turns | 11 / 19 turns |
| Level 2 | 12 / 20 turns | 10 / 18 turns |
| Level 3 | 11 / 19 turns | 9 / 17 turns |
| Level 4 | 10 / 18 turns | 8 / 16 turns |
| Max | 9 / 17 turns | 7 / 15 turns |
−1 turn at Limit Break 20
−1 turn at Limit Break 39 (LB+)
Delays all enemies by 1 turn, changes adjacent slots (including BLOCK slots) into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), changes the ATK multiplier of RAINBOW slots to 2.25x (normally 2x) for 1 turn, reduces crew's RCV Down/RCV Bind duration by 5 turns, and heals crew by 20x character's RCV
Delays all enemies by 1 turn (ignoring immunity to delay or status effects), changes all slots (including BLOCK slots) into RAINBOW slots (doubling ATK; cannot be changed by crew or enemies), changes the ATK multiplier of RAINBOW slots to 2.25x (normally 2x) for 1 turn, reduces crew's RCV Down/RCV Bind duration by 15 turns, and heals crew by 150x character's RCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 / 21 turns | 11 / 19 turns |
| Level 2 | 12 / 20 turns | 10 / 18 turns |
| Level 3 | 11 / 19 turns | 9 / 17 turns |
| Level 4 | 10 / 18 turns | 8 / 16 turns |
| Max | 9 / 17 turns | 7 / 15 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 20
−1 turn at Limit Break 39 (LB+)
Captain Ability
Heals crew by 5x character's RCV at end of turn, slightly boosts character's ATK, boosts other characters' ATK by 2.5x, and reduces damage taken by 15% in turns character doesn't attack
Heals crew by 5x character's RCV at end of turn, slightly boosts character's ATK, boosts other characters' ATK by 3.25x, and reduces damage taken by 15% in turns character doesn't attack
Unlocks at Limit Break 38
Heals crew by 5x character's RCV at end of turn, boosts character's ATK by 3x, boosts other characters' ATK by 4x, reduces damage taken by 15% in turns character doesn't attack, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Unlocks at Level Limit Break step 3 (Lv 120)
Heals crew by 7x character's RCV at end of turn, boosts character's ATK by approximately 3x, boosts other characters' ATK by 4.5x, reduces damage taken by 15% in turns character doesn't attack, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Unlocks at Limit Break 38 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Sets all slots to RAINBOW slots at start of quest (no stacking identical abilities)
Adds an additional 150 HP when obtaining a RCV slot
Unlocks at Limit Break 27
Support Ability
Monkey D. Luffy, Neptune, Fukaboshi
Changes supported character's slot to RAINBOW slot and heals crew by 2,000 HP at start of final battle
Show all 5 levels
- Level 1
Changes supported character's slot to character's own type and heals crew by 500 HP at start of final battle
- Level 2
Changes supported character's slot to character's own type and heals crew by 800 HP at start of final battle
- Level 3
Changes supported character's slot to character's own type and heals crew by 1,200 HP at start of final battle
- Level 4
Changes supported character's slot to character's own type and heals crew by 1,500 HP at start of final battle
- Level 5
Changes supported character's slot to RAINBOW slot and heals crew by 2,000 HP at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,268 | 572 | 273 |
| Lv 99 | 2,680 | 1,216 | 600 |
| Lv 150 | 4,020 | 1,824 | 900 |
| Limit Break | 3,130+450 | 1,376+160 | 700+100 |
| Limit Break+ | 3,330+650 | 1,576+360 | 800+200 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 5
Show all 40
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: Slot Bind Resistance
Boosts base HP by 30
Boosts base HP by 35
Boosts base HP by 40
Boosts base HP by 45
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base HP by 55
Boosts base HP by 60
Boosts base HP by 65
Boosts base HP by 70
Boosts base ATK by 30
Add Crewmate Ability 2: Adds an additional 150 HP when obtaining a RCV slot
Boosts base ATK by 60
Boosts base ATK by 70
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Power Up Captain Ability
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from INT characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 2%
- Level 2
Reduces damage taken from INT characters by 3%
- Level 3
Reduces damage taken from INT characters by 4%
- Level 4
Reduces damage taken from INT characters by 5%
- Level 5
Reduces damage taken from INT characters by 7%
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,837 | 1,287 | 635 |
| Lv 110 | 2,969 | 1,347 | 664 |
| New Pirate Rumble skills | |||
| Lv 120 | 3,231 | 1,466 | 723 |
| New Captain Ability | |||
| Lv 130 | 3,494 | 1,585 | 782 |
| New Pirate Rumble skills | |||
| Lv 150 | 4,020 | 1,824 | 900 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Healer- DEF
- 157
- SPD
- 149
- Cost
- 55
Normal Attack → Heal Lv.3 (Small Range) → Heal Self Lv.1 → Heal Lv.2 (Medium Range)
Targets closest enemies
Targets teammates within large range for RCV x 2.8 healing; targets team for Blow Away % Up Lv.5; targets PSY-type teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s)
Charge time: 36 s
Show all 10 levels
- Level 1
Targets teammates within large range for RCV x 1.65 healing; targets team for Blow Away % Up Lv.2; targets PSY-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)
Charge time: 36 s
- Level 2
Targets teammates within large range for RCV x 1.74 healing; targets team for Blow Away % Up Lv.2; targets PSY-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)
Charge time: 36 s
- Level 3
Targets teammates within large range for RCV x 1.82 healing; targets team for Blow Away % Up Lv.2; targets PSY-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)
Charge time: 36 s
- Level 4
Targets teammates within large range for RCV x 1.91 healing; targets team for Blow Away % Up Lv.2; targets PSY-type teammates for ATK Up Lv.2 (20 s), DEF Up Lv.2 (20 s)
Charge time: 36 s
- Level 5
Targets teammates within large range for RCV x 2 healing; targets team for Blow Away % Up Lv.3; targets PSY-type teammates for ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)
Charge time: 36 s
- Level 6
Targets teammates within large range for RCV x 2.09 healing; targets team for Blow Away % Up Lv.3; targets PSY-type teammates for ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)
Charge time: 36 s
- Level 7
Targets teammates within large range for RCV x 2.17 healing; targets team for Blow Away % Up Lv.3; targets PSY-type teammates for ATK Up Lv.3 (20 s), DEF Up Lv.3 (20 s)
Charge time: 36 s
- Level 8
Targets teammates within large range for RCV x 2.26 healing; targets team for Blow Away % Up Lv.4; targets PSY-type teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s)
Charge time: 36 s
- Level 9
Targets teammates within large range for RCV x 2.35 healing; targets team for Blow Away % Up Lv.4; targets PSY-type teammates for ATK Up Lv.4 (20 s), DEF Up Lv.4 (20 s)
Charge time: 36 s
- Level 10
Targets teammates within large range for RCV x 2.8 healing; targets team for Blow Away % Up Lv.5; targets PSY-type teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s)
Charge time: 36 s
PSY-type teammates Critical % Up Lv.7; if current HP is below 50%, self RCV Up Lv.29
Show all 5 levels
- Level 1
PSY-type teammates Critical % Up Lv.2; if current HP is below 50%, self RCV Up Lv.19
- Level 2
PSY-type teammates Critical % Up Lv.3; if current HP is below 50%, self RCV Up Lv.21
- Level 3
PSY-type teammates Critical % Up Lv.4; if current HP is below 50%, self RCV Up Lv.23
- Level 4
PSY-type teammates Critical % Up Lv.5; if current HP is below 50%, self RCV Up Lv.25
- Level 5
PSY-type teammates Critical % Up Lv.7; if current HP is below 50%, self RCV Up Lv.29
70% chance to evade Action Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage













