
Shirahoshi
You're My Valentine
Princess of the Ryugu Kingdom. Everyone thanks her after she gives them chocolates and her nervousness disappears, replaced by her usual smile. "Are they good? Hee hee hee... I'm so glad."
Special
Reduces Paralysis/Special Bind/ATK Down duration by 5 turns, heals crew by 7,000 HP at end of turn for 3 turns, and changes top-row characters' slots to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 13
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts crew's ATK by 2.25x and reduces damage taken by 15%
Crewmate Ability
Lets character completely evade Special Bind
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 8
Support Ability
Neptune, Fukaboshi
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,024 | 422 | 162 |
| Lv 99 | 2,108 | 1,154 | 409 |
| Lv 150 | 3,162 | 1,731 | 613 |
| Limit Break | 2,308+200 | 1,304+150 | 439+30 |
| Limit Break+ | 2,508+400 | 1,504+350 | 539+130 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base ATK by 30
Potential Ability 1: QCK Damage Reduction
Boosts base HP by 20
Show all 25
Boosts base HP by 40
Boosts base HP by 60
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base ATK by 40
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 80
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,232 | 1,221 | 433 |
| Lv 110 | 2,335 | 1,278 | 453 |
| Lv 120 | 2,542 | 1,391 | 493 |
| Lv 130 | 2,748 | 1,504 | 533 |
| Lv 150 | 3,162 | 1,731 | 613 |













