
General Smoothie
14th Daughter of the Charlotte Family
A member of the Big Mom Pirates and one of the Sweet 3 generals. She caught Nami as she tried to flee to Bege's castle, but was blocked by Reiju of Germa 66, Poison Pink.
Special
Deals 100x character's ATK in INT damage to one enemy, makes Slasher and Powerhouse characters' INTQCKDEX slots have matching slot effects for 1 turn, and if Captain is a Slasher or Powerhouse class, greatly boosts the type effects of normal attacks for Slasher and Powerhouse characters for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 7
Captain Ability
Boosts Slasher and Powerhouse characters' ATK by approximately 2.75x when slots match (2.25x otherwise) and boosts their HP by 1.25x
Crewmate Ability
Boosts Slasher and Powerhouse characters' base stats by 50
Makes character's PSY slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Charlotte Linlin (Big Mom), Charlotte Katakuri, Charlotte Cracker, Charlotte Daifuku
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,409 | 691 | 178 |
| Lv 99 | 2,578 | 1,341 | 320 |
| Lv 150 | 3,867 | 2,011 | 480 |
| Limit Break | 2,778+200 | 1,441+100 | 370+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: PSY Damage Reduction
Boosts base RCV by 15
Show all 15
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Makes character's PSY slots have matching slot effects
Boosts base HP by 40
Boosts base HP by 50
Boosts base HP by 60
Add 1 Power Slot
Boosts base ATK by 40
Boosts base ATK by 60
Potential Ability 2: Critical ATK
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,729 | 1,419 | 338 |
| Lv 110 | 2,856 | 1,485 | 354 |
| Lv 120 | 3,108 | 1,616 | 385 |
| Lv 130 | 3,361 | 1,748 | 417 |
| Lv 150 | 3,867 | 2,011 | 480 |









