
Vergo
Donquixote Pirates
Marine vice admiral and head of the G-5 base. He fights with a bamboo stick infused with Haki, which he can use like a blowgun for long-range attacks. Capable of using Six Powers skills like Soru, Moonwalk, and Finger Gun, as well as Armament Haki.
Special
Changes own slot to INT, doubles own ATK for 1 turn, and deals INT damage to one enemy
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Level 6 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−2 turns at Limit Break 12
Captain Ability
Boosts Striker characters’ ATK by 2.5x
Boosts Striker characters' ATK by 2.5x and reduces damage taken by 7%
Unlocks at Limit Break 6
Crewmate Ability
Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 9
Support Ability
Donquixote Doflamingo, Caesar Clown (Gastino), Monet
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,464 | 730 | 60 |
| Lv 99 | 3,003 | 1,410 | 140 |
| Lv 150 | 4,504 | 2,115 | 210 |
| Limit Break | 3,183+180 | 1,510+100 | 200+60 |
Limit Break
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 30
Potential Ability 1: PSY Damage Reduction
Boosts base RCV by 20
Show all 15
Power Up Captain Ability
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 1: Character's INT slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 60
Boosts base RCV by 40
Reduces Special charge time by 2 turns
Boosts base ATK by 40
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,179 | 1,492 | 148 |
| Lv 110 | 3,326 | 1,562 | 155 |
| Lv 120 | 3,621 | 1,700 | 168 |
| Lv 130 | 3,915 | 1,838 | 182 |
| Lv 150 | 4,504 | 2,115 | 210 |
Evolution
How to get
Featured · Oct 14, 2017 – Oct 18, 2017
Featured · Sep 30, 2017 – Oct 12, 2017








