
Vergo
Returning Fear
One of the elite officers in the Donquixote Pirates. He snaps when provoked by Law at Punk Hazard and cloaks his whole body in the Color of Arms Haki to settle the score.
Special
Sets all enemies' DEF to 0 for 1 turn, deals 100x character's ATK in INT damage to all enemies, reduces crew's ATK Down/reduce chain multiplier growth/lock chain multiplier duration by 3 turns, and reduces crew's Special charge time by 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 18 turns | 12 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 9
Captain Ability
Boosts Powerhouse characters' ATK by 2.5x
Boosts Powerhouse characters' ATK by approximately 3.5x if HP is 70% or higher at start of attack (3x otherwise), HP by 1.2x, and reduces damage taken by 20%
Unlocks at Limit Break 3
Crewmate Ability
Boosts crew's base stats by 30
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 8
Support Ability
Powerhouse characters
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,103 | 562 | 91 |
| Lv 99 | 2,758 | 1,405 | 228 |
| Lv 150 | 4,137 | 2,107 | 342 |
| Limit Break | 3,158+400 | 1,605+200 | 328+100 |
Limit Break
Boosts base ATK by 100
Boosts base RCV by 100
Power Up Captain Ability
Potential Ability 1: Critical ATK
Reduces Special charge time by 3 turns
Show all 10
Boosts base ATK by 100
Boosts base HP by 400
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Reduces Special charge time by 3 turns
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,920 | 1,487 | 241 |
| Lv 110 | 3,055 | 1,556 | 252 |
| Lv 120 | 3,325 | 1,694 | 274 |
| Lv 130 | 3,596 | 1,831 | 297 |
| Lv 150 | 4,137 | 2,107 | 342 |
Pirate Rumble
- Style
Defender- DEF
- 302
- SPD
- 117
- Cost
- 35
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (horizontal) for ATK x 2 damage; targets self for DEF Up Lv.3 (20 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range (horizontal) for ATK x 1 damage; targets self for DEF Up Lv.1 (11 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range (horizontal) for ATK x 1.1 damage; targets self for DEF Up Lv.1 (12 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range (horizontal) for ATK x 1.2 damage; targets self for DEF Up Lv.1 (13 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range (horizontal) for ATK x 1.3 damage; targets self for DEF Up Lv.1 (14 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range (horizontal) for ATK x 1.4 damage; targets self for DEF Up Lv.1 (15 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range (horizontal) for ATK x 1.5 damage; targets self for DEF Up Lv.2 (16 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range (horizontal) for ATK x 1.6 damage; targets self for DEF Up Lv.2 (17 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range (horizontal) for ATK x 1.7 damage; targets self for DEF Up Lv.2 (18 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range (horizontal) for ATK x 1.8 damage; targets self for DEF Up Lv.2 (19 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range (horizontal) for ATK x 2 damage; targets self for DEF Up Lv.3 (20 s)
Charge time: 25 s
INT-type teammates ATK Up Lv.5, DEF Up Lv.2
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, DEF Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, DEF Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, DEF Up Lv.1
- Level 4
INT-type teammates ATK Up Lv.4, DEF Up Lv.1
- Level 5
INT-type teammates ATK Up Lv.5, DEF Up Lv.2
80% chance to evade Special Bind








