
Vergo
North Blue Darkness
Officer in the Donquixote Pirates, based in the North Blue. Enraged that one of his crewmates was a Navy spy, he abandoned his rigid, soldier-like ways and delivered his judgment, letting his true pirate demeanor come to the surface.
Special
Deals 20,000 damage to one enemy and doubles character's ATK for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 13 turns | 10 turns |
| Level 2 | 12 turns | 9 turns |
| Max | 11 turns | 8 turns |
−3 turns at Limit Break 5
Captain Ability
Boosts ATK for characters with a Cost of 30 or less by 2.5x
Crewmate Ability
Boosts character's base ATK by 300 when attacking last out of all available characters
Unlocks at Limit Break 11
Makes character's type slots have matching slot effects
Unlocks at Limit Break 14
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,250 | 559 | 48 |
| Lv 99 | 2,694 | 1,389 | 139 |
| Lv 150 | 4,041 | 2,083 | 208 |
| Limit Break | 2,954+260 | 1,499+110 | 169+30 |
Limit Break
Boosts base HP by 60
Boosts base HP by 80
Boosts base RCV by 5
Potential Ability 1: Special Double Launch
Reduces Special charge time by 3 turns
Show all 15
Boosts base RCV by 10
Boosts base ATK by 20
Add 1 Power Slot
Boosts base RCV by 15
Boosts base HP by 120
Add Crewmate Ability 1: Boosts character's base ATK by 300 when attacking last out of all available characters
Boosts base ATK by 30
Boosts base ATK by 60
Add Crewmate Ability 2: Makes character's type slots have matching slot effects
Potential Ability 2: Critical ATK
Potential Abilities
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 4 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 6 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 9% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 10% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,852 | 1,470 | 147 |
| Lv 110 | 2,984 | 1,538 | 153 |
| Lv 120 | 3,248 | 1,674 | 167 |
| Lv 130 | 3,512 | 1,810 | 180 |
| Lv 150 | 4,041 | 2,083 | 208 |








