
Kalifa
CP9's Strongest
Member of Cipher Pol No. 9, an undercover World Government organization. Her father was once a CP9 member as well. Unlike her boss Spandam, she earned her place on CP9 with pure talent.
Special
Reduces damage for 1 turn, by half if HP is 50% or higher, by 80% if HP is between 10% and 50%, and by 100% if HP is below 10%
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Level 6 | 16 turns | 14 turns |
| Level 7 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 13
Captain Ability
Boosts Cerebral characters' ATK by 2.25x and RCV by 1.5x
Crewmate Ability
Reduces the duration of Remove SFX by 3 turns
Unlocks at Limit Break 8
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 14
Support Ability
Rob Lucci, Kaku, Blueno, Jabra, Fukuro, Kumadori
Once per quest, if the crew is inflicted with [Damage Increase] status from the enemy, greatly reduces a portion of damage above 3,000 dealt by each enemy for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with [Damage Increase] status from the enemy, halves damage above 5,000 dealt by each enemy for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with [Damage Increase] status from the enemy, halves damage above 5,000 dealt by each enemy for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with [Damage Increase] status from the enemy, greatly reduces a portion of damage above 5,000 dealt by each enemy for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with [Damage Increase] status from the enemy, greatly reduces a portion of damage above 4,000 dealt by each enemy for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with [Damage Increase] status from the enemy, greatly reduces a portion of damage above 3,000 dealt by each enemy for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 912 | 498 | 238 |
| Lv 99 | 1,964 | 933 | 473 |
| Lv 150 | 2,946 | 1,399 | 709 |
| Limit Break | 2,164+200 | 1,053+120 | 513+40 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 40
Boosts base RCV by 20
Potential Ability 1: Slot Bind Resistance
Boosts base ATK by 40
Show all 15
Reduces Special charge time by 1 turn
Boosts base HP by 70
Add Crewmate Ability 1: Reduces the duration of Remove SFX by 3 turns
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 90
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,079 | 987 | 500 |
| Lv 110 | 2,175 | 1,033 | 523 |
| Lv 120 | 2,368 | 1,124 | 570 |
| Lv 130 | 2,560 | 1,216 | 616 |
| Lv 150 | 2,946 | 1,399 | 709 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 99
- SPD
- 151
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack
Targets closest enemies
Targets enemies within large range (frontal) for ATK Down Lv.12 (17 s); targets teammates within medium range for HP 780 healing
Charge time: 34 s
Show all 10 levels
- Level 1
Targets enemies within large range (frontal) for ATK Down Lv.3 (17 s); targets teammates within medium range for HP 400 healing
Charge time: 34 s
- Level 2
Targets enemies within large range (frontal) for ATK Down Lv.4 (17 s); targets teammates within medium range for HP 440 healing
Charge time: 34 s
- Level 3
Targets enemies within large range (frontal) for ATK Down Lv.5 (17 s); targets teammates within medium range for HP 480 healing
Charge time: 34 s
- Level 4
Targets enemies within large range (frontal) for ATK Down Lv.6 (17 s); targets teammates within medium range for HP 520 healing
Charge time: 34 s
- Level 5
Targets enemies within large range (frontal) for ATK Down Lv.7 (17 s); targets teammates within medium range for HP 560 healing
Charge time: 34 s
- Level 6
Targets enemies within large range (frontal) for ATK Down Lv.8 (17 s); targets teammates within medium range for HP 600 healing
Charge time: 34 s
- Level 7
Targets enemies within large range (frontal) for ATK Down Lv.9 (17 s); targets teammates within medium range for HP 640 healing
Charge time: 34 s
- Level 8
Targets enemies within large range (frontal) for ATK Down Lv.10 (17 s); targets teammates within medium range for HP 680 healing
Charge time: 34 s
- Level 9
Targets enemies within large range (frontal) for ATK Down Lv.11 (17 s); targets teammates within medium range for HP 720 healing
Charge time: 34 s
- Level 10
Targets enemies within large range (frontal) for ATK Down Lv.12 (17 s); targets teammates within medium range for HP 780 healing
Charge time: 34 s
If current teammate is 5 or less, Fighter class teammates RCV Up Lv.6
Show all 5 levels
- Level 1
If current teammate is 5 or less, Fighter class teammates RCV Up Lv.2
- Level 2
If current teammate is 5 or less, Fighter class teammates RCV Up Lv.3
- Level 3
If current teammate is 5 or less, Fighter class teammates RCV Up Lv.4
- Level 4
If current teammate is 5 or less, Fighter class teammates RCV Up Lv.5
- Level 5
If current teammate is 5 or less, Fighter class teammates RCV Up Lv.6










