
Kalifa
Nighttime Pool Vacation
Member of the World Government's CP9 Undercover Intelligence Agency. She's quietly relaxing in the pool at night. Her appeal is further heightened by her bubble-covered body. "I'll give you a smooth, glossy complexion."
Special
Reduces crew's Paralysis/Special Bind duration by 5 turns, makes crew's DEXINTBOMB slots have matching slot effects for 1 turn, and if character is a Captain/Friend Captain/Helper Captain, boosts PSY characters' ATK by 2.25x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts PSY characters' ATK by 2.5x, boosts their ATK by 4x when characters attack in INT, DEX, order at GOOD or better without breaking the chain, and reduces damage taken from INT types by 30%
Crewmate Ability
Boosts DEX, PSY, and INT characters' base stats by 30
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 12
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 785 | 513 | 115 |
| Lv 99 | 2,122 | 1,389 | 312 |
| Lv 150 | 3,183 | 2,083 | 468 |
| Limit Break | 2,322+200 | 1,489+100 | 362+50 |
| Limit Break+ | 2,522+400 | 1,689+300 | 462+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 20
Show all 25
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base RCV by 50
Add 1 Power Slot
Boosts base HP by 60
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,246 | 1,470 | 330 |
| Lv 110 | 2,350 | 1,538 | 345 |
| Lv 120 | 2,558 | 1,674 | 376 |
| Lv 130 | 2,766 | 1,810 | 406 |
| Lv 150 | 3,183 | 2,083 | 468 |










