
Kalifa
CP0 Abducting the Princess
Member of the World Government's Undercover Intelligence Agency and member of Cipher Pol "Aigis" Zero. She abducts Vivi under orders and calmly explains the situation to her.
Special
Ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), applies Paralysis (60% chance not to reduce action turns) to all enemies for 2 turns and delays all enemies by 2 turns. Deals 200x character's ATK in QCK damage to one enemy, reduces crew's Paralysis/Bind/decrease chain multiplier growth rate duration by 6 turns, and boosts QCK, DEX, Fighter, and Shooter characters' ATK by 3x for 1 turn. If crew has [ATK Up] status when Special is launched, boosts QCK, DEX, Fighter, and Shooter characters' slot effects by 3x for 1 turn. If crew has slot effect boost and [ATK Up] status at the same time when Special is launched and crew lands 3 PERFECT strikes in a row in this turn, doubles QCK, DEX, Fighter, and Shooter characters' ATK when landing a successful strike for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Set ship's Special charge time to MAX at start of quest, boosts Fighter and Shooter characters' HP by 1.35x, ATK by 5x, boosts their ATK up to approximately 5.8x per PERFECT strike in a row, heals crew by 1.5x character's RCV for every PERFECT at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Boosts Fighter and Shooter characters' base ATK by 125 and makes their INTPSY slots have matching slot effects
Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Unlocks at Limit Break 25
Support Ability
Rob Lucci, Kaku, Blueno, Jabra, Fukuro, Kumadori, Spandam, Stussy
Once per quest, if inflicted with Paralysis or Bind status from the enemy, reduces crew's Paralysis/Bind duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis or Bind status from the enemy, reduces crew's Paralysis/Bind duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis or Bind status from the enemy, reduces crew's Paralysis/Bind duration by 2 turns at start of crew's next turn
Super Special

When any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Spandam, Rob Lucci, Kaku, Jabra, Blueno, Kumadori, Fukuro, Stussy
Reduces crew's Special charge time by 2 turns, VS Effect gauge and Switch Effect by 2, boosts the type effects of normal attacks for Fighter and Shooter characters by 1.75x for 1 turn (effect can be overwritten with other type effect boost effects), nullifies damage until crew is attacked 1 time, and changes QCK characters to Super QCK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,169 | 863 | 114 |
| Lv 99 | 4,338 | 1,725 | 227 |
| Lv 150 | 6,507 | 2,587 | 340 |
| Limit Break | 4,638+300 | 2,025+300 | 427+200 |
| Limit Break+ | 5,138+800 | 2,225+500 | 477+250 |
Limit Break
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 1: Barrier Pierce
Boosts base HP by 20
Show all 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base ATK by 50
Boosts base HP by 20
Boosts base ATK by 60
Boosts base HP by 30
Boosts base RCV by 50
Boosts base HP by 40
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage
Boosts base RCV by 50
Boosts base ATK by 60
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 3: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 60
Boosts base ATK by 70
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 200
Boosts base ATK by 70
Reduces Special charge time by 1 turn
Potential Abilities
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 70% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 70% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike
Reduces Bind Ship Ability duration by 10 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 2 turns
- Level 2
Reduces Bind Ship Ability duration by 4 turns
- Level 3
Reduces Bind Ship Ability duration by 6 turns
- Level 4
Reduces Bind Ship Ability duration by 8 turns
- Level 5
Reduces Bind Ship Ability duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,593 | 1,826 | 240 |
| Lv 110 | 4,805 | 1,910 | 251 |
| Lv 120 | 5,231 | 2,079 | 273 |
| Lv 130 | 5,656 | 2,248 | 295 |
| Lv 150 | 6,507 | 2,587 | 340 |
Pirate Rumble
- Style
Obstructer- DEF
- 139
- SPD
- 172
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets enemies within large range (horizontal) for DEF Down Lv.5 (20 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.5 (20 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); targets 1 low DEF enemy for ATK x 4 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for DEF Down Lv.1 (11 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.1 (11 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 60% chance of Halve DEF (11 s); targets 1 low DEF enemy for ATK x 2.5 damage
Charge time: 27 s
- Level 2
Targets enemies within large range (horizontal) for DEF Down Lv.1 (12 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.1 (12 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 64% chance of Halve DEF (12 s); targets 1 low DEF enemy for ATK x 2.65 damage
Charge time: 27 s
- Level 3
Targets enemies within large range (horizontal) for DEF Down Lv.1 (13 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.1 (13 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 68% chance of Halve DEF (13 s); targets 1 low DEF enemy for ATK x 2.8 damage
Charge time: 27 s
- Level 4
Targets enemies within large range (horizontal) for DEF Down Lv.2 (14 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.2 (14 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 72% chance of Halve DEF (14 s); targets 1 low DEF enemy for ATK x 2.95 damage
Charge time: 27 s
- Level 5
Targets enemies within large range (horizontal) for DEF Down Lv.2 (15 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.2 (15 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 76% chance of Halve DEF (15 s); targets 1 low DEF enemy for ATK x 3.1 damage
Charge time: 27 s
- Level 6
Targets enemies within large range (horizontal) for DEF Down Lv.3 (16 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.3 (16 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 80% chance of Halve DEF (16 s); targets 1 low DEF enemy for ATK x 3.25 damage
Charge time: 27 s
- Level 7
Targets enemies within large range (horizontal) for DEF Down Lv.3 (17 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.3 (17 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 84% chance of Halve DEF (17 s); targets 1 low DEF enemy for ATK x 3.4 damage
Charge time: 27 s
- Level 8
Targets enemies within large range (horizontal) for DEF Down Lv.3 (18 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.3 (18 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 88% chance of Halve DEF (18 s); targets 1 low DEF enemy for ATK x 3.55 damage
Charge time: 27 s
- Level 9
Targets enemies within large range (horizontal) for DEF Down Lv.4 (19 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.4 (19 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 92% chance of Halve DEF (19 s); targets 1 low DEF enemy for ATK x 3.7 damage
Charge time: 27 s
- Level 10
Targets enemies within large range (horizontal) for DEF Down Lv.5 (20 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.5 (20 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); targets 1 low DEF enemy for ATK x 4 damage
Charge time: 27 s
Fighter/Shooter class teammates HP Up Lv.6; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.6; all enemies SPD Down Lv.5; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.5
Show all 5 levels
- Level 1
Fighter/Shooter class teammates HP Up Lv.2; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.2; all enemies SPD Down Lv.1; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.1
- Level 2
Fighter/Shooter class teammates HP Up Lv.3; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.3; all enemies SPD Down Lv.2; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.2
- Level 3
Fighter/Shooter class teammates HP Up Lv.4; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.4; all enemies SPD Down Lv.3; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.3
- Level 4
Fighter/Shooter class teammates HP Up Lv.5; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.5; all enemies SPD Down Lv.4; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.4
- Level 5
Fighter/Shooter class teammates HP Up Lv.6; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.6; all enemies SPD Down Lv.5; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.5
Completely evades Action Bind, reduce damage taken from STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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