Kalifa

CP0 Abducting the Princess

Member of the World Government's Undercover Intelligence Agency and member of Cipher Pol "Aigis" Zero. She abducts Vivi under orders and calmly explains the situation to her.

Special

Bendy Finger Pistol: Whip

Ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect), applies Paralysis (60% chance not to reduce action turns) to all enemies for 2 turns and delays all enemies by 2 turns. Deals 200x character's ATK in QCK damage to one enemy, reduces crew's Paralysis/Bind/decrease chain multiplier growth rate duration by 6 turns, and boosts QCK, DEX, Fighter, and Shooter characters' ATK by 3x for 1 turn. If crew has [ATK Up] status when Special is launched, boosts QCK, DEX, Fighter, and Shooter characters' slot effects by 3x for 1 turn. If crew has slot effect boost and [ATK Up] status at the same time when Special is launched and crew lands 3 PERFECT strikes in a row in this turn, doubles QCK, DEX, Fighter, and Shooter characters' ATK when landing a successful strike for 1 turn

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Pressing Reality

Set ship's Special charge time to MAX at start of quest, boosts Fighter and Shooter characters' HP by 1.35x, ATK by 5x, boosts their ATK up to approximately 5.8x per PERFECT strike in a row, heals crew by 1.5x character's RCV for every PERFECT at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Crewmate Ability

UNIQ

Boosts Fighter and Shooter characters' base ATK by 125 and makes their INTPSY slots have matching slot effects

UNIQ

Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage

Unlocks at Limit Break 25

Support Ability

Supported Characters

Rob Lucci, Kaku, Blueno, Jabra, Fukuro, Kumadori, Spandam, Stussy

Level 5 (Max)

Once per quest, if inflicted with Paralysis or Bind status from the enemy, reduces crew's Paralysis/Bind duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Paralysis or Bind status from the enemy, reduces crew's Paralysis/Bind duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Paralysis or Bind status from the enemy, reduces crew's Paralysis/Bind duration by 2 turns at start of crew's next turn

Super Special

Super Type
Condition

When any of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Spandam, Rob Lucci, Kaku, Jabra, Blueno, Kumadori, Fukuro, Stussy

Reduces crew's Special charge time by 2 turns, VS Effect gauge and Switch Effect by 2, boosts the type effects of normal attacks for Fighter and Shooter characters by 1.75x for 1 turn (effect can be overwritten with other type effect boost effects), nullifies damage until crew is attacked 1 time, and changes QCK characters to Super QCK

Stats

HPATKRCV
Lv 12,169863114
Lv 994,3381,725227
Lv 1506,5072,587340
Limit Break4,638+3002,025+300427+200
Limit Break+5,138+8002,225+500477+250

Limit Break

01

Boosts base ATK by 20

02

Boosts base RCV by 20

03

Boosts base HP by 20

04

Potential Ability 1: Barrier Pierce

05

Boosts base HP by 20

Show all 40
06

Boosts base ATK by 20

07

Boosts base RCV by 20

08

Boosts base HP by 20

09

Boosts base HP by 20

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 30

13

Boosts base RCV by 20

14

Boosts base HP by 20

15

Potential Ability 2: Critical ATK

16

Reduces Special charge time by 1 turn

17

Boosts base RCV by 20

18

Boosts base ATK by 40

19

Boosts base ATK by 50

20

Boosts base HP by 20

21

Boosts base ATK by 60

22

Boosts base HP by 30

23

Boosts base RCV by 50

24

Boosts base HP by 40

25

Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn on the crew's next turn after taking damage

26

Boosts base RCV by 50

27

Boosts base ATK by 60

28

Boosts base HP by 50

29

Boosts base HP by 60

30

Potential Ability 3: Bind Ship Ability Resistance

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 50

34

Boosts base ATK by 60

35

Boosts base ATK by 70

36

Boosts base HP by 100

37

Boosts base HP by 100

38

Boosts base HP by 200

39

Boosts base ATK by 70

40

Reduces Special charge time by 1 turn

Potential Abilities

Barrier Pierce
Level 5 (Max)

Character's normal attack is unaffected by all barriers

Show all 5 levels
  1. Level 1

    Character's normal attack is unaffected by all barriers if HP is full at start of attack

  2. Level 2

    Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack

  3. Level 3

    Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack

  4. Level 4

    Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack

  5. Level 5

    Character's normal attack is unaffected by all barriers

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 70% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 70% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 10% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 2 turns

  2. Level 2

    Reduces Bind Ship Ability duration by 4 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 6 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 8 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 10 turns

Level Limit Break

HPATKRCV
Lv 1054,5931,826240
Lv 1104,8051,910251
Lv 1205,2312,079273
Lv 1305,6562,248295
Lv 1506,5072,587340

Pirate Rumble

Style
Obstructer
DEF
139
SPD
172
Cost
55
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Bendy Finger Pistol: Whip
Level 10 (Max)

Targets enemies within large range (horizontal) for DEF Down Lv.5 (20 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.5 (20 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); targets 1 low DEF enemy for ATK x 4 damage

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for DEF Down Lv.1 (11 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.1 (11 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 60% chance of Halve DEF (11 s); targets 1 low DEF enemy for ATK x 2.5 damage

    Charge time: 27 s

  2. Level 2

    Targets enemies within large range (horizontal) for DEF Down Lv.1 (12 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.1 (12 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 64% chance of Halve DEF (12 s); targets 1 low DEF enemy for ATK x 2.65 damage

    Charge time: 27 s

  3. Level 3

    Targets enemies within large range (horizontal) for DEF Down Lv.1 (13 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.1 (13 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 68% chance of Halve DEF (13 s); targets 1 low DEF enemy for ATK x 2.8 damage

    Charge time: 27 s

  4. Level 4

    Targets enemies within large range (horizontal) for DEF Down Lv.2 (14 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.2 (14 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 72% chance of Halve DEF (14 s); targets 1 low DEF enemy for ATK x 2.95 damage

    Charge time: 27 s

  5. Level 5

    Targets enemies within large range (horizontal) for DEF Down Lv.2 (15 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.2 (15 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 76% chance of Halve DEF (15 s); targets 1 low DEF enemy for ATK x 3.1 damage

    Charge time: 27 s

  6. Level 6

    Targets enemies within large range (horizontal) for DEF Down Lv.3 (16 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.3 (16 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 80% chance of Halve DEF (16 s); targets 1 low DEF enemy for ATK x 3.25 damage

    Charge time: 27 s

  7. Level 7

    Targets enemies within large range (horizontal) for DEF Down Lv.3 (17 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.3 (17 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 84% chance of Halve DEF (17 s); targets 1 low DEF enemy for ATK x 3.4 damage

    Charge time: 27 s

  8. Level 8

    Targets enemies within large range (horizontal) for DEF Down Lv.3 (18 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.3 (18 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 88% chance of Halve DEF (18 s); targets 1 low DEF enemy for ATK x 3.55 damage

    Charge time: 27 s

  9. Level 9

    Targets enemies within large range (horizontal) for DEF Down Lv.4 (19 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.4 (19 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 92% chance of Halve DEF (19 s); targets 1 low DEF enemy for ATK x 3.7 damage

    Charge time: 27 s

  10. Level 10

    Targets enemies within large range (horizontal) for DEF Down Lv.5 (20 s); targets "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates for ATK Up Lv.5 (20 s); if 8 or more Fighter/Shooter class characters are on the team, targets 3 high DEF enemies for 100% chance of Halve DEF (20 s); targets 1 low DEF enemy for ATK x 4 damage

    Charge time: 27 s

Ability
Level 5 (Max)

Fighter/Shooter class teammates HP Up Lv.6; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.6; all enemies SPD Down Lv.5; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.5

Show all 5 levels
  1. Level 1

    Fighter/Shooter class teammates HP Up Lv.2; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.2; all enemies SPD Down Lv.1; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.1

  2. Level 2

    Fighter/Shooter class teammates HP Up Lv.3; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.3; all enemies SPD Down Lv.2; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.2

  3. Level 3

    Fighter/Shooter class teammates HP Up Lv.4; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.4; all enemies SPD Down Lv.3; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.3

  4. Level 4

    Fighter/Shooter class teammates HP Up Lv.5; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.5; all enemies SPD Down Lv.4; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.4

  5. Level 5

    Fighter/Shooter class teammates HP Up Lv.6; "Spandam", "Rob Lucci", "Kaku", "Kalifa", "Jabra", "Blueno", "Kumadori", "Fukuro", "Stussy" teammates ATK Up Lv.6; all enemies SPD Down Lv.5; if 8 or more Fighter/Shooter class characters are on the team, all enemies DEF Down Lv.5

Resilience

Completely evades Action Bind, reduce damage taken from STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

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Featured · Oct 19, 2025 – Oct 26, 2025

Sugo-Fest

Featured · Sep 20, 2025 – Sep 28, 2025

Sugo-Fest

Featured · Aug 17, 2025 – Aug 24, 2025

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Sugo-Fest

Featured · Jul 19, 2025 – Jul 27, 2025

Sugo-Fest

Featured · Mar 16, 2025 – Apr 1, 2025

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Featured · Mar 15, 2025 – Apr 1, 2025

Family

Kalifa
KalifaKalifaKalifaKalifa: Glamorous MummyKalifa: Glamorous MummyKalifaKalifaKalifa: Six PowersKalifaBeautiful Secretary KalifaKalifa
Linked families
Cipher Pol No. 9: Neo