
Ben Beckman
Red-Hair Emperor's Right-Hand Man
First Mate of the Red-Hair Pirates. He fights with a rifle, which he pointed at Kizaru during the Paramount War. Kizaru responded by putting his hands up and freezing, suggesting that Ben is indeed a formidable fighter.
Special
Delays all enemies by 1 turn. If Captain is a Cerebral class, boosts damage dealt to delayed enemies by 1.5x for 1 turn and changes adjacent slots to character's own type
| Level 1 | 13 turns |
| Level 2 | 12 turns |
| Level 3 | 11 turns |
| Level 4 | 10 turns |
| Max | 9 turns |
Captain Ability
Boosts Cerebral characters' ATK by 2.5x and HP by 1.2x. Boosts their ATK by a further 1.3x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain
Crewmate Ability
Reduces duration of Remove SFX by 3 turns
Unlocks at Limit Break 9
Adds 2x character's ATK on top of tap-timing bonuses
Unlocks at Limit Break 14
Support Ability
Shanks, Lucky Roux, Yasopp
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,126 | 672 | 136 |
| Lv 99 | 2,295 | 1,384 | 367 |
| Lv 150 | 3,442 | 2,076 | 550 |
| Limit Break | 2,475+180 | 1,474+90 | 427+60 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base RCV by 20
Show all 15
Boosts base HP by 40
Boosts base ATK by 30
Boosts base RCV by 30
Add Crewmate Ability 1: Reduces duration of Remove SFX by 3 turns
Boosts base HP by 50
Add 1 Power Slot
Boosts base HP by 60
Boosts base ATK by 40
Add Crewmate Ability 2: Adds 2x character's ATK on top of tap-timing bonuses
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 10% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 15% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 20% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 20% chance of a 10% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 50 the next turn after taking damage and reduces [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 80 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,429 | 1,465 | 388 |
| Lv 110 | 2,542 | 1,533 | 406 |
| Lv 120 | 2,767 | 1,668 | 442 |
| Lv 130 | 2,992 | 1,804 | 478 |
| Lv 150 | 3,442 | 2,076 | 550 |







