
Beckman: Evening Respite
Happy Spooky Halloween!
First Mate of the Red-Hair Pirates. He takes a break in the dark with his gun at the ready, ever vigilant in case of a surprise attack. He enjoys the night with the bats that flutter nearby.
Special
Reduces the duration of all enemy barriers by 1 turn, reduces lock chain multiplier/decrease chain multiplier growth rate duration by 5 turns, and doubles crew's slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 17 turns | 16 turns |
| Level 2 | 16 turns | 15 turns |
| Level 3 | 15 turns | 14 turns |
| Level 4 | 14 turns | 13 turns |
| Level 5 | 13 turns | 12 turns |
| Max | 12 turns | 11 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Striker characters' ATK by 2.75x
Crewmate Ability
Boosts Cerebral and Striker characters' base stats by 50
Makes crew's PSY slots have matching slot effects when Captain is a Striker or Cerebral class
Unlocks at Limit Break 12
Support Ability
Shanks, Lucky Roux, Yasopp
Once per quest, if inflicted with decrease chain multiplier growth rate/lock chain multiplier status from the enemy, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 3 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with decrease chain multiplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with decrease chain multiplier growth rate status from the enemy, reduces decrease chain multiplier growth rate duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with decrease chain multiplier growth rate/lock chain multiplier status from the enemy, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with decrease chain multiplier growth rate/lock chain multiplier status from the enemy, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 2 turns at start of crew's next turn
- Level 5
Once per quest, if inflicted with decrease chain multiplier growth rate/lock chain multiplier status from the enemy, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 3 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 968 | 745 | 72 |
| Lv 99 | 2,522 | 1,394 | 315 |
| Lv 150 | 3,783 | 2,091 | 472 |
| Limit Break | 2,722+200 | 1,494+100 | 365+50 |
| Limit Break+ | 2,922+400 | 1,694+300 | 465+150 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 20
Potential Ability 1: Barrier Pierce
Boosts base ATK by 20
Show all 25
Boosts base RCV by 10
Boosts base RCV by 10
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 50
Boosts base RCV by 30
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects when Captain is a Striker or Cerebral class
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,670 | 1,476 | 333 |
| Lv 110 | 2,793 | 1,544 | 348 |
| Lv 120 | 3,041 | 1,681 | 379 |
| Lv 130 | 3,288 | 1,817 | 410 |
| Lv 150 | 3,783 | 2,091 | 472 |
How to get
Featured · Apr 15, 2023 – Apr 23, 2023







