Ben Beckman

First Mate's Repose

First Mate of the Red-Hair Pirates. After Shanks receives word from Rockstar and decides to go meet Whitebeard, he calmly asks whether the government will try and stop them.

Special

Pistol at the Ready

Changes crew's EMPTYBOMBRCVTND and unfavorable slots to character's own type, reduces crew's Bind duration by 5 turns, sets the chain multiplier to 3x for 1 turn, and if 6 PSY characters are on the crew, completely removes DEF Down immunity from all enemies

BaseLimit Break
Level 120 turns19 turns
Level 219 turns18 turns
Level 318 turns17 turns
Level 417 turns16 turns
Level 516 turns15 turns
Level 615 turns14 turns
Max14 turns13 turns

−1 turn at Limit Break 14

Captain Ability

First Mate's Composure

Boosts PSY and INT characters' ATK by 3x and HP by 1.2x

Crewmate Ability

+STATS

Boosts PSY and INT characters' base HP by +50

UNIQ

Sets all slots to PSY slots at start of quest (no stacking identical abilities)

Unlocks at Limit Break 12

Support Ability

Supported Characters

PSY characters

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 13% of character's base HP to supported character's base HP

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 4% of character's base HP to supported character's base HP

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 7% of character's base HP to supported character's base HP

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 10% of character's base HP to supported character's base HP

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 12% of character's base HP to supported character's base HP

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 13% of character's base HP to supported character's base HP

Stats

HPATKRCV
Lv 11,32687767
Lv 992,9471,462222
Lv 1504,4202,193333
Limit Break3,147+2001,562+100272+50

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base ATK by 10

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 20

Show all 15
06

Boosts base HP by 40

07

Boosts base HP by 60

08

Add 1 Power Slot

09

Boosts base RCV by 30

10

Boosts base ATK by 30

11

Boosts base ATK by 40

12

Add Crewmate Ability 2: Sets all slots to PSY slots at start of quest (no stacking identical abilities)

13

Boosts base HP by 100

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Slot Bind Resistance

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1201,548235
Lv 1103,2641,619245
Lv 1203,5531,763267
Lv 1303,8421,906289
Lv 1504,4202,193333

Pirate Rumble

Style
Obstructer
DEF
131
SPD
143
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Pistol at the Ready
Level 10 (Max)

Targets 1 enemy for 2000 damage; targets enemies within medium range for ATK Down Lv.5 (20 s)

Charge time: 21 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for 1000 damage; targets enemies within medium range for ATK Down Lv.1 (11 s)

    Charge time: 21 s

  2. Level 2

    Targets 1 enemy for 1100 damage; targets enemies within medium range for ATK Down Lv.1 (12 s)

    Charge time: 21 s

  3. Level 3

    Targets 1 enemy for 1200 damage; targets enemies within medium range for ATK Down Lv.1 (13 s)

    Charge time: 21 s

  4. Level 4

    Targets 1 enemy for 1300 damage; targets enemies within medium range for ATK Down Lv.2 (14 s)

    Charge time: 21 s

  5. Level 5

    Targets 1 enemy for 1400 damage; targets enemies within medium range for ATK Down Lv.2 (15 s)

    Charge time: 21 s

  6. Level 6

    Targets 1 enemy for 1500 damage; targets enemies within medium range for ATK Down Lv.3 (16 s)

    Charge time: 21 s

  7. Level 7

    Targets 1 enemy for 1600 damage; targets enemies within medium range for ATK Down Lv.3 (17 s)

    Charge time: 21 s

  8. Level 8

    Targets 1 enemy for 1700 damage; targets enemies within medium range for ATK Down Lv.3 (18 s)

    Charge time: 21 s

  9. Level 9

    Targets 1 enemy for 1800 damage; targets enemies within medium range for ATK Down Lv.4 (19 s)

    Charge time: 21 s

  10. Level 10

    Targets 1 enemy for 2000 damage; targets enemies within medium range for ATK Down Lv.5 (20 s)

    Charge time: 21 s

Ability
Level 5 (Max)

PSY-type teammates HP Up Lv.6

Show all 5 levels
  1. Level 1

    PSY-type teammates HP Up Lv.2

  2. Level 2

    PSY-type teammates HP Up Lv.3

  3. Level 3

    PSY-type teammates HP Up Lv.4

  4. Level 4

    PSY-type teammates HP Up Lv.5

  5. Level 5

    PSY-type teammates HP Up Lv.6

Resilience

60% chance to evade Special Bind

Family

Ben Beckman
Beckman: Evening RespiteBen BeckmanBen BeckmanBen BeckmanBen BeckmanBen BeckmanBen BeckmanBen Beckman
Linked families
Beckman & Lucky Roux & YasoppBeckman & YasoppBen Beckman & Lucky RouxRed-Hair PiratesShanks & Beckman