
Mr. 2 Bon Clay
A Friend in Hell
Former Baroque Works agent. He fled when faced with Magellan, only to come running back in order to help Luffy. Carrying his poisoned friend, he tore through the prison in search of the fabled "miracle worker" he wasn't even sure existed. Soon, he came to learn that miracles really can happen.
Special
Removes all beneficial effects placed on crew but prevents you from being KO'd for 1 turn if HP is over a certain amount (effect cannot be used multiple times)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 15 turns |
| Level 2 | 18 turns | 14 turns |
| Level 3 | 17 turns | 13 turns |
| Level 4 | 16 turns | 12 turns |
| Level 5 | 15 turns | 11 turns |
| Max | 14 turns | 10 turns |
−1 turn at Limit Break 8
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts STR characters' ATK by 2.5x. Landing 3 PERFECTs in a row boosts ATK by a further 1.25x
Crewmate Ability
Boosts crew's base stats by 50
Reduces character's Special Reverse by 2 turns
Unlocks at Limit Break 13
Support Ability
Monkey D. Luffy
Reduces damage taken from DEX characters by 5% and adds 15% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1% and adds 5% of character's base HP to supported character's base HP
- Level 2
Reduces damage taken from DEX characters by 2% and adds 7% of character's base HP to supported character's base HP
- Level 3
Reduces damage taken from DEX characters by 3% and adds 10% of character's base HP to supported character's base HP
- Level 4
Reduces damage taken from DEX characters by 4% and adds 12% of character's base HP to supported character's base HP
- Level 5
Reduces damage taken from DEX characters by 5% and adds 15% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,145 | 542 | 170 |
| Lv 99 | 2,402 | 1,202 | 355 |
| Lv 150 | 3,603 | 1,803 | 532 |
| Limit Break | 2,652+250 | 1,302+100 | 405+50 |
| Limit Break+ | 2,852+450 | 1,502+300 | 505+150 |
Limit Break
Boosts base ATK by 15
Boosts base RCV by 15
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base HP by 70
Show all 25
Boosts base RCV by 15
Boosts base ATK by 15
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 130
Boosts base ATK by 50
Add Crewmate Ability 2: Reduces character's Special Reverse by 2 turns
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 3 turns
Potential Ability 3: Fear Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,543 | 1,272 | 375 |
| Lv 110 | 2,661 | 1,331 | 393 |
| Lv 120 | 2,896 | 1,449 | 427 |
| Lv 130 | 3,132 | 1,567 | 462 |
| Lv 150 | 3,603 | 1,803 | 532 |









