
Mr. 2 Bon Clay
Friend of the Straw Hats
Friend of the Straw Hat Pirates. You can stray from a man's path or a woman's path, but you can't stray from the path of humanity. No longer concerned only with his own path, he is willing to give up his life so his friends can continue journeying forward.
Special
Changes character’s type and classes (class 1, class 2) to the selected type and classes, reduces crew's Special charge time by 1 turn, changes all slots (including BLOCK slots) to RCV, and boosts crew's base ATK by +1,500 for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by approximately 5x when slots match (4.5x otherwise), boosts their HP and RCV by 1.3x, and makes crew's RCVTND slots have matching slot effects
Crewmate Ability
Makes crew's RCV slots have matching slot effects
Unlocks at Limit Break 10
Boosts crew's base stats by 100
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Sir Crocodile (Mr. 0)
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 3,000 HP, and boosts crew's base ATK by +300 for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 1,000 HP, and boosts crew's base ATK by +100 for 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 1,500 HP, and boosts crew's base ATK by +150 for 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 2,000 HP, and boosts crew's base ATK by +200 for 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 2,500 HP, and boosts crew's base ATK by +250 for 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 3,000 HP, and boosts crew's base ATK by +300 for 1 turn at start of crew's next turn
Super Special

When crew has base ATK boost effect
Sets crew's chain multiplier to 3.25x for 1 turn, and changes characters with the same type as character to Super Type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,797 | 776 | 142 |
| Lv 99 | 3,594 | 1,551 | 283 |
| Lv 150 | 5,391 | 2,326 | 424 |
| Limit Break | 4,094+500 | 1,751+200 | 383+100 |
| Limit Break+ | 4,594+1,000 | 1,951+400 | 433+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 5
Boosts base HP by 20
Potential Ability 1: Own Special Charge Time Reduced
Boosts base HP by 30
Show all 40
Boosts base RCV by 10
Boosts base HP by 20
Boosts base RCV by 10
Boosts base ATK by 10
Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects
Boosts base RCV by 20
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 60
Boosts base HP by 60
Boosts base HP by 70
Boosts base HP by 70
Boosts base ATK by 30
Add Crewmate Ability 2: Boosts crew's base stats by 100
Boosts base RCV by 30
Boosts base HP by 90
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Pinch Healing
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Reduces character's Special charge time by 7 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 5 turns at start of quest
- Level 5
Reduces character's Special charge time by 7 turns at start of quest
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,805 | 1,642 | 299 |
| Lv 110 | 3,981 | 1,718 | 313 |
| Lv 120 | 4,333 | 1,870 | 341 |
| Lv 130 | 4,686 | 2,022 | 368 |
| Lv 150 | 5,391 | 2,326 | 424 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 159
- SPD
- 199
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets PSY-type teammates for Critical % Up Lv.7 (25 s), Blow Away % Up Lv.7 (25 s), Guard % Up Lv.7 (25 s); targets 3 enemies for 3500 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for Critical % Up Lv.2 (16 s), Blow Away % Up Lv.2 (16 s), Guard % Up Lv.2 (16 s); targets 3 enemies for 1600 damage
Charge time: 27 s
- Level 2
Targets PSY-type teammates for Critical % Up Lv.2 (17 s), Blow Away % Up Lv.2 (17 s), Guard % Up Lv.2 (17 s); targets 3 enemies for 1800 damage
Charge time: 27 s
- Level 3
Targets PSY-type teammates for Critical % Up Lv.3 (18 s), Blow Away % Up Lv.3 (18 s), Guard % Up Lv.3 (18 s); targets 3 enemies for 2000 damage
Charge time: 27 s
- Level 4
Targets PSY-type teammates for Critical % Up Lv.3 (19 s), Blow Away % Up Lv.3 (19 s), Guard % Up Lv.3 (19 s); targets 3 enemies for 2200 damage
Charge time: 27 s
- Level 5
Targets PSY-type teammates for Critical % Up Lv.4 (20 s), Blow Away % Up Lv.4 (20 s), Guard % Up Lv.4 (20 s); targets 3 enemies for 2400 damage
Charge time: 27 s
- Level 6
Targets PSY-type teammates for Critical % Up Lv.4 (21 s), Blow Away % Up Lv.4 (21 s), Guard % Up Lv.4 (21 s); targets 3 enemies for 2600 damage
Charge time: 27 s
- Level 7
Targets PSY-type teammates for Critical % Up Lv.5 (22 s), Blow Away % Up Lv.5 (22 s), Guard % Up Lv.5 (22 s); targets 3 enemies for 2800 damage
Charge time: 27 s
- Level 8
Targets PSY-type teammates for Critical % Up Lv.5 (23 s), Blow Away % Up Lv.5 (23 s), Guard % Up Lv.5 (23 s); targets 3 enemies for 3000 damage
Charge time: 27 s
- Level 9
Targets PSY-type teammates for Critical % Up Lv.6 (24 s), Blow Away % Up Lv.6 (24 s), Guard % Up Lv.6 (24 s); targets 3 enemies for 3200 damage
Charge time: 27 s
- Level 10
Targets PSY-type teammates for Critical % Up Lv.7 (25 s), Blow Away % Up Lv.7 (25 s), Guard % Up Lv.7 (25 s); targets 3 enemies for 3500 damage
Charge time: 27 s
PSY-type teammates Guard % Up Lv.5, Critical % Up Lv.5, HP Up Lv.5
Show all 5 levels
- Level 1
PSY-type teammates Guard % Up Lv.1, Critical % Up Lv.1, HP Up Lv.1
- Level 2
PSY-type teammates Guard % Up Lv.2, Critical % Up Lv.2, HP Up Lv.2
- Level 3
PSY-type teammates Guard % Up Lv.3, Critical % Up Lv.3, HP Up Lv.3
- Level 4
PSY-type teammates Guard % Up Lv.4, Critical % Up Lv.4, HP Up Lv.4
- Level 5
PSY-type teammates Guard % Up Lv.5, Critical % Up Lv.5, HP Up Lv.5
Completely evades Special Bind, reduce damage taken from INT by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Feb 12, 2024 – Feb 18, 2024
Featured · Jan 13, 2024 – Jan 28, 2024
Featured · Apr 8, 2023 – Apr 23, 2023
Featured · Feb 12, 2023 – Feb 19, 2023
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Featured · Dec 10, 2022 – Dec 27, 2022
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Featured · Feb 14, 2022 – Feb 20, 2022
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Featured · Jan 17, 2022 – Jan 23, 2022
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