Mr. 2 Bon Clay

Friend of the Straw Hats

Friend of the Straw Hat Pirates. You can stray from a man's path or a woman's path, but you can't stray from the path of humanity. No longer concerned only with his own path, he is willing to give up his life so his friends can continue journeying forward.

Special

The Way of the Kama

Changes character’s type and classes (class 1, class 2) to the selected type and classes, reduces crew's Special charge time by 1 turn, changes all slots (including BLOCK slots) to RCV, and boosts crew's base ATK by +1,500 for 2 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Friend of the Straw Hat Gang

Boosts crew's ATK by approximately 5x when slots match (4.5x otherwise), boosts their HP and RCV by 1.3x, and makes crew's RCVTND slots have matching slot effects

Crewmate Ability

UNIQ

Makes crew's RCV slots have matching slot effects

Unlocks at Limit Break 10

+STATS

Boosts crew's base stats by 100

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Sir Crocodile (Mr. 0)

Level 5 (Max)

Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 3,000 HP, and boosts crew's base ATK by +300 for 1 turn at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 1,000 HP, and boosts crew's base ATK by +100 for 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 1,500 HP, and boosts crew's base ATK by +150 for 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 2,000 HP, and boosts crew's base ATK by +200 for 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 2,500 HP, and boosts crew's base ATK by +250 for 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with Poison or progressive Poison from the enemy, heals crew by 3,000 HP, and boosts crew's base ATK by +300 for 1 turn at start of crew's next turn

Super Special

Super Type
Condition

When crew has base ATK boost effect

Sets crew's chain multiplier to 3.25x for 1 turn, and changes characters with the same type as character to Super Type

Stats

HPATKRCV
Lv 11,797776142
Lv 993,5941,551283
Lv 1505,3912,326424
Limit Break4,094+5001,751+200383+100
Limit Break+4,594+1,0001,951+400433+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 5

03

Boosts base HP by 20

04

Potential Ability 1: Own Special Charge Time Reduced

05

Boosts base HP by 30

Show all 40
06

Boosts base RCV by 10

07

Boosts base HP by 20

08

Boosts base RCV by 10

09

Boosts base ATK by 10

10

Add Crewmate Ability 1: Makes crew's RCV slots have matching slot effects

11

Boosts base RCV by 20

12

Boosts base ATK by 15

13

Boosts base ATK by 20

14

Boosts base HP by 30

15

Potential Ability 2: Recovery ATK Boost/Hunger Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base ATK by 30

18

Boosts base HP by 50

19

Boosts base RCV by 20

20

Boosts base HP by 60

21

Boosts base HP by 60

22

Boosts base HP by 70

23

Boosts base HP by 70

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: Boosts crew's base stats by 100

26

Boosts base RCV by 30

27

Boosts base HP by 90

28

Boosts base ATK by 40

29

Boosts base ATK by 50

30

Potential Ability 3: Pinch Healing

31

Expand Limit Break (LB+)

32

Boosts base HP by 50

33

Boosts base HP by 100

34

Boosts base RCV by 20

35

Boosts base ATK by 100

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 150

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 200

Potential Abilities

Own Special Charge Time Reduced
Level 5 (Max)

Reduces character's Special charge time by 7 turns at start of quest

Show all 5 levels
  1. Level 1

    Reduces character's Special charge time by 1 turn at start of quest

  2. Level 2

    Reduces character's Special charge time by 2 turns at start of quest

  3. Level 3

    Reduces character's Special charge time by 3 turns at start of quest

  4. Level 4

    Reduces character's Special charge time by 5 turns at start of quest

  5. Level 5

    Reduces character's Special charge time by 7 turns at start of quest

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1053,8051,642299
Lv 1103,9811,718313
Lv 1204,3331,870341
Lv 1304,6862,022368
Lv 1505,3912,326424

Evolution

Mr. 2 Bon Clay
Sea StallionYellow Pirate PenguinYellow Plated LobsterYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Mr. 2 Bon Clay

Pirate Rumble

Style
Supporter
DEF
159
SPD
199
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets closest enemies

The Way of the Kama
Level 10 (Max)

Targets PSY-type teammates for Critical % Up Lv.7 (25 s), Blow Away % Up Lv.7 (25 s), Guard % Up Lv.7 (25 s); targets 3 enemies for 3500 damage

Charge time: 27 s

Show all 10 levels
  1. Level 1

    Targets PSY-type teammates for Critical % Up Lv.2 (16 s), Blow Away % Up Lv.2 (16 s), Guard % Up Lv.2 (16 s); targets 3 enemies for 1600 damage

    Charge time: 27 s

  2. Level 2

    Targets PSY-type teammates for Critical % Up Lv.2 (17 s), Blow Away % Up Lv.2 (17 s), Guard % Up Lv.2 (17 s); targets 3 enemies for 1800 damage

    Charge time: 27 s

  3. Level 3

    Targets PSY-type teammates for Critical % Up Lv.3 (18 s), Blow Away % Up Lv.3 (18 s), Guard % Up Lv.3 (18 s); targets 3 enemies for 2000 damage

    Charge time: 27 s

  4. Level 4

    Targets PSY-type teammates for Critical % Up Lv.3 (19 s), Blow Away % Up Lv.3 (19 s), Guard % Up Lv.3 (19 s); targets 3 enemies for 2200 damage

    Charge time: 27 s

  5. Level 5

    Targets PSY-type teammates for Critical % Up Lv.4 (20 s), Blow Away % Up Lv.4 (20 s), Guard % Up Lv.4 (20 s); targets 3 enemies for 2400 damage

    Charge time: 27 s

  6. Level 6

    Targets PSY-type teammates for Critical % Up Lv.4 (21 s), Blow Away % Up Lv.4 (21 s), Guard % Up Lv.4 (21 s); targets 3 enemies for 2600 damage

    Charge time: 27 s

  7. Level 7

    Targets PSY-type teammates for Critical % Up Lv.5 (22 s), Blow Away % Up Lv.5 (22 s), Guard % Up Lv.5 (22 s); targets 3 enemies for 2800 damage

    Charge time: 27 s

  8. Level 8

    Targets PSY-type teammates for Critical % Up Lv.5 (23 s), Blow Away % Up Lv.5 (23 s), Guard % Up Lv.5 (23 s); targets 3 enemies for 3000 damage

    Charge time: 27 s

  9. Level 9

    Targets PSY-type teammates for Critical % Up Lv.6 (24 s), Blow Away % Up Lv.6 (24 s), Guard % Up Lv.6 (24 s); targets 3 enemies for 3200 damage

    Charge time: 27 s

  10. Level 10

    Targets PSY-type teammates for Critical % Up Lv.7 (25 s), Blow Away % Up Lv.7 (25 s), Guard % Up Lv.7 (25 s); targets 3 enemies for 3500 damage

    Charge time: 27 s

Ability
Level 5 (Max)

PSY-type teammates Guard % Up Lv.5, Critical % Up Lv.5, HP Up Lv.5

Show all 5 levels
  1. Level 1

    PSY-type teammates Guard % Up Lv.1, Critical % Up Lv.1, HP Up Lv.1

  2. Level 2

    PSY-type teammates Guard % Up Lv.2, Critical % Up Lv.2, HP Up Lv.2

  3. Level 3

    PSY-type teammates Guard % Up Lv.3, Critical % Up Lv.3, HP Up Lv.3

  4. Level 4

    PSY-type teammates Guard % Up Lv.4, Critical % Up Lv.4, HP Up Lv.4

  5. Level 5

    PSY-type teammates Guard % Up Lv.5, Critical % Up Lv.5, HP Up Lv.5

Resilience

Completely evades Special Bind, reduce damage taken from INT by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Feb 12, 2024 – Feb 18, 2024

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Featured · Jan 13, 2024 – Jan 28, 2024

Sugo-Fest

Featured · Apr 8, 2023 – Apr 23, 2023

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Featured · Feb 14, 2022 – Feb 20, 2022

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Featured · Feb 13, 2022 – Feb 20, 2022

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Featured · Feb 12, 2022 – Feb 20, 2022

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Featured · Jan 17, 2022 – Jan 23, 2022

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Featured · Jan 16, 2022 – Jan 23, 2022

Sugo-Fest

Featured · Jan 15, 2022 – Jan 23, 2022

Family

Bentham (Mr. 2 Bon Clay)
Mr. 2 Bon ClayMr. 2 Bon ClayMr. 2 Bon ClayMr. 2 Bon ClayMr. 2 Bon ClayMr. 2 Bon Clay Master Escape Artist BenthamEscapee BenthamMr. 2 Bon ClayMr. 2 Bon Clay
Linked families
Ivankov & Bon Clay