
Mr. 2 Bon Clay
Kama Twirling Through Hell
A former Baroque Works agent and a Level 3 prisoner at Impel Down. He gets a shot of energy hormone from Ivankov, energizing him, and can't stop spinning.
Special
Reduces all enemies' [Damage Cut] and Resilience duration by 6 turns, and reduces crew's Special Bind duration by 6 turns. If there are enemies immune to Delay or status effects, doubles the type effects of normal attacks for Free Spirit and Fighter characters for 1 turn. After that, boosts the type effects of normal attacks for Free Spirit and Fighter characters by 1.75x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 12
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Free Spirit and Fighter characters' ATK by 3x and RCV by 1.2x
Crewmate Ability
Boosts Free Spirit and Fighter characters' base stats by 50
Lets character completely evade Special Bind
Unlocks at Limit Break 8
Support Ability
Buggy, Galdino (Mr. 3), Sir Crocodile (Mr. 0), Emporio Ivankov, Daz Bonez (Mr. 1), Inazuma
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' [Damage Cut] duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,128 | 595 | 203 |
| Lv 99 | 2,824 | 1,445 | 281 |
| Lv 150 | 4,236 | 2,167 | 421 |
| Limit Break | 3,024+200 | 1,545+100 | 331+50 |
| Limit Break+ | 3,224+400 | 1,745+300 | 431+150 |
Limit Break
Boosts base HP by 50
Boosts base ATK by 25
Boosts base HP by 50
Potential Ability 1: Pinch Healing
Boosts base HP by 50
Show all 25
Boosts base HP by 50
Boosts base ATK by 25
Add Crewmate Ability 2: Lets character completely evade Special Bind
Boosts base ATK by 25
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base RCV by 25
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,990 | 1,529 | 297 |
| Lv 110 | 3,128 | 1,600 | 311 |
| Lv 120 | 3,405 | 1,742 | 338 |
| Lv 130 | 3,682 | 1,883 | 366 |
| Lv 150 | 4,236 | 2,167 | 421 |
How to get
Featured · Dec 20, 2021 – Jan 15, 2022









