
Raizo of the Mist
A ninja from the Wano Country. A close friend of Kin'emon, he initially seemed a far cry from the ninja Luffy and the gang had in mind. After chiding the Straw Hats for thinking in stereotypes, he gave a sample of his ninja skills--every last one of them the real thing.
Special
Reduces Paralysis/Special Bind duration by 3 turns and allows you to freely swap slots 3 times
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 turns | 14 turns |
| Level 2 | 14 turns | 13 turns |
| Level 3 | 13 turns | 12 turns |
| Level 4 | 12 turns | 11 turns |
| Level 5 | 11 turns | 10 turns |
| Max | 10 turns | 9 turns |
−1 turn at Limit Break 6
Captain Ability
Boosts Shooter characters' ATK by 2.5x and makes their RCVTND slots have matching slot effects
Crewmate Ability
Makes character immune to Special Bind
Makes character's type slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Kin'emon, Kanjuro, Dogstorm, Momonosuke, Cat Viper
Once per quest, if inflicted with Paralysis/Special Bind status from the enemy, reduces Paralysis/Special Bind duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis/Special Bind status from the enemy, reduces Paralysis/Special Bind duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis/Special Bind status from the enemy, reduces Paralysis/Special Bind duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis/Special Bind status from the enemy, reduces Paralysis/Special Bind duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,067 | 526 | 110 |
| Lv 99 | 2,353 | 1,363 | 290 |
| Lv 150 | 3,529 | 2,044 | 435 |
| Limit Break | 2,553+200 | 1,463+100 | 340+50 |
| Limit Break+ | 2,753+400 | 1,663+300 | 440+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 30
Potential Ability 1: DEX Damage Reduction
Boosts base ATK by 20
Show all 25
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base ATK by 30
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 50
Add Crewmate Ability 2: Makes character's type slots have matching slot effects
Boosts base RCV by 40
Boosts base HP by 80
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: Own Special Charge Time Reduced
Potential Abilities
Reduces damage taken from DEX characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from DEX characters by 1%
- Level 2
Reduces damage taken from DEX characters by 2%
- Level 3
Reduces damage taken from DEX characters by 3%
- Level 4
Reduces damage taken from DEX characters by 4%
- Level 5
Reduces damage taken from DEX characters by 5%
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Special charge time by 6 turns at start of quest
Show all 5 levels
- Level 1
Reduces character's Special charge time by 1 turn at start of quest
- Level 2
Reduces character's Special charge time by 2 turns at start of quest
- Level 3
Reduces character's Special charge time by 3 turns at start of quest
- Level 4
Reduces character's Special charge time by 4 turns at start of quest
- Level 5
Reduces character's Special charge time by 6 turns at start of quest
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,491 | 1,443 | 307 |
| Lv 110 | 2,606 | 1,509 | 321 |
| Lv 120 | 2,837 | 1,643 | 349 |
| Lv 130 | 3,067 | 1,776 | 378 |
| Lv 150 | 3,529 | 2,044 | 435 |







