
Raizo
Repelling the Blast Breath
One of the Akazaya Nine. He confronts Kaido with his allies on Onigashima. He uses his Scrolling Jutsu to wrap and repel Kaido's Blast Breath right back at him.
Special
Reduces crew's Bind duration by 5 turns, boosts Shooter and Free Spirit characters' ATK and slot effects by 1.75x for 2 turns, changes Shooter and Free Spirit character's BLOCK slots to character's own type, and reduces all enemies' HP by 15% at end of turn for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 17 turns |
| Level 2 | 18 turns | 16 turns |
| Level 3 | 17 turns | 15 turns |
| Level 4 | 16 turns | 14 turns |
| Level 5 | 15 turns | 13 turns |
| Level 6 | 14 turns | 12 turns |
| Max | 13 turns | 11 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Shooter and Free Spirit characters' ATK by 2.5x and deals 30 damage to all enemies at end of turn
Crewmate Ability
Reduces crew's Remove SFX duration by 3 turns
Boosts Shooter and Free Spirit characters' base stats by 60
Unlocks at Limit Break 12
Support Ability
Izo, Kin'emon, Kanjuro, Dogstorm, Momonosuke, Cat Viper, Okiku, Shutenmaru, Kozuki Oden, Denjiro, Kawamatsu, Kozuki Hiyori
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and reduces all enemies' HP by 5% at end of turn for 1 turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and reduces all enemies' HP by 1% at end of turn for 1 turn
- Level 2
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and reduces all enemies' HP by 2% at end of turn for 1 turn
- Level 3
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and reduces all enemies' HP by 3% at end of turn for 1 turn
- Level 4
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and reduces all enemies' HP by 4% at end of turn for 1 turn
- Level 5
Once per quest, if inflicted with Bind status from the enemy, reduces crew's Bind duration by 1 turn at start of crew's next turn, and reduces all enemies' HP by 5% at end of turn for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,661 | 742 | 101 |
| Lv 99 | 3,322 | 1,484 | 202 |
| Lv 150 | 4,983 | 2,226 | 303 |
| Limit Break | 3,522+200 | 1,584+100 | 252+50 |
| Limit Break+ | 3,722+400 | 1,784+300 | 352+150 |
Limit Break
Boosts base ATK by 5
Boosts base HP by 20
Boosts base ATK by 15
Potential Ability 1: Pinch Healing
Boosts base RCV by 20
Show all 25
Boosts base HP by 40
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 30
Boosts base HP by 60
Boosts base ATK by 50
Add Crewmate Ability 2: Boosts Shooter and Free Spirit characters' base stats by 60
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Slot Bind Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,517 | 1,571 | 213 |
| Lv 110 | 3,680 | 1,644 | 223 |
| Lv 120 | 4,005 | 1,789 | 243 |
| Lv 130 | 4,331 | 1,935 | 263 |
| Lv 150 | 4,983 | 2,226 | 303 |
Pirate Rumble
- Style
Supporter- DEF
- 142
- SPD
- 148
- Cost
- 30
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets PSY-type teammates for SPD Up Lv.5 (15 s), ATK Up Lv.5 (15 s); targets Free Spirit class teammates for Critical % Up Lv.5 (15 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets PSY-type teammates for SPD Up Lv.1 (6 s), ATK Up Lv.1 (6 s); targets Free Spirit class teammates for Critical % Up Lv.1 (6 s)
Charge time: 26 s
- Level 2
Targets PSY-type teammates for SPD Up Lv.1 (7 s), ATK Up Lv.1 (7 s); targets Free Spirit class teammates for Critical % Up Lv.1 (7 s)
Charge time: 26 s
- Level 3
Targets PSY-type teammates for SPD Up Lv.1 (8 s), ATK Up Lv.1 (8 s); targets Free Spirit class teammates for Critical % Up Lv.1 (8 s)
Charge time: 26 s
- Level 4
Targets PSY-type teammates for SPD Up Lv.2 (9 s), ATK Up Lv.2 (9 s); targets Free Spirit class teammates for Critical % Up Lv.2 (9 s)
Charge time: 26 s
- Level 5
Targets PSY-type teammates for SPD Up Lv.2 (10 s), ATK Up Lv.2 (10 s); targets Free Spirit class teammates for Critical % Up Lv.2 (10 s)
Charge time: 26 s
- Level 6
Targets PSY-type teammates for SPD Up Lv.3 (11 s), ATK Up Lv.3 (11 s); targets Free Spirit class teammates for Critical % Up Lv.3 (11 s)
Charge time: 26 s
- Level 7
Targets PSY-type teammates for SPD Up Lv.3 (12 s), ATK Up Lv.3 (12 s); targets Free Spirit class teammates for Critical % Up Lv.3 (12 s)
Charge time: 26 s
- Level 8
Targets PSY-type teammates for SPD Up Lv.3 (13 s), ATK Up Lv.3 (13 s); targets Free Spirit class teammates for Critical % Up Lv.3 (13 s)
Charge time: 26 s
- Level 9
Targets PSY-type teammates for SPD Up Lv.4 (14 s), ATK Up Lv.4 (14 s); targets Free Spirit class teammates for Critical % Up Lv.4 (14 s)
Charge time: 26 s
- Level 10
Targets PSY-type teammates for SPD Up Lv.5 (15 s), ATK Up Lv.5 (15 s); targets Free Spirit class teammates for Critical % Up Lv.5 (15 s)
Charge time: 26 s
Free Spirit class teammates DEF Up Lv.3; PSY-type teammates SPD Up Lv.5
Show all 5 levels
- Level 1
Free Spirit class teammates DEF Up Lv.1; PSY-type teammates SPD Up Lv.1
- Level 2
Free Spirit class teammates DEF Up Lv.1; PSY-type teammates SPD Up Lv.2
- Level 3
Free Spirit class teammates DEF Up Lv.2; PSY-type teammates SPD Up Lv.3
- Level 4
Free Spirit class teammates DEF Up Lv.2; PSY-type teammates SPD Up Lv.4
- Level 5
Free Spirit class teammates DEF Up Lv.3; PSY-type teammates SPD Up Lv.5
Heal 100 HP at an interval
How to get
Featured · Mar 1, 2022 – Mar 27, 2022
Featured · Mar 1, 2022 – Mar 27, 2022
Featured · Feb 27, 2022 – Mar 27, 2022
Featured · Feb 26, 2022 – Mar 27, 2022







