Kaku

Haki-Coated Giraffe

Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. He faced off against Zoro, who was guarding the ship. He unleashed attacks utilizing the abilities of the awakened Ox-Ox Fruit, Giraffe Model.

Special

Kiliman-Gyro

Deals 300x character's ATK in non-type damage to all enemies, reduces the duration of all enemy barriers by 2 turns, and reduces crew's VS Effect gauge by 2 turns. If crew has [ATK Up] status when Special is launched, boosts INT, Driven, and Powerhouse characters' slot effects by 2.75x for 1 turn (boosts their ATK by 2.75x for 1 turn otherwise). If 3 or more CP0 CP9 World Government characters are on the crew, further increases all enemies' increase damage taken effect by +0.5, and boosts INT, Driven, and Powerhouse characters' Critical rate by 20% for 1 turn. If number of RCV slots used in normal attacks before Special is launched is 16 or more, reduces character's Special charge time by 12 turns, and boosts crew's damage dealt when landing a Critical hit by 75% for 1 turn (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%)

BaseLimit Break
Level 121 turns19 turns
Level 220 turns18 turns
Level 319 turns17 turns
Level 418 turns16 turns
Level 517 turns15 turns
Max16 turns14 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Awakened Powers Against the Swordsman

Lock crew's slots for 5 turns at start of quest, reduces VS Effect gauge by 3 at start of quest, boosts Driven and Powerhouse characters' HP by 1.35x, ATK by 5.25x, boosts their ATK by approximately 5.5x after 3 PERFECT strikes in a row, makes crew's INTRCV slots have matching slot effects, and if crew uses a Special to reduce or remove enemies' damage reduction (except [Damage Cut]), reduces the effect by a further 1 turn

Crewmate Ability

+STATS

Boosts Driven and Powerhouse characters' base ATK and HP by 150

UNIQ

If enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn (up to 2 times per quest; even if no turns are reduced, effect still counts as 1 time activated)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 7% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Adds 3% of character's base stats to supported character's base stats

  2. Level 2

    Adds 4% of character's base stats to supported character's base stats

  3. Level 3

    Adds 5% of character's base stats to supported character's base stats

  4. Level 4

    Adds 6% of character's base stats to supported character's base stats

  5. Level 5

    Adds 7% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 12,064943117
Lv 994,1281,885234
Lv 1506,1922,827351
Limit Break4,628+5002,085+200334+100
Limit Break+5,128+1,0002,285+400434+200

Limit Break

01

Boosts base HP by 40

02

Boosts base ATK by 10

03

Boosts base HP by 40

04

Potential Ability 1: PSY Damage Reduction

05

Boosts base RCV by 10

Show all 40
06

Boosts base ATK by 10

07

Boosts base RCV by 10

08

Boosts base HP by 50

09

Boosts base RCV by 10

10

Boosts base HP by 60

11

Boosts base ATK by 10

12

Boosts base ATK by 10

13

Boosts base HP by 60

14

Boosts base ATK by 20

15

Potential Ability 2: STR Damage Reduction

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base RCV by 10

19

Boosts base ATK by 20

20

Boosts base HP by 80

21

Boosts base RCV by 20

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base ATK by 30

25

Add Crewmate Ability 2: If enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn (up to 2 times per quest; even if no turns are reduced, effect still counts as 1 time activated)

26

Boosts base ATK by 30

27

Boosts base HP by 100

28

Boosts base RCV by 20

29

Boosts base ATK by 30

30

Potential Ability 3: Critical ATK

31

Expand Limit Break (LB+)

32

Boosts base HP by 100

33

Boosts base RCV by 20

34

Boosts base ATK by 100

35

Boosts base HP by 200

36

Boosts base RCV by 30

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base RCV by 50

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 2%

  2. Level 2

    Reduces damage taken from PSY characters by 3%

  3. Level 3

    Reduces damage taken from PSY characters by 4%

  4. Level 4

    Reduces damage taken from PSY characters by 5%

  5. Level 5

    Reduces damage taken from PSY characters by 7%

STR Damage Reduction
Level 5 (Max)

Reduces damage taken from STR characters by 7%

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 2%

  2. Level 2

    Reduces damage taken from STR characters by 3%

  3. Level 3

    Reduces damage taken from STR characters by 4%

  4. Level 4

    Reduces damage taken from STR characters by 5%

  5. Level 5

    Reduces damage taken from STR characters by 7%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Level Limit Break

HPATKRCV
Lv 1054,3701,995247
Lv 1104,5732,088259
Lv 1204,9772,272282
Lv 1305,3822,457305
Lv 1506,1922,827351

Pirate Rumble

Style
Defender
DEF
291
SPD
105
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2

Targets closest enemies

Kiliman-Gyro
Level 10 (Max)

Targets self for 100% chance to evade Halve Stats (20 s), 100% chance to evade stat-reducing effects (20 s); activates Provoke on self (20 s); targets self for Shield Lv.5 (20 s), HP 30% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 100% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.5 (15 s); targets self for Special CT 20% reduction; targets enemies within large range (frontal) for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)

Charge time: 24 s

Show all 10 levels
  1. Level 1

    Targets self for 70% chance to evade Halve Stats (11 s), 70% chance to evade stat-reducing effects (11 s); activates Provoke on self (11 s); targets self for Shield Lv.3 (11 s), HP 21% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 50% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (6 s); targets self for Special CT 11% reduction; targets enemies within large range (frontal) for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  2. Level 2

    Targets self for 73% chance to evade Halve Stats (12 s), 73% chance to evade stat-reducing effects (12 s); activates Provoke on self (12 s); targets self for Shield Lv.3 (12 s), HP 22% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 55% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (7 s); targets self for Special CT 12% reduction; targets enemies within large range (frontal) for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  3. Level 3

    Targets self for 76% chance to evade Halve Stats (13 s), 76% chance to evade stat-reducing effects (13 s); activates Provoke on self (13 s); targets self for Shield Lv.3 (13 s), HP 23% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 60% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (8 s); targets self for Special CT 13% reduction; targets enemies within large range (frontal) for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  4. Level 4

    Targets self for 79% chance to evade Halve Stats (14 s), 79% chance to evade stat-reducing effects (14 s); activates Provoke on self (14 s); targets self for Shield Lv.3 (14 s), HP 24% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 65% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (9 s); targets self for Special CT 14% reduction; targets enemies within large range (frontal) for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  5. Level 5

    Targets self for 82% chance to evade Halve Stats (15 s), 82% chance to evade stat-reducing effects (15 s); activates Provoke on self (15 s); targets self for Shield Lv.3 (15 s), HP 25% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 70% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (10 s); targets self for Special CT 15% reduction; targets enemies within large range (frontal) for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  6. Level 6

    Targets self for 85% chance to evade Halve Stats (16 s), 85% chance to evade stat-reducing effects (16 s); activates Provoke on self (16 s); targets self for Shield Lv.4 (16 s), HP 26% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 75% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (11 s); targets self for Special CT 16% reduction; targets enemies within large range (frontal) for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  7. Level 7

    Targets self for 88% chance to evade Halve Stats (17 s), 88% chance to evade stat-reducing effects (17 s); activates Provoke on self (17 s); targets self for Shield Lv.4 (17 s), HP 27% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 80% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (12 s); targets self for Special CT 17% reduction; targets enemies within large range (frontal) for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  8. Level 8

    Targets self for 91% chance to evade Halve Stats (18 s), 91% chance to evade stat-reducing effects (18 s); activates Provoke on self (18 s); targets self for Shield Lv.4 (18 s), HP 28% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 85% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (13 s); targets self for Special CT 18% reduction; targets enemies within large range (frontal) for ATK x 13.5 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  9. Level 9

    Targets self for 94% chance to evade Halve Stats (19 s), 94% chance to evade stat-reducing effects (19 s); activates Provoke on self (19 s); targets self for Shield Lv.4 (19 s), HP 29% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 90% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (14 s); targets self for Special CT 19% reduction; targets enemies within large range (frontal) for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

  10. Level 10

    Targets self for 100% chance to evade Halve Stats (20 s), 100% chance to evade stat-reducing effects (20 s); activates Provoke on self (20 s); targets self for Shield Lv.5 (20 s), HP 30% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 100% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.5 (15 s); targets self for Special CT 20% reduction; targets enemies within large range (frontal) for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)

    Charge time: 24 s

Ability
Level 5 (Max)

INT-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, Guard % Up Lv.6; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.6; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 20% reduction

Show all 5 levels
  1. Level 1

    INT-type/Driven class teammates ATK Up Lv.2, SPD Up Lv.2, Guard % Up Lv.2; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.2; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 12% reduction

  2. Level 2

    INT-type/Driven class teammates ATK Up Lv.3, SPD Up Lv.3, Guard % Up Lv.3; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.3; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 14% reduction

  3. Level 3

    INT-type/Driven class teammates ATK Up Lv.4, SPD Up Lv.4, Guard % Up Lv.4; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.4; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 16% reduction

  4. Level 4

    INT-type/Driven class teammates ATK Up Lv.5, SPD Up Lv.5, Guard % Up Lv.5; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.5; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 18% reduction

  5. Level 5

    INT-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, Guard % Up Lv.6; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.6; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 20% reduction

Resilience

Completely evades Confusion, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%

How to get

Sugo-Fest

Featured · Jul 1, 2026 – Aug 1, 2026

Sugo-Fest

Featured · Apr 4, 2026 – May 2, 2026

Family

Kaku
KakuKakuKakuKakuKakuKakuKaku: BeastmanKaku: Six PowersKakuKakuKaku
Linked families
Cipher Pol No. 9: NeoLucci & KakuLucci & Kaku & StussyZoro & Kaku