
Kaku
Haki-Coated Giraffe
Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. He faced off against Zoro, who was guarding the ship. He unleashed attacks utilizing the abilities of the awakened Ox-Ox Fruit, Giraffe Model.
Special
Deals 300x character's ATK in non-type damage to all enemies, reduces the duration of all enemy barriers by 2 turns, and reduces crew's VS Effect gauge by 2 turns. If crew has [ATK Up] status when Special is launched, boosts INT, Driven, and Powerhouse characters' slot effects by 2.75x for 1 turn (boosts their ATK by 2.75x for 1 turn otherwise). If 3 or more CP0 CP9 World Government characters are on the crew, further increases all enemies' increase damage taken effect by +0.5, and boosts INT, Driven, and Powerhouse characters' Critical rate by 20% for 1 turn. If number of RCV slots used in normal attacks before Special is launched is 16 or more, reduces character's Special charge time by 12 turns, and boosts crew's damage dealt when landing a Critical hit by 75% for 1 turn (effect applies only to characters with Critical ATK Potential Ability; highest possible chance is 100%)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Lock crew's slots for 5 turns at start of quest, reduces VS Effect gauge by 3 at start of quest, boosts Driven and Powerhouse characters' HP by 1.35x, ATK by 5.25x, boosts their ATK by approximately 5.5x after 3 PERFECT strikes in a row, makes crew's INTRCV slots have matching slot effects, and if crew uses a Special to reduce or remove enemies' damage reduction (except [Damage Cut]), reduces the effect by a further 1 turn
Crewmate Ability
Boosts Driven and Powerhouse characters' base ATK and HP by 150
If enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn (up to 2 times per quest; even if no turns are reduced, effect still counts as 1 time activated)
Unlocks at Limit Break 25
Support Ability
Driven characters
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,064 | 943 | 117 |
| Lv 99 | 4,128 | 1,885 | 234 |
| Lv 150 | 6,192 | 2,827 | 351 |
| Limit Break | 4,628+500 | 2,085+200 | 334+100 |
| Limit Break+ | 5,128+1,000 | 2,285+400 | 434+200 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 10
Boosts base HP by 40
Potential Ability 1: PSY Damage Reduction
Boosts base RCV by 10
Show all 40
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base RCV by 10
Boosts base HP by 60
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base HP by 60
Boosts base ATK by 20
Potential Ability 2: STR Damage Reduction
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 80
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Add Crewmate Ability 2: If enemy activates damage reduction (except [Damage Cut]), reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn at start of crew's next turn (up to 2 times per quest; even if no turns are reduced, effect still counts as 1 time activated)
Boosts base ATK by 30
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 30
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Abilities
Reduces damage taken from PSY characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 2%
- Level 2
Reduces damage taken from PSY characters by 3%
- Level 3
Reduces damage taken from PSY characters by 4%
- Level 4
Reduces damage taken from PSY characters by 5%
- Level 5
Reduces damage taken from PSY characters by 7%
Reduces damage taken from STR characters by 7%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 2%
- Level 2
Reduces damage taken from STR characters by 3%
- Level 3
Reduces damage taken from STR characters by 4%
- Level 4
Reduces damage taken from STR characters by 5%
- Level 5
Reduces damage taken from STR characters by 7%
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,370 | 1,995 | 247 |
| Lv 110 | 4,573 | 2,088 | 259 |
| Lv 120 | 4,977 | 2,272 | 282 |
| Lv 130 | 5,382 | 2,457 | 305 |
| Lv 150 | 6,192 | 2,827 | 351 |
Pirate Rumble
- Style
Defender- DEF
- 291
- SPD
- 105
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets self for 100% chance to evade Halve Stats (20 s), 100% chance to evade stat-reducing effects (20 s); activates Provoke on self (20 s); targets self for Shield Lv.5 (20 s), HP 30% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 100% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.5 (15 s); targets self for Special CT 20% reduction; targets enemies within large range (frontal) for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
Show all 10 levels
- Level 1
Targets self for 70% chance to evade Halve Stats (11 s), 70% chance to evade stat-reducing effects (11 s); activates Provoke on self (11 s); targets self for Shield Lv.3 (11 s), HP 21% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 50% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (6 s); targets self for Special CT 11% reduction; targets enemies within large range (frontal) for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 2
Targets self for 73% chance to evade Halve Stats (12 s), 73% chance to evade stat-reducing effects (12 s); activates Provoke on self (12 s); targets self for Shield Lv.3 (12 s), HP 22% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 55% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (7 s); targets self for Special CT 12% reduction; targets enemies within large range (frontal) for ATK x 10.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 3
Targets self for 76% chance to evade Halve Stats (13 s), 76% chance to evade stat-reducing effects (13 s); activates Provoke on self (13 s); targets self for Shield Lv.3 (13 s), HP 23% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 60% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (8 s); targets self for Special CT 13% reduction; targets enemies within large range (frontal) for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 4
Targets self for 79% chance to evade Halve Stats (14 s), 79% chance to evade stat-reducing effects (14 s); activates Provoke on self (14 s); targets self for Shield Lv.3 (14 s), HP 24% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 65% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (9 s); targets self for Special CT 14% reduction; targets enemies within large range (frontal) for ATK x 11.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 5
Targets self for 82% chance to evade Halve Stats (15 s), 82% chance to evade stat-reducing effects (15 s); activates Provoke on self (15 s); targets self for Shield Lv.3 (15 s), HP 25% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 70% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.3 (10 s); targets self for Special CT 15% reduction; targets enemies within large range (frontal) for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 6
Targets self for 85% chance to evade Halve Stats (16 s), 85% chance to evade stat-reducing effects (16 s); activates Provoke on self (16 s); targets self for Shield Lv.4 (16 s), HP 26% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 75% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (11 s); targets self for Special CT 16% reduction; targets enemies within large range (frontal) for ATK x 12.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 7
Targets self for 88% chance to evade Halve Stats (17 s), 88% chance to evade stat-reducing effects (17 s); activates Provoke on self (17 s); targets self for Shield Lv.4 (17 s), HP 27% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 80% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (12 s); targets self for Special CT 17% reduction; targets enemies within large range (frontal) for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 8
Targets self for 91% chance to evade Halve Stats (18 s), 91% chance to evade stat-reducing effects (18 s); activates Provoke on self (18 s); targets self for Shield Lv.4 (18 s), HP 28% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 85% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (13 s); targets self for Special CT 18% reduction; targets enemies within large range (frontal) for ATK x 13.5 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 9
Targets self for 94% chance to evade Halve Stats (19 s), 94% chance to evade stat-reducing effects (19 s); activates Provoke on self (19 s); targets self for Shield Lv.4 (19 s), HP 29% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 90% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.4 (14 s); targets self for Special CT 19% reduction; targets enemies within large range (frontal) for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
- Level 10
Targets self for 100% chance to evade Halve Stats (20 s), 100% chance to evade stat-reducing effects (20 s); activates Provoke on self (20 s); targets self for Shield Lv.5 (20 s), HP 30% healing; if 4 or more Driven class characters are on the team, targets (not including self) 2 World Government Navy Zoan-type teammates for 100% chance of Haste; if "Rob Lucci" or "Stussy" is on the team, targets 2 high ATK enemies for DEF Down Lv.5 (15 s); targets self for Special CT 20% reduction; targets enemies within large range (frontal) for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 24 s
INT-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, Guard % Up Lv.6; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.6; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 20% reduction
Show all 5 levels
- Level 1
INT-type/Driven class teammates ATK Up Lv.2, SPD Up Lv.2, Guard % Up Lv.2; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.2; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 12% reduction
- Level 2
INT-type/Driven class teammates ATK Up Lv.3, SPD Up Lv.3, Guard % Up Lv.3; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.3; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 14% reduction
- Level 3
INT-type/Driven class teammates ATK Up Lv.4, SPD Up Lv.4, Guard % Up Lv.4; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.4; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 16% reduction
- Level 4
INT-type/Driven class teammates ATK Up Lv.5, SPD Up Lv.5, Guard % Up Lv.5; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.5; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 18% reduction
- Level 5
INT-type/Driven class teammates ATK Up Lv.6, SPD Up Lv.6, Guard % Up Lv.6; after receiving damage, up to 5 times self DEF Up Lv.1, INT-type/Driven class teammates DEF Up Lv.1; if 4 or more Driven class characters are on the team, World Government Navy Zoan-type teammates SPD Up Lv.6; when appearing on the field, World Government Navy Zoan-type teammates teammates Special CT 20% reduction
Completely evades Confusion, reduce damage taken from PSY by 30%, increase damage dealt to PSY by 30%
How to get
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