
Kaku
CP-0 on Guard Duty
Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. He appears along with Lucci at Sacred Marijoa as a bodyguard for the Celestial Dragons. In battle, he utilizes the Six Powers, especially the Tempest Kick.
Special
Reduces crew's Bind/ATK Down duration by 5 turns. If crew has [ATK Up] status, further increases crew's ATK boost effect by +0.25 (boosts DEX, Slasher, and Powerhouse characters' ATK by 1.75x for 1 turn otherwise)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts Slasher and Powerhouse characters' ATK by 3x, and boosts DEX characters' HP by 1.4x
Crewmate Ability
Boosts Slasher and Powerhouse characters' base HP by 75
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Rob Lucci
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,389 | 701 | 108 |
| Lv 99 | 2,898 | 1,405 | 222 |
| Lv 150 | 4,347 | 2,107 | 333 |
| Limit Break | 3,108+210 | 1,505+100 | 272+50 |
| Limit Break+ | 3,308+410 | 1,705+300 | 372+150 |
Limit Break
Boosts base HP by 30
Boosts base HP by 30
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Boosts base HP by 40
Show all 25
Boosts base HP by 50
Boosts base RCV by 20
Add 1 Power Slot
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base ATK by 40
Boosts base RCV by 30
Potential Ability 2: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 100
Boosts base HP by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,068 | 1,487 | 235 |
| Lv 110 | 3,210 | 1,556 | 245 |
| Lv 120 | 3,494 | 1,694 | 267 |
| Lv 130 | 3,778 | 1,831 | 289 |
| Lv 150 | 4,347 | 2,107 | 333 |
Pirate Rumble
- Style
Supporter- DEF
- 198
- SPD
- 138
- Cost
- 30
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for ATK Up Lv.5 (10 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets DEX-type teammates for ATK Up Lv.1 (5 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets DEX-type teammates for ATK Up Lv.1 (5 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets DEX-type teammates for ATK Up Lv.1 (6 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets DEX-type teammates for ATK Up Lv.2 (6 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets DEX-type teammates for ATK Up Lv.2 (7 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 1 damage; targets DEX-type teammates for ATK Up Lv.3 (8 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets DEX-type teammates for ATK Up Lv.3 (8 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets DEX-type teammates for ATK Up Lv.3 (9 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets DEX-type teammates for ATK Up Lv.4 (9 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for ATK Up Lv.5 (10 s)
Charge time: 25 s
DEX-type teammates ATK Up Lv.5; QCK-type enemies DEF Down Lv.2
Show all 5 levels
- Level 1
DEX-type teammates ATK Up Lv.1; QCK-type enemies DEF Down Lv.1
- Level 2
DEX-type teammates ATK Up Lv.2; QCK-type enemies DEF Down Lv.1
- Level 3
DEX-type teammates ATK Up Lv.3; QCK-type enemies DEF Down Lv.1
- Level 4
DEX-type teammates ATK Up Lv.4; QCK-type enemies DEF Down Lv.1
- Level 5
DEX-type teammates ATK Up Lv.5; QCK-type enemies DEF Down Lv.2
60% chance to evade Paralysis
How to get
Featured · Apr 1, 2024 – Apr 2, 2024










