Kaku

CP-0 on Guard Duty

Member of the World Government's Undercover Intelligence Agency. Currently a member of Cipher Pol "Aigis" Zero. He appears along with Lucci at Sacred Marijoa as a bodyguard for the Celestial Dragons. In battle, he utilizes the Six Powers, especially the Tempest Kick.

Special

Tempest Kick Deluge

Reduces crew's Bind/ATK Down duration by 5 turns. If crew has [ATK Up] status, further increases crew's ATK boost effect by +0.25 (boosts DEX, Slasher, and Powerhouse characters' ATK by 1.75x for 1 turn otherwise)

BaseLimit Break
Level 119 turns18 turns
Level 218 turns17 turns
Level 317 turns16 turns
Level 416 turns15 turns
Level 515 turns14 turns
Level 614 turns13 turns
Max13 turns12 turns

−1 turn at Limit Break 24 (LB+)

Captain Ability

God Protecting Legs

Boosts Slasher and Powerhouse characters' ATK by 3x, and boosts DEX characters' HP by 1.4x

Crewmate Ability

+STATS

Boosts Slasher and Powerhouse characters' base HP by 75

RES

Character cannot be blown away by attack

Unlocks at Limit Break 12

Support Ability

Supported Characters

Rob Lucci

Level 5 (Max)

Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  2. Level 2

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  3. Level 3

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  4. Level 4

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 1 turn at start of crew's next turn

  5. Level 5

    Once per quest, if the crew is inflicted with ATK Down status from the enemy, reduces crew's ATK Down duration by 2 turns at start of crew's next turn

Stats

HPATKRCV
Lv 11,389701108
Lv 992,8981,405222
Lv 1504,3472,107333
Limit Break3,108+2101,505+100272+50
Limit Break+3,308+4101,705+300372+150

Limit Break

01

Boosts base HP by 30

02

Boosts base HP by 30

03

Boosts base ATK by 10

04

Potential Ability 1: Critical ATK

05

Boosts base HP by 40

Show all 25
06

Boosts base HP by 50

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base ATK by 20

10

Boosts base ATK by 30

11

Boosts base HP by 60

12

Add Crewmate Ability 2: Character cannot be blown away by attack

13

Boosts base ATK by 40

14

Boosts base RCV by 30

15

Potential Ability 2: Bind Ship Ability Resistance

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base ATK by 50

19

Boosts base HP by 100

20

Boosts base RCV by 50

21

Boosts base ATK by 50

22

Boosts base ATK by 100

23

Boosts base HP by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,0681,487235
Lv 1103,2101,556245
Lv 1203,4941,694267
Lv 1303,7781,831289
Lv 1504,3472,107333

Pirate Rumble

Style
Supporter
DEF
198
SPD
138
Cost
30
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Tempest Kick Deluge
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for ATK Up Lv.5 (10 s)

Charge time: 25 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.5 damage; targets DEX-type teammates for ATK Up Lv.1 (5 s)

    Charge time: 25 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.6 damage; targets DEX-type teammates for ATK Up Lv.1 (5 s)

    Charge time: 25 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets DEX-type teammates for ATK Up Lv.1 (6 s)

    Charge time: 25 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 0.8 damage; targets DEX-type teammates for ATK Up Lv.2 (6 s)

    Charge time: 25 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 0.9 damage; targets DEX-type teammates for ATK Up Lv.2 (7 s)

    Charge time: 25 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 1 damage; targets DEX-type teammates for ATK Up Lv.3 (8 s)

    Charge time: 25 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 1.1 damage; targets DEX-type teammates for ATK Up Lv.3 (8 s)

    Charge time: 25 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 1.2 damage; targets DEX-type teammates for ATK Up Lv.3 (9 s)

    Charge time: 25 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 1.3 damage; targets DEX-type teammates for ATK Up Lv.4 (9 s)

    Charge time: 25 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 1.5 damage; targets DEX-type teammates for ATK Up Lv.5 (10 s)

    Charge time: 25 s

Ability
Level 5 (Max)

DEX-type teammates ATK Up Lv.5; QCK-type enemies DEF Down Lv.2

Show all 5 levels
  1. Level 1

    DEX-type teammates ATK Up Lv.1; QCK-type enemies DEF Down Lv.1

  2. Level 2

    DEX-type teammates ATK Up Lv.2; QCK-type enemies DEF Down Lv.1

  3. Level 3

    DEX-type teammates ATK Up Lv.3; QCK-type enemies DEF Down Lv.1

  4. Level 4

    DEX-type teammates ATK Up Lv.4; QCK-type enemies DEF Down Lv.1

  5. Level 5

    DEX-type teammates ATK Up Lv.5; QCK-type enemies DEF Down Lv.2

Resilience

60% chance to evade Paralysis

How to get

Sugo-Fest

Featured · Apr 1, 2024 – Apr 2, 2024

Family

Kaku
KakuKakuKakuKakuKakuKakuKaku: BeastmanKaku: Six PowersKakuKakuKaku
Linked families
Cipher Pol No. 9: NeoLucci & KakuLucci & Kaku & StussyZoro & Kaku