
Helmeppo
Falling Back to Protect Them
Navy HQ Commander and member of "SWORD". To escape from the Pirate Island, Fullalead, he receives orders from Garp. He clears away enemies attempting to interfere with the mission to protect Coby and Grus's battleship.
Special
Reduces top-row characters' Special charge time by 3 turns, sets all enemies' DEF to 0 for 1 turn, changes all slots (including BLOCK slots) to TND, and sets the chain multiplier's minimum value at 2.5 and maximum value at 25.0 for 2 turns. If 3 or more SWORD characters are on the crew, allows this Special's DEF Down applying effect to ignore immunity to status effects, boosts the chain multiplier by 1.75x for 3 turns, and extends the duration of crew's lock chain multiplier effect by 1 turn (effect applies to lock chain multiplier effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.35x, boosts DEX, Slasher and Fighter characters' ATK by 3.5x, makes crew's TND slots have matching slot effects, and further boosts crew's ATK by 1.5x if character became Captain during the quest
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Reduces the duration of Remove SFX by 5 turns
Unlocks at Limit Break 12
Support Ability
Coby
Once per quest, if supported character uses a Special, changes supported character's slot to TND and reduces top-right character's Special charge tim by 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 2
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 3
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 4
Once per quest, if supported character uses a Special, changes supported character's slot to TND
- Level 5
Once per quest, if supported character uses a Special, changes supported character's slot to TND and reduces top-right character's Special charge tim by 1 turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Monkey D. Garp, Coby, Prince Grus, Kujaku, Hibari, X Drake
Cuts crew's HP by 51%, but boosts crew's ATK by 1.25x for 1 turn (effect can be overwritten with other ATK boost effects), boosts the ATK of the next final tap performed by crew by 25% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect), and changes Slasher characters to Super Slasher
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,723 | 830 | 112 |
| Lv 99 | 3,446 | 1,659 | 223 |
| Lv 150 | 5,169 | 2,488 | 334 |
| Limit Break | 3,646+200 | 1,759+100 | 273+50 |
Limit Break
Boosts base HP by 40
Boosts base ATK by 20
Boosts base ATK by 20
Potential Ability 1: Critical ATK
Boosts base HP by 50
Show all 15
Boosts base ATK by 30
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Reduces the duration of Remove SFX by 5 turns
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,648 | 1,756 | 236 |
| Lv 110 | 3,817 | 1,837 | 246 |
| Lv 120 | 4,155 | 2,000 | 268 |
| Lv 130 | 4,493 | 2,162 | 290 |
| Lv 150 | 5,169 | 2,488 | 334 |
Pirate Rumble
- Style
Defender- DEF
- 225
- SPD
- 125
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Heal Self Lv.2
Targets closest enemies
Targets DEX-type/Fighter class teammates for DEF Up Lv.5 (20 s); targets Navy teammates for Shield Lv.5 (20 s), ATK x 3 Counter stance (20 s); activates Provoke on self (20 s); targets 3 enemies for ATK x 3.5 damage; during Assault Rumble, targets SWORD teammates for Special CT 20% reduction; targets DBF Style teammates for Special Bind reduction (20 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
Show all 10 levels
- Level 1
Targets DEX-type/Fighter class teammates for DEF Up Lv.1 (11 s); targets Navy teammates for Shield Lv.1 (11 s), ATK x 1 Counter stance (11 s); activates Provoke on self (11 s); targets 3 enemies for ATK x 2.6 damage; during Assault Rumble, targets SWORD teammates for Special CT 11% reduction; targets DBF Style teammates for Special Bind reduction (11 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 2
Targets DEX-type/Fighter class teammates for DEF Up Lv.1 (12 s); targets Navy teammates for Shield Lv.1 (12 s), ATK x 1.2 Counter stance (12 s); activates Provoke on self (12 s); targets 3 enemies for ATK x 2.7 damage; during Assault Rumble, targets SWORD teammates for Special CT 12% reduction; targets DBF Style teammates for Special Bind reduction (12 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 3
Targets DEX-type/Fighter class teammates for DEF Up Lv.2 (13 s); targets Navy teammates for Shield Lv.2 (13 s), ATK x 1.4 Counter stance (13 s); activates Provoke on self (13 s); targets 3 enemies for ATK x 2.8 damage; during Assault Rumble, targets SWORD teammates for Special CT 13% reduction; targets DBF Style teammates for Special Bind reduction (13 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 4
Targets DEX-type/Fighter class teammates for DEF Up Lv.2 (14 s); targets Navy teammates for Shield Lv.2 (14 s), ATK x 1.6 Counter stance (14 s); activates Provoke on self (14 s); targets 3 enemies for ATK x 2.9 damage; during Assault Rumble, targets SWORD teammates for Special CT 14% reduction; targets DBF Style teammates for Special Bind reduction (14 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 5
Targets DEX-type/Fighter class teammates for DEF Up Lv.3 (15 s); targets Navy teammates for Shield Lv.3 (15 s), ATK x 1.8 Counter stance (15 s); activates Provoke on self (15 s); targets 3 enemies for ATK x 3 damage; during Assault Rumble, targets SWORD teammates for Special CT 15% reduction; targets DBF Style teammates for Special Bind reduction (15 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 6
Targets DEX-type/Fighter class teammates for DEF Up Lv.3 (16 s); targets Navy teammates for Shield Lv.3 (16 s), ATK x 2 Counter stance (16 s); activates Provoke on self (16 s); targets 3 enemies for ATK x 3.1 damage; during Assault Rumble, targets SWORD teammates for Special CT 16% reduction; targets DBF Style teammates for Special Bind reduction (16 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 7
Targets DEX-type/Fighter class teammates for DEF Up Lv.4 (17 s); targets Navy teammates for Shield Lv.4 (17 s), ATK x 2.2 Counter stance (17 s); activates Provoke on self (17 s); targets 3 enemies for ATK x 3.2 damage; during Assault Rumble, targets SWORD teammates for Special CT 17% reduction; targets DBF Style teammates for Special Bind reduction (17 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 8
Targets DEX-type/Fighter class teammates for DEF Up Lv.4 (18 s); targets Navy teammates for Shield Lv.4 (18 s), ATK x 2.4 Counter stance (18 s); activates Provoke on self (18 s); targets 3 enemies for ATK x 3.3 damage; during Assault Rumble, targets SWORD teammates for Special CT 18% reduction; targets DBF Style teammates for Special Bind reduction (18 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 9
Targets DEX-type/Fighter class teammates for DEF Up Lv.5 (19 s); targets Navy teammates for Shield Lv.5 (19 s), ATK x 2.6 Counter stance (19 s); activates Provoke on self (19 s); targets 3 enemies for ATK x 3.4 damage; during Assault Rumble, targets SWORD teammates for Special CT 19% reduction; targets DBF Style teammates for Special Bind reduction (19 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
- Level 10
Targets DEX-type/Fighter class teammates for DEF Up Lv.5 (20 s); targets Navy teammates for Shield Lv.5 (20 s), ATK x 3 Counter stance (20 s); activates Provoke on self (20 s); targets 3 enemies for ATK x 3.5 damage; during Assault Rumble, targets SWORD teammates for Special CT 20% reduction; targets DBF Style teammates for Special Bind reduction (20 s); if 3 or more SWORD characters are on the team, switches character with 1st sub character
Charge time: 31 s
DEX-type/Fighter class and Navy teammates HP Up Lv.6; after dealing damage, up to 5 times Navy teammates ATK Up Lv.2, DEF Up Lv.1, when appearing on the field, targets Navy teammates for HP 30% healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Show all 5 levels
- Level 1
DEX-type/Fighter class and Navy teammates HP Up Lv.2; after dealing damage, up to 5 times Navy teammates ATK Up Lv.1, DEF Up Lv.1, when appearing on the field, targets Navy teammates for HP 22% healing; during Assault Rumble, self HP Up Lv.6, Special CT Speed Up Lv.2
- Level 2
DEX-type/Fighter class and Navy teammates HP Up Lv.3; after dealing damage, up to 5 times Navy teammates ATK Up Lv.1, DEF Up Lv.1, when appearing on the field, targets Navy teammates for HP 24% healing; during Assault Rumble, self HP Up Lv.7, Special CT Speed Up Lv.3
- Level 3
DEX-type/Fighter class and Navy teammates HP Up Lv.4; after dealing damage, up to 5 times Navy teammates ATK Up Lv.1, DEF Up Lv.1, when appearing on the field, targets Navy teammates for HP 26% healing; during Assault Rumble, self HP Up Lv.8, Special CT Speed Up Lv.4
- Level 4
DEX-type/Fighter class and Navy teammates HP Up Lv.5; after dealing damage, up to 5 times Navy teammates ATK Up Lv.1, DEF Up Lv.1, when appearing on the field, targets Navy teammates for HP 28% healing; during Assault Rumble, self HP Up Lv.9, Special CT Speed Up Lv.5
- Level 5
DEX-type/Fighter class and Navy teammates HP Up Lv.6; after dealing damage, up to 5 times Navy teammates ATK Up Lv.2, DEF Up Lv.1, when appearing on the field, targets Navy teammates for HP 30% healing; during Assault Rumble, self HP Up Lv.10, Special CT Speed Up Lv.6
Completely evades Special Bind, reduce damage taken from QCK by 20%
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