
Helmeppo
Stunning Swords Play
Lieutenant commander at Navy HQ. Helmeppo used to act arrogantly, using the name of his father, Captain Morgan. However, the hard training he received after joining the Navy along with Coby shaped him to become a better man. He is now serving the Navy as a lieutenant commander.
Special
Reduces one enemy's HP by 15% (ignoring all defensive effects), reduces the duration of all enemy barriers by 1 turn, reduces all enemies' Resilience duration by 4 turns, and boosts the type effects of normal attacks for Free Spirit and Slasher characters by 1.75x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Max | 17 turns | 11 turns |
−3 turns at Limit Break 5
−3 turns at Limit Break 9
Captain Ability
Boosts Free Spirit and Slasher characters' ATK by 3x
Boosts Free Spirit and Slasher characters' ATK by 3x. Landing 4 PERFECT strikes in a row boosts crew's ATK by a further 1.2x
Unlocks at Limit Break 3
Crewmate Ability
Boosts Free Spirit and Slasher characters' base ATK by 50
Makes character's DEX slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Free Spirit characters
Adds 8% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 6% of character's base ATK to supported character's base ATK
- Level 4
Adds 7% of character's base ATK to supported character's base ATK
- Level 5
Adds 8% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,659 | 684 | 84 |
| Lv 99 | 3,317 | 1,367 | 167 |
| Lv 150 | 4,975 | 2,050 | 250 |
| Limit Break | 3,717+400 | 1,567+200 | 267+100 |
Limit Break
Boosts base RCV by 100
Boosts base HP by 200
Power Up Captain Ability
Potential Ability 1: STR Damage Reduction
Reduces Special charge time by 3 turns
Show all 10
Boosts base ATK by 200
Boosts base HP by 200
Add Crewmate Ability 2: Makes character's DEX slots have matching slot effects
Reduces Special charge time by 3 turns
Potential Ability 2: Critical ATK
Potential Abilities
Reduces damage taken from STR characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%
- Level 2
Reduces damage taken from STR characters by 2%
- Level 3
Reduces damage taken from STR characters by 3%
- Level 4
Reduces damage taken from STR characters by 4%
- Level 5
Reduces damage taken from STR characters by 5%
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,512 | 1,447 | 176 |
| Lv 110 | 3,674 | 1,514 | 184 |
| Lv 120 | 3,999 | 1,648 | 201 |
| Lv 130 | 4,324 | 1,782 | 217 |
| Lv 150 | 4,975 | 2,050 | 250 |
Pirate Rumble
- Style
Supporter- DEF
- 163
- SPD
- 172
- Cost
- 35
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets enemies within medium range for ATK x 1.5 damage; targets 1 QCK-type teammate for 100% chance of Haste; targets 2 STR-type enemies for 100% chance of Paralysis (15 s)
Charge time: 25 s
Show all 10 levels
- Level 1
Targets enemies within medium range for ATK x 0.5 damage; targets 1 QCK-type teammate for 50% chance of Haste; targets 2 STR-type enemies for 50% chance of Paralysis (6 s)
Charge time: 25 s
- Level 2
Targets enemies within medium range for ATK x 0.6 damage; targets 1 QCK-type teammate for 55% chance of Haste; targets 2 STR-type enemies for 55% chance of Paralysis (7 s)
Charge time: 25 s
- Level 3
Targets enemies within medium range for ATK x 0.7 damage; targets 1 QCK-type teammate for 60% chance of Haste; targets 2 STR-type enemies for 60% chance of Paralysis (8 s)
Charge time: 25 s
- Level 4
Targets enemies within medium range for ATK x 0.8 damage; targets 1 QCK-type teammate for 65% chance of Haste; targets 2 STR-type enemies for 65% chance of Paralysis (9 s)
Charge time: 25 s
- Level 5
Targets enemies within medium range for ATK x 0.9 damage; targets 1 QCK-type teammate for 70% chance of Haste; targets 2 STR-type enemies for 70% chance of Paralysis (10 s)
Charge time: 25 s
- Level 6
Targets enemies within medium range for ATK x 1 damage; targets 1 QCK-type teammate for 75% chance of Haste; targets 2 STR-type enemies for 75% chance of Paralysis (11 s)
Charge time: 25 s
- Level 7
Targets enemies within medium range for ATK x 1.1 damage; targets 1 QCK-type teammate for 80% chance of Haste; targets 2 STR-type enemies for 80% chance of Paralysis (12 s)
Charge time: 25 s
- Level 8
Targets enemies within medium range for ATK x 1.2 damage; targets 1 QCK-type teammate for 85% chance of Haste; targets 2 STR-type enemies for 85% chance of Paralysis (13 s)
Charge time: 25 s
- Level 9
Targets enemies within medium range for ATK x 1.3 damage; targets 1 QCK-type teammate for 90% chance of Haste; targets 2 STR-type enemies for 90% chance of Paralysis (14 s)
Charge time: 25 s
- Level 10
Targets enemies within medium range for ATK x 1.5 damage; targets 1 QCK-type teammate for 100% chance of Haste; targets 2 STR-type enemies for 100% chance of Paralysis (15 s)
Charge time: 25 s
QCK-type teammates SPD Up Lv.5, ATK Up Lv.5
Show all 5 levels
- Level 1
QCK-type teammates SPD Up Lv.1, ATK Up Lv.1
- Level 2
QCK-type teammates SPD Up Lv.2, ATK Up Lv.2
- Level 3
QCK-type teammates SPD Up Lv.3, ATK Up Lv.3
- Level 4
QCK-type teammates SPD Up Lv.4, ATK Up Lv.4
- Level 5
QCK-type teammates SPD Up Lv.5, ATK Up Lv.5
80% chance to evade Paralysis








