
Helmeppo
Saving His Best Friend
Lieutenant commander at Navy HQ and member of "SWORD". When Coby was captured by Blackbeard, he was more worried about Coby's safety than anyone else. Once he confirmed that Coby was safe on the Pirate Island of Fullalead, he cried with relief.
Special
Reduces crew's Paralysis duration by 6 turns, boosts the chain multiplier by +1.4 for 2 turns, and adds 80x character's ATK in non-type damage on top of tap-timing bonuses for 2 turns. If crew's [Continuous Restore] status has 5 or more turns remaining when Special is launched, further increases crew's type effect boost and slot effect boost by +0.3. If crew's [Continuous Restore] status has 7 or more turns remaining when Special is launched, delays all enemies by 1 turn ignoring immunity to Delay, immunity to all status effects, or immunity (excluding certain status effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts crew's HP by 1.2x, ATK by 4x, boosts their ATK by 4.5x when HP is full or 10% or below, makes crew's STR slots have matching slot effects, boosts crew's ATK by a further 1.2x if character became Captain during the quest, makes character's normal attacks effective against all enemy types, and reduces damage taken by 15%
Crewmate Ability
Makes crew's STR slots have matching slot effects
Sets top-row characters' slots to RCV and bottom-row characters' slots to STR slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 12
Support Ability
Coby, Tashigi, Monkey D. Garp, X Drake, Prince Grus, Kujaku, Hibari
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts the chain multiplier by +0.7 for 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts the chain multiplier by +0.3 for 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts the chain multiplier by +0.4 for 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts the chain multiplier by +0.5 for 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts the chain multiplier by +0.6 for 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn and boosts the chain multiplier by +0.7 for 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,881 | 728 | 94 |
| Lv 99 | 3,762 | 1,456 | 188 |
| Lv 150 | 5,643 | 2,184 | 282 |
| Limit Break | 3,962+200 | 1,556+100 | 238+50 |
Limit Break
Boosts base ATK by 30
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 20
Show all 15
Boosts base HP by 40
Boosts base HP by 50
Add 1 Power Slot
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Sets top-row characters' slots to RCV and bottom-row characters' slots to STR slots at start of quest (no stacking identical abilities)
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 20% or below at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,983 | 1,541 | 199 |
| Lv 110 | 4,167 | 1,613 | 208 |
| Lv 120 | 4,536 | 1,755 | 226 |
| Lv 130 | 4,905 | 1,898 | 245 |
| Lv 150 | 5,643 | 2,184 | 282 |
How to get
Featured · Oct 1, 2024 – Oct 27, 2024
Featured · Sep 29, 2024 – Oct 27, 2024
Featured · Sep 28, 2024 – Oct 27, 2024








