
St. Jaygarcia Saturn
Summoning Highest Authority
Godhead of Science and Defense of the Five Elders, the highest authority of the World Government. To prevent Vegapunk's broadcast, he has the Five Elders, the highest authorities of the World Government, gather at Egghead.
Special
Reduces crew's Paralysis/ATK Down duration by 10 turns, applies "Territory: STR-type" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns, boosts the minimum chain multiplier value by up to 4.5 for up to 5 turns based on outcome of Action Special (3.25 and 3 turns for MISS, 3.5 and 4 turns for GOOD, 3.75 and 5 turns for GREAT, 4.0 and 5 turns for PERFECT, 4.5 and 5 turns for EXCELLENT), and sets the chain multiplier's maximum value to 30.0. If 5 or more Egghead Arc Scientist Navy World Government Five Elders characters are on the crew, increases all enemies' damage taken by 2.5x for 2 turns ignoring immunity to status effects. If 5 or more Scientist Five Elders characters are on the crew, further increases all enemies' increase damage taken effect by +1.0 (effect applies to increase damage taken effect from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 27 turns | 25 turns |
| Level 2 | 26 turns | 24 turns |
| Level 3 | 25 turns | 23 turns |
| Level 4 | 24 turns | 22 turns |
| Level 5 | 23 turns | 21 turns |
| Max | 22 turns | 20 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces STR, Driven, and Cerebral characters' Special charge time by 2 turns and VS Effect gauge and Switch Effect by 2 at start of quest, boosts STR, Driven, and Cerebral characters' ATK by 6x, and makes their STRRCV have matching slot effects. If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns, "Boosts Egghead Arc Scientist Navy World Government Five Elders characters' ATK by 1.1x" becomes "Boosts Egghead Arc Scientist Navy World Government Five Elders characters' ATK by 1.4x" [Applies following effect based on number of applicable Character Tags on crew] Boosts Egghead Arc Scientist Navy World Government Five Elders characters' ATK by 1.1x. If 4 or more Egghead Arc Scientist Navy World Government Five Elders characters are on the crew, and crew is inflicted with [Slot Relations] status (does not apply to statuses inflicted by Captain Ability or Crewmate Ability), allows crew's type effect boost to be further increased up to 2 times, and further increases boost by 1.4x (maximum value is 10x, cannot be further increased). Reduces Five Elders Celestial Dragon characters' Special charge time by 8 turns at start of quest
Crewmate Ability
Makes Driven and Cerebral characters' STRRCV slots have matching slot effects, and boosts their base stats by 150
If field has "Territory: Driven class" or "Territory: Cerebral class", adds +0.2 to the minimum chain multiplier value (this effect can stack; boosts Driven and Cerebral characters' base ATK by 50 otherwise)
Unlocks at Limit Break 25
Support Ability
Characters with a Cost of 99 or more
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 2 turns at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Paralysis status from the enemy, reduces crew's Paralysis duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Paralysis or ATK Down status from the enemy, reduces crew's Paralysis/ATK Down duration by 2 turns at start of crew's next turn
Super Special

When crew has [Slot Relations] at 7x or more or receives [Over Heal] status (can be launched when character is a crewmate)
Reduces character's Special charge time by 5 turns, boosts Driven and Cerebral characters' advantageous class effect by 1.5x for 1 turn (effect can be overwritten with other advantageous class effect boosts), changes STR characters to Super STR, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,760 | 1,238 | 128 |
| Lv 99 | 5,520 | 2,475 | 255 |
| Lv 150 | 8,280 | 3,712 | 382 |
| Limit Break | 6,020+500 | 2,675+200 | 355+100 |
| Limit Break+ | 6,520+1,000 | 2,875+400 | 405+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Limit Special Uses Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 20
Boosts base HP by 30
Boosts base ATK by 10
Boosts base ATK by 20
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Add Crewmate Ability 2: If field has "Territory: Driven class" or "Territory: Cerebral class", adds +0.2 to the minimum chain multiplier value (this effect can stack; boosts Driven and Cerebral characters' base ATK by 50 otherwise)
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 50
Boosts base HP by 200
Boosts base RCV by 30
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Reduces Limit Special Uses duration by 3 turns
Show all 5 levels
- Level 1
Reduces Limit Special Uses duration by 1 turn
- Level 2
Reduces Limit Special Uses duration by 1 turn
- Level 3
Reduces Limit Special Uses duration by 2 turns
- Level 4
Reduces Limit Special Uses duration by 2 turns
- Level 5
Reduces Limit Special Uses duration by 3 turns
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 3
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Level 4
Boosts character's base ATK by 400 the next turn after taking damage and reduces crew's [Damage Increase] duration by 4 turns
- Level 5
Boosts character's base ATK by 500 the next turn after taking damage and reduces crew's [Damage Increase] duration by 5 turns
Changes character's slot to character's own type, further increases crew's slot effect boost by +0.3, and further boosts the chain multiplier of the final tap by 2.25x
On the turn Special is launched during final Battle
Show all 5 levels
- Level 1
Changes character's slot to character's own type, and further boosts the chain multiplier of the final tap by 1.25x
ConditionOn the turn Special is launched during final Battle
- Level 2
Changes character's slot to character's own type, and further boosts the chain multiplier of the final tap by 1.5x
ConditionOn the turn Special is launched during final Battle
- Level 3
Changes character's slot to character's own type, and further boosts the chain multiplier of the final tap by 1.75x
ConditionOn the turn Special is launched during final Battle
- Level 4
Changes character's slot to character's own type, and further boosts the chain multiplier of the final tap by 2x
ConditionOn the turn Special is launched during final Battle
- Level 5
Changes character's slot to character's own type, further increases crew's slot effect boost by +0.3, and further boosts the chain multiplier of the final tap by 2.25x
ConditionOn the turn Special is launched during final Battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,844 | 2,620 | 269 |
| Lv 110 | 6,115 | 2,741 | 282 |
| Lv 120 | 6,656 | 2,984 | 307 |
| Lv 130 | 7,197 | 3,226 | 332 |
| Lv 150 | 8,280 | 3,712 | 382 |
Pirate Rumble
- Style
Attacker- DEF
- 155
- SPD
- 179
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets STR-type/Driven class teammates for DEF Up Lv.6 (20 s), Halve Stats reduction (15 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 100% chance of Haste; targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
Show all 10 levels
- Level 1
Targets STR-type/Driven class teammates for DEF Up Lv.1 (11 s), Halve Stats reduction (6 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 82% chance of Haste; targets enemies within medium range for ATK x 3 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 2
Targets STR-type/Driven class teammates for DEF Up Lv.1 (12 s), Halve Stats reduction (7 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 84% chance of Haste; targets enemies within medium range for ATK x 4 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 3
Targets STR-type/Driven class teammates for DEF Up Lv.2 (13 s), Halve Stats reduction (8 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 86% chance of Haste; targets enemies within medium range for ATK x 5 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 4
Targets STR-type/Driven class teammates for DEF Up Lv.2 (14 s), Halve Stats reduction (9 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 88% chance of Haste; targets enemies within medium range for ATK x 6 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 5
Targets STR-type/Driven class teammates for DEF Up Lv.3 (15 s), Halve Stats reduction (10 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 90% chance of Haste; targets enemies within medium range for ATK x 7 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 6
Targets STR-type/Driven class teammates for DEF Up Lv.3 (16 s), Halve Stats reduction (11 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 92% chance of Haste; targets enemies within medium range for ATK x 8 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 7
Targets STR-type/Driven class teammates for DEF Up Lv.4 (17 s), Halve Stats reduction (12 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 94% chance of Haste; targets enemies within medium range for ATK x 9 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 8
Targets STR-type/Driven class teammates for DEF Up Lv.4 (18 s), Halve Stats reduction (13 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 96% chance of Haste; targets enemies within medium range for ATK x 10 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 13 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 9
Targets STR-type/Driven class teammates for DEF Up Lv.5 (19 s), Halve Stats reduction (14 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 98% chance of Haste; targets enemies within medium range for ATK x 11 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
- Level 10
Targets STR-type/Driven class teammates for DEF Up Lv.6 (20 s), Halve Stats reduction (15 s); targets (not including self) 2 Navy World Government Zoan-type teammates for 100% chance of Haste; targets enemies within medium range for ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies); if 5 or more Navy World Government Zoan-type characters are on the team, targets enemies within large range for ATK x 15 spread damage (damage on each enemy reduced based on number of total enemies)
Charge time: 30 s
STR-type/Driven class and Five Elders teammates HP Up Lv.7, RCV Up Lv.7, SPD Up Lv.7; Navy World Government Zoan-type teammates ATK Up Lv.5, DEF Up Lv.3; when character receives Halve Stats, up to 2 times self ATK Up Lv.6; all enemies DEF Down Lv.4
Show all 5 levels
- Level 1
STR-type/Driven class and Five Elders teammates HP Up Lv.3, RCV Up Lv.3, SPD Up Lv.3; Navy World Government Zoan-type teammates ATK Up Lv.1, DEF Up Lv.1; when character receives Halve Stats, up to 2 times self ATK Up Lv.2; all enemies DEF Down Lv.1
- Level 2
STR-type/Driven class and Five Elders teammates HP Up Lv.4, RCV Up Lv.4, SPD Up Lv.4; Navy World Government Zoan-type teammates ATK Up Lv.2, DEF Up Lv.1; when character receives Halve Stats, up to 2 times self ATK Up Lv.3; all enemies DEF Down Lv.2
- Level 3
STR-type/Driven class and Five Elders teammates HP Up Lv.5, RCV Up Lv.5, SPD Up Lv.5; Navy World Government Zoan-type teammates ATK Up Lv.3, DEF Up Lv.2; when character receives Halve Stats, up to 2 times self ATK Up Lv.4; all enemies DEF Down Lv.3
- Level 4
STR-type/Driven class and Five Elders teammates HP Up Lv.6, RCV Up Lv.6, SPD Up Lv.6; Navy World Government Zoan-type teammates ATK Up Lv.4, DEF Up Lv.2; when character receives Halve Stats, up to 2 times self ATK Up Lv.5; all enemies DEF Down Lv.4
- Level 5
STR-type/Driven class and Five Elders teammates HP Up Lv.7, RCV Up Lv.7, SPD Up Lv.7; Navy World Government Zoan-type teammates ATK Up Lv.5, DEF Up Lv.3; when character receives Halve Stats, up to 2 times self ATK Up Lv.6; all enemies DEF Down Lv.4
Completely evades Forced Out/Special Bind, reduce damage taken from DEX by 30%
Grand Party
STR-type teammates SPD, RCV Up Lv.6, Special CT Speed Up Lv.3; Driven/Cerebral class teammates HP, ATK Up Lv.6, DEF Up Lv.4; when remaining time is 50 s or less, all enemies DEF Down Lv.5
Show all 5 levels
- Level 1
STR-type teammates SPD, RCV Up Lv.2, Special CT Speed Up Lv.1; Driven/Cerebral class teammates HP, ATK Up Lv.2, DEF Up Lv.1; when remaining time is 50 s or less, all enemies DEF Down Lv.1
- Level 2
STR-type teammates SPD, RCV Up Lv.3, Special CT Speed Up Lv.1; Driven/Cerebral class teammates HP, ATK Up Lv.3, DEF Up Lv.2; when remaining time is 50 s or less, all enemies DEF Down Lv.2
- Level 3
STR-type teammates SPD, RCV Up Lv.4, Special CT Speed Up Lv.2; Driven/Cerebral class teammates HP, ATK Up Lv.4, DEF Up Lv.3; when remaining time is 50 s or less, all enemies DEF Down Lv.3
- Level 4
STR-type teammates SPD, RCV Up Lv.5, Special CT Speed Up Lv.2; Driven/Cerebral class teammates HP, ATK Up Lv.5, DEF Up Lv.3; when remaining time is 50 s or less, all enemies DEF Down Lv.4
- Level 5
STR-type teammates SPD, RCV Up Lv.6, Special CT Speed Up Lv.3; Driven/Cerebral class teammates HP, ATK Up Lv.6, DEF Up Lv.4; when remaining time is 50 s or less, all enemies DEF Down Lv.5
Targets STR-type/Driven/Cerebral class teammates for Halve Stats reduction (15 s); targets Powerhouse/Free Spirit class enemies for 100% chance of Halve Stats (15 s); targets all enemies for Leader base ATK x 4 damage, Leader base ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies)
After receiving damage 12 times
Can be used 3 times
Show all 5 levels
- Level 1
Targets STR-type/Driven/Cerebral class teammates for Halve Stats reduction (11 s); targets Powerhouse/Free Spirit class enemies for 100% chance of Halve Stats (11 s); targets all enemies for Leader base ATK x 2 damage, Leader base ATK x 12 spread damage (damage on each enemy reduced based on number of total enemies)
- Level 2
Targets STR-type/Driven/Cerebral class teammates for Halve Stats reduction (12 s); targets Powerhouse/Free Spirit class enemies for 100% chance of Halve Stats (12 s); targets all enemies for Leader base ATK x 2.5 damage, Leader base ATK x 14 spread damage (damage on each enemy reduced based on number of total enemies)
- Level 3
Targets STR-type/Driven/Cerebral class teammates for Halve Stats reduction (13 s); targets Powerhouse/Free Spirit class enemies for 100% chance of Halve Stats (13 s); targets all enemies for Leader base ATK x 3 damage, Leader base ATK x 16 spread damage (damage on each enemy reduced based on number of total enemies)
- Level 4
Targets STR-type/Driven/Cerebral class teammates for Halve Stats reduction (14 s); targets Powerhouse/Free Spirit class enemies for 100% chance of Halve Stats (14 s); targets all enemies for Leader base ATK x 3.5 damage, Leader base ATK x 18 spread damage (damage on each enemy reduced based on number of total enemies)
- Level 5
Targets STR-type/Driven/Cerebral class teammates for Halve Stats reduction (15 s); targets Powerhouse/Free Spirit class enemies for 100% chance of Halve Stats (15 s); targets all enemies for Leader base ATK x 4 damage, Leader base ATK x 20 spread damage (damage on each enemy reduced based on number of total enemies)
How to get
Featured · Jun 13, 2026 – Jun 20, 2026
Featured · May 10, 2026 – Jul 5, 2026
Featured · Dec 29, 2025 – Feb 22, 2026
Featured · Dec 27, 2025 – Feb 22, 2026
Featured · Dec 27, 2025 – Feb 22, 2026

