St. Jaygarcia Saturn

He is the Godhead of Science and Defense of the Five Elders, the highest authority in the world. He heads to Egghead with Navy Admiral Kizaru. He regards human life as a vermin and points out the three most important things to protect.

Special

Perforating Thrust of the War God

Reduces all enemies' HP by 20% (ignoring all defensive effects), completely removes all enemies' damage reduction (except [Damage Cut]), removes all Poison effects, and applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. Boosts Driven and Striker characters' ATK up to 5x for 1 turn based on total Cost of crew at start of quest (including Friend Captains and Support characters): less than 500 Cost: 4x, 500 Cost or more: 4.25x, 600 Cost or more: 4.5x, 700 Cost or more 4.75x, 750 Cost or more: 5x. Further increases crew's slot effects boost based on outcome of Action Special (1.1x for MISS, 1.2x for GOOD, 1.3x for GREAT, 1.4x for PERFECT, 1.5x for EXCELLENT, up to a maximum of 10x). If 4 or more Five Elders Celestial Dragon Navy characters are on the crew, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (effect cannot stack; if HP is above max limit, it is treated as being full HP)

Level 137 turns
Level 236 turns
Level 335 turns
Level 434 turns
Level 533 turns
Max32 turns

Captain Ability

Despair Manifested

Boosts INT, Driven, and Striker characters' ATK by 6x, and makes crew's INTRCV slots have matching slot effects. If crew has [ATK Up] and uses Specials to boost ATK, the effect of that ATK boost instead further increases the effect of existing ATK boost (Captain Ability effect does not stack. Further raising effects can only happen once per Special. Not stackable with other further raising effects). If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x" [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x and HP by 1.6x. If 4 or more Five Elders Celestial Dragon Navy characters are on the crew and crew has [ATK Up] with an effect of 10x or more, makes character's normal attacks effective against all enemy types. Reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest

Crewmate Ability

UNIQ

Boosts Driven characters' base stats by 150 and makes their INT slots have matching slot effects

Stats

HPATKRCV
Lv 11,44161261
Lv 702,8821,223121

Evolution

St. Jaygarcia Saturn
Sea StallionBlack Pirate PenguinBlack Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
St. Jaygarcia Saturn

Pirate Rumble

Style
Defender
DEF
279
SPD
121
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets enemies with low remaining HP

Perforating Thrust of the War God
Level 10 (Max)

Targets teammates within large range for DEF Up Lv.7 (30 s); targets 3 enemies for 100% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 4 damage; targets NavyWorld Government teammates for 600 HP per interval auto-healing (30 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for DEF Up Lv.2 (21 s); targets 3 enemies for 73% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.1 damage; targets NavyWorld Government teammates for 150 HP per interval auto-healing (21 s)

    Charge time: 35 s

  2. Level 2

    Targets teammates within large range for DEF Up Lv.2 (22 s); targets 3 enemies for 76% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.2 damage; targets NavyWorld Government teammates for 200 HP per interval auto-healing (22 s)

    Charge time: 35 s

  3. Level 3

    Targets teammates within large range for DEF Up Lv.3 (23 s); targets 3 enemies for 79% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.3 damage; targets NavyWorld Government teammates for 250 HP per interval auto-healing (23 s)

    Charge time: 35 s

  4. Level 4

    Targets teammates within large range for DEF Up Lv.3 (24 s); targets 3 enemies for 82% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.4 damage; targets NavyWorld Government teammates for 300 HP per interval auto-healing (24 s)

    Charge time: 35 s

  5. Level 5

    Targets teammates within large range for DEF Up Lv.4 (25 s); targets 3 enemies for 85% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.5 damage; targets NavyWorld Government teammates for 350 HP per interval auto-healing (25 s)

    Charge time: 35 s

  6. Level 6

    Targets teammates within large range for DEF Up Lv.4 (26 s); targets 3 enemies for 88% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.6 damage; targets NavyWorld Government teammates for 400 HP per interval auto-healing (26 s)

    Charge time: 35 s

  7. Level 7

    Targets teammates within large range for DEF Up Lv.5 (27 s); targets 3 enemies for 91% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.7 damage; targets NavyWorld Government teammates for 450 HP per interval auto-healing (27 s)

    Charge time: 35 s

  8. Level 8

    Targets teammates within large range for DEF Up Lv.5 (28 s); targets 3 enemies for 94% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.8 damage; targets NavyWorld Government teammates for 500 HP per interval auto-healing (28 s)

    Charge time: 35 s

  9. Level 9

    Targets teammates within large range for DEF Up Lv.6 (29 s); targets 3 enemies for 97% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.9 damage; targets NavyWorld Government teammates for 550 HP per interval auto-healing (29 s)

    Charge time: 35 s

  10. Level 10

    Targets teammates within large range for DEF Up Lv.7 (30 s); targets 3 enemies for 100% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 4 damage; targets NavyWorld Government teammates for 600 HP per interval auto-healing (30 s)

    Charge time: 35 s

Ability
Level 5 (Max)

INT-type/Striker class/Five Elders teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.3; self Shield Lv.5; first 10 s of battle, self Special CT Speed Up Lv.10; NavyWorld Government teammates ATK Up Lv.3, Guard % Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type/Striker class/Five Elders teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.1; self Shield Lv.1; first 10 s of battle, self Special CT Speed Up Lv.6; NavyWorld Government teammates ATK Up Lv.1, Guard % Up Lv.1

  2. Level 2

    INT-type/Striker class/Five Elders teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.1; self Shield Lv.2; first 10 s of battle, self Special CT Speed Up Lv.7; NavyWorld Government teammates ATK Up Lv.1, Guard % Up Lv.2

  3. Level 3

    INT-type/Striker class/Five Elders teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.5; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.2; self Shield Lv.3; first 10 s of battle, self Special CT Speed Up Lv.8; NavyWorld Government teammates ATK Up Lv.2, Guard % Up Lv.3

  4. Level 4

    INT-type/Striker class/Five Elders teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.2; self Shield Lv.4; first 10 s of battle, self Special CT Speed Up Lv.9; NavyWorld Government teammates ATK Up Lv.2, Guard % Up Lv.4

  5. Level 5

    INT-type/Striker class/Five Elders teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.3; self Shield Lv.5; first 10 s of battle, self Special CT Speed Up Lv.10; NavyWorld Government teammates ATK Up Lv.3, Guard % Up Lv.5

Resilience

Completely evades Forced Out/Special Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type/Five Elders teammates RCV, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.6, DEF Up Lv.4; NavyWorld Government teammates HP, RCV Up Lv.5, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    INT-type/Five Elders teammates RCV, SPD Up Lv.2, Special CT Speed Up Lv.1; Striker/Driven class teammates HP, ATK Up Lv.2, DEF Up Lv.1; NavyWorld Government teammates HP, RCV Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    INT-type/Five Elders teammates RCV, SPD Up Lv.3, Special CT Speed Up Lv.2; Striker/Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2; NavyWorld Government teammates HP, RCV Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    INT-type/Five Elders teammates RCV, SPD Up Lv.4, Special CT Speed Up Lv.2; Striker/Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.3; NavyWorld Government teammates HP, RCV Up Lv.3, Special CT Speed Up Lv.1

  4. Level 4

    INT-type/Five Elders teammates RCV, SPD Up Lv.5, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.5, DEF Up Lv.3; NavyWorld Government teammates HP, RCV Up Lv.4, Special CT Speed Up Lv.2

  5. Level 5

    INT-type/Five Elders teammates RCV, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.6, DEF Up Lv.4; NavyWorld Government teammates HP, RCV Up Lv.5, Special CT Speed Up Lv.2

Perforating Thrust of the War God
Level 5 (Max)

Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (20 s); targets all enemies for 6000 damage

Condition

After 50s of battle

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (16 s); targets all enemies for 2000 damage

  2. Level 2

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (17 s); targets all enemies for 3000 damage

  3. Level 3

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (18 s); targets all enemies for 4000 damage

  4. Level 4

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (19 s); targets all enemies for 5000 damage

  5. Level 5

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (20 s); targets all enemies for 6000 damage

Family

St. Jaygarcia Saturn
St. Jaygarcia SaturnSt. Jaygarcia Saturn
Linked families
St. Mars & St. Saturn