
St. Jaygarcia Saturn
Godhead of Science and Defense of the Five Elders, the Highest Authority in the World
He is the Godhead of Science and Defense of the Five Elders, the highest authority in the world. He suddenly emerges from a magic circle that appears on Egghead. He looks down on Vegapunk and the others and tries to stab them with his sharp claws.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects), completely removes all enemies' damage reduction (except [Damage Cut]), removes all Poison effects, and applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. Boosts Driven and Striker characters' ATK up to 5x for 1 turn based on total Cost of crew at start of quest (including Friend Captains and Support characters): less than 500 Cost: 4x, 500 Cost or more: 4.25x, 600 Cost or more: 4.5x, 700 Cost or more 4.75x, 750 Cost or more: 5x. Further increases crew's slot effects boost based on outcome of Action Special (1.1x for MISS, 1.2x for GOOD, 1.3x for GREAT, 1.4x for PERFECT, 1.5x for EXCELLENT, up to a maximum of 10x). If 4 or more Five Elders Celestial Dragon Navy characters are on the crew, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (effect cannot stack; if HP is above max limit, it is treated as being full HP)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 37 turns | 35 turns |
| Level 2 | 36 turns | 34 turns |
| Level 3 | 35 turns | 33 turns |
| Level 4 | 34 turns | 32 turns |
| Level 5 | 33 turns | 31 turns |
| Max | 32 turns | 30 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Boosts INT, Driven, and Striker characters' ATK by 6x, and makes crew's INTRCV slots have matching slot effects. If crew has [ATK Up] and uses Specials to boost ATK, the effect of that ATK boost instead further increases the effect of existing ATK boost (Captain Ability effect does not stack. Further raising effects can only happen once per Special. Not stackable with other further raising effects). If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x" [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x and HP by 1.6x. If 4 or more Five Elders Celestial Dragon Navy characters are on the crew and crew has [ATK Up] with an effect of 10x or more, makes character's normal attacks effective against all enemy types. Reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest
Crewmate Ability
Boosts Driven characters' base stats by 150 and makes their INT slots have matching slot effects
Character cannot be blown away by attack, and lets character completely evade Special Reverse/Paralysis
Unlocks at Limit Break 25
Support Ability
Characters with a Cost of 99 or more
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 4 turns
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns
Super Special

When crew has [ATK Up] with an effect of 8x or more, or receives [Over Heal] effect
Reduces crew's ATK Down duration by 10 turns, applies -50% Driven Resistance to all enemies for 1 turn, changes INT characters to Super INT, and changes Driven characters to Super Driven
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,852 | 1,217 | 119 |
| Lv 99 | 5,704 | 2,434 | 238 |
| Lv 150 | 8,556 | 3,651 | 357 |
| Limit Break | 6,204+500 | 2,634+200 | 338+100 |
| Limit Break+ | 6,704+1,000 | 2,834+400 | 388+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 30
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 40
Boosts base ATK by 20
Potential Ability 2: Slot Bind Resistance
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 20
Boosts base HP by 50
Boosts base RCV by 30
Boosts base HP by 60
Add Crewmate Ability 2: Character cannot be blown away by attack, and lets character completely evade Special Reverse/Paralysis
Boosts base HP by 60
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 80
Potential Ability 3: Rush Sugo Special
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 3 turns
- Level 3
Reduces character's Slot Bind duration by 5 turns
- Level 4
Reduces character's Slot Bind duration by 7 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +1.0 chain multiplier; Rush ATK boost 2.5x)
[Activated on the 1st tap of an attack] HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: INT, Driven, and Striker Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8 [Activated on the 6th tap of an attack] HP Cost: 12,500 Max Rush: 7 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3
At final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
Show all 5 levels
- Level 1
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 1.7x)
ConditionAt final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 2
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 1.9x)
ConditionAt final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 3
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 2.0x)
ConditionAt final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 4
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 2.2x)
ConditionAt final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
- Level 5
Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +1.0 chain multiplier; Rush ATK boost 2.5x)
ConditionAt final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 6,039 | 2,577 | 252 |
| Lv 110 | 6,319 | 2,696 | 263 |
| Lv 120 | 6,878 | 2,935 | 287 |
| Lv 130 | 7,437 | 3,173 | 310 |
| Lv 150 | 8,556 | 3,651 | 357 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 279
- SPD
- 121
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets enemies with low remaining HP
Targets teammates within large range for DEF Up Lv.7 (30 s); targets 3 enemies for 100% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 4 damage; targets NavyWorld Government teammates for 600 HP per interval auto-healing (30 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets teammates within large range for DEF Up Lv.2 (21 s); targets 3 enemies for 73% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.1 damage; targets NavyWorld Government teammates for 150 HP per interval auto-healing (21 s)
Charge time: 35 s
- Level 2
Targets teammates within large range for DEF Up Lv.2 (22 s); targets 3 enemies for 76% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.2 damage; targets NavyWorld Government teammates for 200 HP per interval auto-healing (22 s)
Charge time: 35 s
- Level 3
Targets teammates within large range for DEF Up Lv.3 (23 s); targets 3 enemies for 79% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.3 damage; targets NavyWorld Government teammates for 250 HP per interval auto-healing (23 s)
Charge time: 35 s
- Level 4
Targets teammates within large range for DEF Up Lv.3 (24 s); targets 3 enemies for 82% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.4 damage; targets NavyWorld Government teammates for 300 HP per interval auto-healing (24 s)
Charge time: 35 s
- Level 5
Targets teammates within large range for DEF Up Lv.4 (25 s); targets 3 enemies for 85% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.5 damage; targets NavyWorld Government teammates for 350 HP per interval auto-healing (25 s)
Charge time: 35 s
- Level 6
Targets teammates within large range for DEF Up Lv.4 (26 s); targets 3 enemies for 88% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.6 damage; targets NavyWorld Government teammates for 400 HP per interval auto-healing (26 s)
Charge time: 35 s
- Level 7
Targets teammates within large range for DEF Up Lv.5 (27 s); targets 3 enemies for 91% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.7 damage; targets NavyWorld Government teammates for 450 HP per interval auto-healing (27 s)
Charge time: 35 s
- Level 8
Targets teammates within large range for DEF Up Lv.5 (28 s); targets 3 enemies for 94% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.8 damage; targets NavyWorld Government teammates for 500 HP per interval auto-healing (28 s)
Charge time: 35 s
- Level 9
Targets teammates within large range for DEF Up Lv.6 (29 s); targets 3 enemies for 97% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.9 damage; targets NavyWorld Government teammates for 550 HP per interval auto-healing (29 s)
Charge time: 35 s
- Level 10
Targets teammates within large range for DEF Up Lv.7 (30 s); targets 3 enemies for 100% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 4 damage; targets NavyWorld Government teammates for 600 HP per interval auto-healing (30 s)
Charge time: 35 s
INT-type/Striker class/Five Elders teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.3; self Shield Lv.5; first 10 s of battle, self Special CT Speed Up Lv.10; NavyWorld Government teammates ATK Up Lv.3, Guard % Up Lv.5
Show all 5 levels
- Level 1
INT-type/Striker class/Five Elders teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.1; self Shield Lv.1; first 10 s of battle, self Special CT Speed Up Lv.6; NavyWorld Government teammates ATK Up Lv.1, Guard % Up Lv.1
- Level 2
INT-type/Striker class/Five Elders teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.1; self Shield Lv.2; first 10 s of battle, self Special CT Speed Up Lv.7; NavyWorld Government teammates ATK Up Lv.1, Guard % Up Lv.2
- Level 3
INT-type/Striker class/Five Elders teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.5; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.2; self Shield Lv.3; first 10 s of battle, self Special CT Speed Up Lv.8; NavyWorld Government teammates ATK Up Lv.2, Guard % Up Lv.3
- Level 4
INT-type/Striker class/Five Elders teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.2; self Shield Lv.4; first 10 s of battle, self Special CT Speed Up Lv.9; NavyWorld Government teammates ATK Up Lv.2, Guard % Up Lv.4
- Level 5
INT-type/Striker class/Five Elders teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.3; self Shield Lv.5; first 10 s of battle, self Special CT Speed Up Lv.10; NavyWorld Government teammates ATK Up Lv.3, Guard % Up Lv.5
Completely evades Forced Out/Special Bind, reduce damage taken from PSY by 30%
Grand Party
INT-type/Five Elders teammates RCV, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.6, DEF Up Lv.4; NavyWorld Government teammates HP, RCV Up Lv.5, Special CT Speed Up Lv.2
Show all 5 levels
- Level 1
INT-type/Five Elders teammates RCV, SPD Up Lv.2, Special CT Speed Up Lv.1; Striker/Driven class teammates HP, ATK Up Lv.2, DEF Up Lv.1; NavyWorld Government teammates HP, RCV Up Lv.1, Special CT Speed Up Lv.1
- Level 2
INT-type/Five Elders teammates RCV, SPD Up Lv.3, Special CT Speed Up Lv.2; Striker/Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2; NavyWorld Government teammates HP, RCV Up Lv.2, Special CT Speed Up Lv.1
- Level 3
INT-type/Five Elders teammates RCV, SPD Up Lv.4, Special CT Speed Up Lv.2; Striker/Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.3; NavyWorld Government teammates HP, RCV Up Lv.3, Special CT Speed Up Lv.1
- Level 4
INT-type/Five Elders teammates RCV, SPD Up Lv.5, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.5, DEF Up Lv.3; NavyWorld Government teammates HP, RCV Up Lv.4, Special CT Speed Up Lv.2
- Level 5
INT-type/Five Elders teammates RCV, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.6, DEF Up Lv.4; NavyWorld Government teammates HP, RCV Up Lv.5, Special CT Speed Up Lv.2
Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (20 s); targets all enemies for 6000 damage
After 50s of battle
Can be used 2 times
Show all 5 levels
- Level 1
Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (16 s); targets all enemies for 2000 damage
- Level 2
Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (17 s); targets all enemies for 3000 damage
- Level 3
Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (18 s); targets all enemies for 4000 damage
- Level 4
Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (19 s); targets all enemies for 5000 damage
- Level 5
Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (20 s); targets all enemies for 6000 damage
How to get
Featured · Aug 16, 2026 – Oct 4, 2026
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