St. Jaygarcia Saturn

Godhead of Science and Defense of the Five Elders, the Highest Authority in the World

He is the Godhead of Science and Defense of the Five Elders, the highest authority in the world. He suddenly emerges from a magic circle that appears on Egghead. He looks down on Vegapunk and the others and tries to stab them with his sharp claws.

Special

Perforating Thrust of the War God

Reduces all enemies' HP by 20% (ignoring all defensive effects), completely removes all enemies' damage reduction (except [Damage Cut]), removes all Poison effects, and applies "Territory: Driven class" to the field (boosts crew's ATK up to 1.5x and reduces damage taken up to 25% based on number of characters matching the territory) for 3 turns. Boosts Driven and Striker characters' ATK up to 5x for 1 turn based on total Cost of crew at start of quest (including Friend Captains and Support characters): less than 500 Cost: 4x, 500 Cost or more: 4.25x, 600 Cost or more: 4.5x, 700 Cost or more 4.75x, 750 Cost or more: 5x. Further increases crew's slot effects boost based on outcome of Action Special (1.1x for MISS, 1.2x for GOOD, 1.3x for GREAT, 1.4x for PERFECT, 1.5x for EXCELLENT, up to a maximum of 10x). If 4 or more Five Elders Celestial Dragon Navy characters are on the crew, allows healing up to 2x crew's max HP ignoring max HP limit for 1 turn (effect cannot stack; if HP is above max limit, it is treated as being full HP)

BaseLimit Break
Level 137 turns35 turns
Level 236 turns34 turns
Level 335 turns33 turns
Level 434 turns32 turns
Level 533 turns31 turns
Max32 turns30 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 40 (LB+)

Captain Ability

Despair Manifested

Boosts INT, Driven, and Striker characters' ATK by 6x, and makes crew's INTRCV slots have matching slot effects. If crew has [ATK Up] and uses Specials to boost ATK, the effect of that ATK boost instead further increases the effect of existing ATK boost (Captain Ability effect does not stack. Further raising effects can only happen once per Special. Not stackable with other further raising effects). If character is a Captain (Friend/Helper Captain does not count) and performs EXCELLENT for the Action Special, for 3 turns "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x" becomes "Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.3x" [Applies following effect based on number of applicable Character Tags on crew] Boosts Five Elders Celestial Dragon Navy characters' ATK by 1.1x and HP by 1.6x. If 4 or more Five Elders Celestial Dragon Navy characters are on the crew and crew has [ATK Up] with an effect of 10x or more, makes character's normal attacks effective against all enemy types. Reduces Five Elders Celestial Dragon characters' Special charge time by 15 turns at start of quest

Crewmate Ability

UNIQ

Boosts Driven characters' base stats by 150 and makes their INT slots have matching slot effects

RES

Character cannot be blown away by attack, and lets character completely evade Special Reverse/Paralysis

Unlocks at Limit Break 25

Support Ability

Supported Characters

Characters with a Cost of 99 or more

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 2 turns

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 3 turns

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 4 turns

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' damage reduction (except [Damage Cut]) duration by 6 turns

Super Special

EX Super
Condition

When crew has [ATK Up] with an effect of 8x or more, or receives [Over Heal] effect

Reduces crew's ATK Down duration by 10 turns, applies -50% Driven Resistance to all enemies for 1 turn, changes INT characters to Super INT, and changes Driven characters to Super Driven

Stats

HPATKRCV
Lv 12,8521,217119
Lv 995,7042,434238
Lv 1508,5563,651357
Limit Break6,204+5002,634+200338+100
Limit Break+6,704+1,0002,834+400388+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base HP by 20

03

Boosts base HP by 30

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base ATK by 10

Show all 40
06

Boosts base HP by 30

07

Boosts base RCV by 10

08

Boosts base ATK by 10

09

Boosts base HP by 40

10

Boosts base ATK by 20

11

Boosts base RCV by 20

12

Boosts base ATK by 20

13

Boosts base HP by 40

14

Boosts base ATK by 20

15

Potential Ability 2: Slot Bind Resistance

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 40

18

Boosts base RCV by 20

19

Boosts base ATK by 30

20

Boosts base HP by 50

21

Boosts base RCV by 20

22

Boosts base HP by 50

23

Boosts base RCV by 30

24

Boosts base HP by 60

25

Add Crewmate Ability 2: Character cannot be blown away by attack, and lets character completely evade Special Reverse/Paralysis

26

Boosts base HP by 60

27

Boosts base ATK by 40

28

Boosts base ATK by 40

29

Boosts base HP by 80

30

Potential Ability 3: Rush Sugo Special

31

Expand Limit Break (LB+)

32

Boosts base ATK by 50

33

Boosts base ATK by 50

34

Boosts base HP by 150

35

Boosts base ATK by 50

36

Boosts base RCV by 50

37

Boosts base HP by 150

38

Boosts base HP by 200

39

Boosts base ATK by 50

40

Reduces Special charge time by 1 turn

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 10 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 3 turns

  3. Level 3

    Reduces character's Slot Bind duration by 5 turns

  4. Level 4

    Reduces character's Slot Bind duration by 7 turns

  5. Level 5

    Reduces character's Slot Bind duration by 10 turns

Rush Sugo Special
Level 5 (Max)

Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +1.0 chain multiplier; Rush ATK boost 2.5x)

[Activated on the 1st tap of an attack] HP Cost: 12,500 Max Rush: 10 times Chain Multiplier Growth: +0.1 Finish Tap Effect: INT, Driven, and Striker Rush ATK boost 1.4x Each successful chain adds +0.1 (up to 2.0) First Tap Multiplier: 0.5 Rush Multiplier: 0.1 Finish Tap Multiplier: 0.8 [Activated on the 6th tap of an attack] HP Cost: 12,500 Max Rush: 7 times Chain Multiplier Growth: +0.2 Finish Tap Effect: Self Rush ATK boost 2x Each successful chain adds +0.1 (up to 2.5) First Tap Multiplier: 0.5 Rush Multiplier: 0.05 Finish Tap Multiplier: 3

Condition

At final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

Show all 5 levels
  1. Level 1

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.3x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.6 chain multiplier; Rush ATK boost 1.7x)

    Condition

    At final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  2. Level 2

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.4 chain multiplier; Rush ATK boost 1.4x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 1.9x)

    Condition

    At final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  3. Level 3

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.5 chain multiplier; Rush ATK boost 1.6x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 2.0x)

    Condition

    At final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  4. Level 4

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.6 chain multiplier; Rush ATK boost 1.8x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +0.8 chain multiplier; Rush ATK boost 2.2x)

    Condition

    At final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

  5. Level 5

    Activates a different effect depending on the conditions of activation: [Activated on the 1st tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of INT, Driven, and Striker characters (up to +0.8 chain multiplier; Rush ATK boost 2.0x); [Activated on the 6th tap of an attack] Reduces HP by a certain amount, but allows to perform a Rush. As the Rush tap connects, cumulatively boosts the chain, and boosts the ATK of the Finish tap of character (up to +1.0 chain multiplier; Rush ATK boost 2.5x)

    Condition

    At final battle, if character launches a Special and performs the 1st or 6th tap of an attack, and 2 or more Driven characters are on the crew (not including self; except as Support Characters; Double Characters counts as 1)

Level Limit Break

HPATKRCV
Lv 1056,0392,577252
Lv 1106,3192,696263
Lv 1206,8782,935287
Lv 1307,4373,173310
Lv 1508,5563,651357

Evolution

St. Jaygarcia Saturn
Sea StallionBlack Pirate PenguinBlack Plated LobsterBlack Striped DragonRainbow Striped Dragon
75,000 Beli
St. Jaygarcia Saturn

Pirate Rumble

Style
Defender
DEF
279
SPD
121
Cost
55
Action

Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack

Targets enemies with low remaining HP

Perforating Thrust of the War God
Level 10 (Max)

Targets teammates within large range for DEF Up Lv.7 (30 s); targets 3 enemies for 100% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 4 damage; targets NavyWorld Government teammates for 600 HP per interval auto-healing (30 s)

Charge time: 35 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for DEF Up Lv.2 (21 s); targets 3 enemies for 73% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.1 damage; targets NavyWorld Government teammates for 150 HP per interval auto-healing (21 s)

    Charge time: 35 s

  2. Level 2

    Targets teammates within large range for DEF Up Lv.2 (22 s); targets 3 enemies for 76% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.2 damage; targets NavyWorld Government teammates for 200 HP per interval auto-healing (22 s)

    Charge time: 35 s

  3. Level 3

    Targets teammates within large range for DEF Up Lv.3 (23 s); targets 3 enemies for 79% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.3 damage; targets NavyWorld Government teammates for 250 HP per interval auto-healing (23 s)

    Charge time: 35 s

  4. Level 4

    Targets teammates within large range for DEF Up Lv.3 (24 s); targets 3 enemies for 82% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.4 damage; targets NavyWorld Government teammates for 300 HP per interval auto-healing (24 s)

    Charge time: 35 s

  5. Level 5

    Targets teammates within large range for DEF Up Lv.4 (25 s); targets 3 enemies for 85% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.5 damage; targets NavyWorld Government teammates for 350 HP per interval auto-healing (25 s)

    Charge time: 35 s

  6. Level 6

    Targets teammates within large range for DEF Up Lv.4 (26 s); targets 3 enemies for 88% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.6 damage; targets NavyWorld Government teammates for 400 HP per interval auto-healing (26 s)

    Charge time: 35 s

  7. Level 7

    Targets teammates within large range for DEF Up Lv.5 (27 s); targets 3 enemies for 91% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.7 damage; targets NavyWorld Government teammates for 450 HP per interval auto-healing (27 s)

    Charge time: 35 s

  8. Level 8

    Targets teammates within large range for DEF Up Lv.5 (28 s); targets 3 enemies for 94% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.8 damage; targets NavyWorld Government teammates for 500 HP per interval auto-healing (28 s)

    Charge time: 35 s

  9. Level 9

    Targets teammates within large range for DEF Up Lv.6 (29 s); targets 3 enemies for 97% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 3.9 damage; targets NavyWorld Government teammates for 550 HP per interval auto-healing (29 s)

    Charge time: 35 s

  10. Level 10

    Targets teammates within large range for DEF Up Lv.7 (30 s); targets 3 enemies for 100% chance of Special Bind (10 s); if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, targets 3 enemies with low current HP for ATK x 4 damage; targets NavyWorld Government teammates for 600 HP per interval auto-healing (30 s)

    Charge time: 35 s

Ability
Level 5 (Max)

INT-type/Striker class/Five Elders teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.3; self Shield Lv.5; first 10 s of battle, self Special CT Speed Up Lv.10; NavyWorld Government teammates ATK Up Lv.3, Guard % Up Lv.5

Show all 5 levels
  1. Level 1

    INT-type/Striker class/Five Elders teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.3; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.1; self Shield Lv.1; first 10 s of battle, self Special CT Speed Up Lv.6; NavyWorld Government teammates ATK Up Lv.1, Guard % Up Lv.1

  2. Level 2

    INT-type/Striker class/Five Elders teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.4; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.1; self Shield Lv.2; first 10 s of battle, self Special CT Speed Up Lv.7; NavyWorld Government teammates ATK Up Lv.1, Guard % Up Lv.2

  3. Level 3

    INT-type/Striker class/Five Elders teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.5; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.2; self Shield Lv.3; first 10 s of battle, self Special CT Speed Up Lv.8; NavyWorld Government teammates ATK Up Lv.2, Guard % Up Lv.3

  4. Level 4

    INT-type/Striker class/Five Elders teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.6; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.2; self Shield Lv.4; first 10 s of battle, self Special CT Speed Up Lv.9; NavyWorld Government teammates ATK Up Lv.2, Guard % Up Lv.4

  5. Level 5

    INT-type/Striker class/Five Elders teammates HP Up Lv.7, ATK Up Lv.7, DEF Up Lv.7; if 5 or more Striker characters, or 5 or more Five Elders characters are on the team, team ATK Up Lv.3; self Shield Lv.5; first 10 s of battle, self Special CT Speed Up Lv.10; NavyWorld Government teammates ATK Up Lv.3, Guard % Up Lv.5

Resilience

Completely evades Forced Out/Special Bind, reduce damage taken from PSY by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

INT-type/Five Elders teammates RCV, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.6, DEF Up Lv.4; NavyWorld Government teammates HP, RCV Up Lv.5, Special CT Speed Up Lv.2

Show all 5 levels
  1. Level 1

    INT-type/Five Elders teammates RCV, SPD Up Lv.2, Special CT Speed Up Lv.1; Striker/Driven class teammates HP, ATK Up Lv.2, DEF Up Lv.1; NavyWorld Government teammates HP, RCV Up Lv.1, Special CT Speed Up Lv.1

  2. Level 2

    INT-type/Five Elders teammates RCV, SPD Up Lv.3, Special CT Speed Up Lv.2; Striker/Driven class teammates HP, ATK Up Lv.3, DEF Up Lv.2; NavyWorld Government teammates HP, RCV Up Lv.2, Special CT Speed Up Lv.1

  3. Level 3

    INT-type/Five Elders teammates RCV, SPD Up Lv.4, Special CT Speed Up Lv.2; Striker/Driven class teammates HP, ATK Up Lv.4, DEF Up Lv.3; NavyWorld Government teammates HP, RCV Up Lv.3, Special CT Speed Up Lv.1

  4. Level 4

    INT-type/Five Elders teammates RCV, SPD Up Lv.5, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.5, DEF Up Lv.3; NavyWorld Government teammates HP, RCV Up Lv.4, Special CT Speed Up Lv.2

  5. Level 5

    INT-type/Five Elders teammates RCV, SPD Up Lv.6, Special CT Speed Up Lv.3; Striker/Driven class teammates HP, ATK Up Lv.6, DEF Up Lv.4; NavyWorld Government teammates HP, RCV Up Lv.5, Special CT Speed Up Lv.2

Perforating Thrust of the War God
Level 5 (Max)

Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (20 s); targets all enemies for 6000 damage

Condition

After 50s of battle

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (16 s); targets all enemies for 2000 damage

  2. Level 2

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (17 s); targets all enemies for 3000 damage

  3. Level 3

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (18 s); targets all enemies for 4000 damage

  4. Level 4

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (19 s); targets all enemies for 5000 damage

  5. Level 5

    Targets PSY / INT-type / Striker/ Driven class teammates for 100% chance to evade damage ignoring DEF (20 s); targets all enemies for 6000 damage

How to get

Holy Knights Super Sugo-Fest!

Featured · Aug 16, 2026 – Oct 4, 2026

Holy Knights Super Sugo-Fest!

Featured · Aug 9, 2026 – Oct 4, 2026

Holy Knights Super Sugo-Fest!

Featured · Aug 2, 2026 – Oct 4, 2026

Holy Knights Super Sugo-Fest!

Featured · Jul 26, 2026 – Oct 4, 2026

Sugo-Fest

Featured · Feb 21, 2026 – Feb 24, 2026

Show more (5)
Sugo-Fest

Featured · Oct 12, 2025 – Nov 9, 2025

Sugo-Fest

Featured · Sep 29, 2025 – Oct 26, 2025

Sugo-Fest

Featured · May 31, 2025 – Jun 29, 2025

Sugo-Fest

Featured · May 30, 2025 – Jul 12, 2025

Sugo-Fest

Featured

Family

St. Jaygarcia Saturn
St. Jaygarcia SaturnSt. Jaygarcia Saturn
Linked families
St. Mars & St. Saturn