
Vinsmoke Yonji
Evil Warriors Led by Garuda
Fourth son of the Vinsmoke family. He is nearly killed along with Judge, who was deceived by Big Mom, but the Straw Hat Pirates hand him his Raid Suit, which allows him to transform. Taking the form of Winch Green, he demonstrates the strength of science.
Special
Reduces all enemies' DEF by 80% for 1 turn. If crew has damage reduction (except [Damage Cut]) when Special is launched, reduces crew's Paralysis duration by 6 turns (reduces damage taken by 80% for 1 turn otherwise), then after that, reduces all enemies' DEF Up duration by 3 turns, and boosts the chain multiplier by 1.5x for 1 turn. If 3 or more Germa 66 Royalty characters are on the crew, allows DEF reducing effects applied from this Special to ignore immunity to all status effects, and boosts the ATK of the next final tap performed by a Germa 66 Royalty character by 70% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Powerhouse characters' HP by 1.35x, makes crew's DEXRCV slots have matching slot effects, and if STR, DEX, and QCK characters are all on the crew, boosts Powerhouse characters' ATK by 4.25x
Crewmate Ability
If 3 or more Germa 66 Royalty characters are on the crew and enemy launches [Damage Cut] effect, reduces all enemies' [Damage Cut] duration by 2 turns at start of crew's next turn (only once per quest; even if no turns are reduced, effect still counts as 1 time activated)
If every type is on the crew and enemy launches DEF Up effect, reduces all enemies' DEF Up duration by 3 turns at start of crew's next turn (only once per quest; even if no turns are reduced, effect still counts as 1 time activated)
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,871 | 789 | 101 |
| Lv 99 | 3,742 | 1,578 | 201 |
| Lv 150 | 5,613 | 2,367 | 301 |
| Limit Break | 3,842+100 | 1,728+150 | 251+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 15
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 40
Boosts base ATK by 50
Add Crewmate Ability 2: If every type is on the crew and enemy launches DEF Up effect, reduces all enemies' DEF Up duration by 3 turns at start of crew's next turn (only once per quest; even if no turns are reduced, effect still counts as 1 time activated)
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Super Tandem Boost
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,962 | 1,670 | 212 |
| Lv 110 | 4,145 | 1,748 | 222 |
| Lv 120 | 4,512 | 1,902 | 242 |
| Lv 130 | 4,879 | 2,057 | 261 |
| Lv 150 | 5,613 | 2,367 | 301 |
Super Tandem
Raises Boost Level of Scientist Whole Cake Island Arc characters by 1 and raises Boost Level of Germa 66 characters by 4 for 1 turn
When a Germa 66 Scientist Whole Cake Island Arc character performs Super Tandem
Show all 5 levels
- Level 1
Raises Boost Level of Germa 66 Scientist Whole Cake Island Arc characters by 1 for 1 turn
ConditionWhen a Germa 66 Scientist Whole Cake Island Arc character performs Super Tandem
- Level 2
Raises Boost Level of Germa 66 Scientist Whole Cake Island Arc characters by 1 for 1 turn
ConditionWhen a Germa 66 Scientist Whole Cake Island Arc character performs Super Tandem
- Level 3
Raises Boost Level of Scientist Whole Cake Island Arc characters by 1 and raises Boost Level of Germa 66 characters by 2 for 1 turn
ConditionWhen a Germa 66 Scientist Whole Cake Island Arc character performs Super Tandem
- Level 4
Raises Boost Level of Scientist Whole Cake Island Arc characters by 1 and raises Boost Level of Germa 66 characters by 3 for 1 turn
ConditionWhen a Germa 66 Scientist Whole Cake Island Arc character performs Super Tandem
- Level 5
Raises Boost Level of Scientist Whole Cake Island Arc characters by 1 and raises Boost Level of Germa 66 characters by 4 for 1 turn
ConditionWhen a Germa 66 Scientist Whole Cake Island Arc character performs Super Tandem
How to get
Featured · Dec 8, 2025 – Dec 21, 2025
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