
"Winch Green" Vinsmoke Yonji
Science Military Germa 66
Fourth son of the Vinsmoke family. He was captured by Big Mom along with the rest of his family, but Sanji and crew rescued them from assassination. While donning his raid suit, he prevented Daifuku from using his power and freed Carrot.
Special
If Captain is a STR or INT type, adds 55x character's ATK in non-type damage on top of tap-timing bonuses for 1 turn, and if Captain is a Powerhouse class, reduces all enemies' damage reduction and [Damage Cut] duration by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts STR characters' ATK by 2.25x and Powerhouse characters' ATK by 1.4x, and Powerhouse characters' HP by 1.2x
Crewmate Ability
Makes character's INT slots have matching slot effects
Boosts crew's base HP by 100
Unlocks at Limit Break 14
Support Ability
Vinsmoke Judge, Vinsmoke Reiju, Vinsmoke Ichiji, Vinsmoke Niji
Adds 30x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
Show all 5 levels
- Level 1
Adds 10x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 2
Adds 10x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 3
Adds 20x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 4
Adds 20x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 5
Adds 30x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,116 | 426 | 172 |
| Lv 99 | 2,540 | 1,364 | 372 |
| Lv 150 | 3,810 | 2,046 | 558 |
| Limit Break | 2,740+200 | 1,464+100 | 422+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 15
Show all 15
Boosts base HP by 40
Boosts base ATK by 30
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 60
Add 1 Power Slot
Boosts base ATK by 50
Boosts base HP by 70
Add Crewmate Ability 2: Boosts crew's base HP by 100
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces character's Slot Bind duration by 8 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 8 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,689 | 1,444 | 393 |
| Lv 110 | 2,813 | 1,511 | 412 |
| Lv 120 | 3,062 | 1,644 | 448 |
| Lv 130 | 3,311 | 1,778 | 485 |
| Lv 150 | 3,810 | 2,046 | 558 |







