
Vinsmoke Yonji
Science Military Germa 66
Fourth son of the Vinsmoke family. He has a cruel and aggressive personality, and had no qualms with leaving Luffy to die a painful death by poisoning. On the other hand, Nami turned him to lovesick mush, so perhaps his resemblance to Sanji is more than skin-deep.
Special
If Captain is a DEX or PSY type, boosts damage dealt to delayed enemies by 1.75x for 1 turn, and if Captain is a Powerhouse class, adds 40x character's ATK in non-type damage on top of tap-timing bonuses for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts characters' ATK by 2.25x per DEX type and 1.3x per Powerhouse class, and boosts Powerhouse characters' HP by 1.2x
Crewmate Ability
Makes character's PSY slots have matching slot effects
Boosts crew's base HP by 100
Unlocks at Limit Break 14
Support Ability
Vinsmoke Judge, Vinsmoke Reiju, Vinsmoke Ichiji, Vinsmoke Niji
Adds 30x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
Show all 5 levels
- Level 1
Adds 10x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 2
Adds 10x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 3
Adds 20x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 4
Adds 20x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
- Level 5
Adds 30x supported character's ATK in non-type damage on top of tap-timing bonuses for 1 turn for Powerhouse characters at start of final battle
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 982 | 403 | 152 |
| Lv 99 | 2,406 | 1,341 | 352 |
| Lv 150 | 3,609 | 2,011 | 528 |
| Limit Break | 2,606+200 | 1,441+100 | 402+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 1: QCK Damage Reduction
Boosts base RCV by 15
Show all 15
Boosts base HP by 40
Boosts base ATK by 30
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 60
Add 1 Power Slot
Boosts base ATK by 50
Boosts base HP by 70
Add Crewmate Ability 2: Boosts crew's base HP by 100
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Reduces damage taken from QCK characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from QCK characters by 1%
- Level 2
Reduces damage taken from QCK characters by 2%
- Level 3
Reduces damage taken from QCK characters by 3%
- Level 4
Reduces damage taken from QCK characters by 4%
- Level 5
Reduces damage taken from QCK characters by 5%
Reduces character's Slot Bind duration by 8 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 8 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,547 | 1,419 | 372 |
| Lv 110 | 2,665 | 1,485 | 389 |
| Lv 120 | 2,901 | 1,616 | 424 |
| Lv 130 | 3,137 | 1,748 | 458 |
| Lv 150 | 3,609 | 2,011 | 528 |







