
Van Ogre
Supersonic Appearing Before the Five Elders
Third Ship Captain of the Blackbeard Pirates. User of the Warp-Warp Fruit. He appears before the Five Elders at Egghead and reveals Blackbeard's intent to them.
Special
Reduces Powerhouse and Shooter characters' Special charge time by 2 turns, reduces crew's lock chain multiplier duration by 7 turns, and sets the chain multiplier's minimum value at 3.0 and maximum value at 40.0 for 3 turns. If crew's HP is 50% or below when Special is launched or 3 or more Blackbeard Pirates characters are on the crew, boosts Powerhouse and Shooter characters' advantageous class effect by 1.75x for 3 turns. If 3 or more Blackbeard Pirates characters are on the crew, swaps bottom-left character with the Captain for 3 turns (certain effects prevent Swap Captains). If 2 or fewer Blackbeard Pirates characters are on the crew and character is a crewmate, swaps character with the Captain for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 20 turns |
| Level 2 | 21 turns | 19 turns |
| Level 3 | 20 turns | 18 turns |
| Level 4 | 19 turns | 17 turns |
| Level 5 | 18 turns | 16 turns |
| Max | 17 turns | 15 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 40 (LB+)
Captain Ability
Reduces INT, Powerhouse, and Shooter characters' Special charge time by 2 turns and VS Effect gauge by 2 at start of quest, boosts their ATK by 5.25x, HP by 1.3x, makes crew's INTTND slots have matching slot effects, and reduces crew's Special Reverse by 10 turns. If "Marshall D. Teach (Blackbeard)", "Jesus Burgess (Mr. Store)", "Shiryu", "Avalo Pizarro", "Lafitte", "Catarina Devon", "San Juan Wolf", "Vasco Shot", "Doc Q", or "Kuzan (Aokiji)" is a crewmate and uses a Special, boosts the chain multiplier by 1.5x for 2 turns (up to 2 times per quest; will not launch more than once in the same turn even if meeting the requirement) [Applies following effect based on number of applicable Character Tags on crew] If 3 or more Blackbeard Pirates characters are on the crew, boosts Blackbeard Pirates characters' ATK by 1.1x, and if crew uses a Special to boost type effects, further increases the effect by +0.3 (stackable with other further raising effects)
Crewmate Ability
Reduces character's Special Reverse by 3 turns
Makes crew immune to Remove SFX
Unlocks at Limit Break 25
Support Ability
Characters with the following Character Tag
Once per quest, if supported character uses a Special, applies -10% Powerhouse Resistance to all enemies for 1 turn
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, applies -5% Powerhouse Resistance to all enemies for 1 turn
- Level 2
Once per quest, if supported character uses a Special, applies -6% Powerhouse Resistance to all enemies for 1 turn
- Level 3
Once per quest, if supported character uses a Special, applies -7% Powerhouse Resistance to all enemies for 1 turn
- Level 4
Once per quest, if supported character uses a Special, applies -8% Powerhouse Resistance to all enemies for 1 turn
- Level 5
Once per quest, if supported character uses a Special, applies -10% Powerhouse Resistance to all enemies for 1 turn
Super Special

When any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1; can be launched when character is a crewmate): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
Can choose to completely remove crew's Swap Captains effect, changes character's slot (including BLOCK slot) to TND, applies -25% Powerhouse and Shooter Resistance to all enemies for 1 turn, adds +0.3 to the effect of ATK boosts that are launched after this Special by Powerhouse and Shooter characters for 1 turn (applies to boosts applied by Support Effect if supported character is a Powerhouse or Shooter character), reduces the duration of all enemy barriers by 2 turns, sets all enemies' DEF to 0 for 2 turns (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), and changes Powerhouse class to Super Powerhouse
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,055 | 922 | 126 |
| Lv 99 | 4,110 | 1,843 | 251 |
| Lv 150 | 6,165 | 2,764 | 376 |
| Limit Break | 4,610+500 | 2,043+200 | 351+100 |
| Limit Break+ | 5,110+1,000 | 2,243+400 | 401+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Boosts base HP by 30
Boosts base RCV by 20
Boosts base ATK by 10
Boosts base HP by 30
Boosts base ATK by 20
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 30
Boosts base HP by 50
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 60
Boosts base ATK by 30
Boosts base HP by 60
Add Crewmate Ability 2: Makes crew immune to Remove SFX
Boosts base HP by 80
Boosts base RCV by 40
Boosts base HP by 80
Boosts base ATK by 40
Potential Ability 3: Super Tandem
Expand Limit Break (LB+)
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base HP by 150
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Abilities
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 225 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 300 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full, or 5% or below at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 95% or higher, or 5% or below at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 90% or higher, or 10% or below at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 85% or higher, or 15% or below at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 80% or higher, or 20% or below at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,351 | 1,951 | 265 |
| Lv 110 | 4,553 | 2,041 | 277 |
| Lv 120 | 4,956 | 2,222 | 302 |
| Lv 130 | 5,359 | 2,402 | 326 |
| Lv 150 | 6,165 | 2,764 | 376 |
| New Pirate Rumble skills | |||
Pirate Rumble
- Style
Supporter- DEF
- 169
- SPD
- 144
- Cost
- 55
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets Blackbeard Pirates teammates for ATK Up Lv.5 (20 s); targets 1 high ATK enemy for ATK x 6 damage; targets 1 low DEF enemy for ATK x 6 damage; targets Blackbeard Pirates teammates for 100% chance to evade fixed damage (20 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.5 damage
Charge time: 27 s
Show all 10 levels
- Level 1
Targets Blackbeard Pirates teammates for ATK Up Lv.1 (11 s); targets 1 high ATK enemy for ATK x 2 damage; targets 1 low DEF enemy for ATK x 2 damage; targets Blackbeard Pirates teammates for 73% chance to evade fixed damage (11 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.1 damage
Charge time: 27 s
- Level 2
Targets Blackbeard Pirates teammates for ATK Up Lv.1 (12 s); targets 1 high ATK enemy for ATK x 2.5 damage; targets 1 low DEF enemy for ATK x 2.5 damage; targets Blackbeard Pirates teammates for 76% chance to evade fixed damage (12 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.15 damage
Charge time: 27 s
- Level 3
Targets Blackbeard Pirates teammates for ATK Up Lv.2 (13 s); targets 1 high ATK enemy for ATK x 3 damage; targets 1 low DEF enemy for ATK x 3 damage; targets Blackbeard Pirates teammates for 79% chance to evade fixed damage (13 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.2 damage
Charge time: 27 s
- Level 4
Targets Blackbeard Pirates teammates for ATK Up Lv.2 (14 s); targets 1 high ATK enemy for ATK x 3.5 damage; targets 1 low DEF enemy for ATK x 3.5 damage; targets Blackbeard Pirates teammates for 82% chance to evade fixed damage (14 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.25 damage
Charge time: 27 s
- Level 5
Targets Blackbeard Pirates teammates for ATK Up Lv.3 (15 s); targets 1 high ATK enemy for ATK x 4 damage; targets 1 low DEF enemy for ATK x 4 damage; targets Blackbeard Pirates teammates for 85% chance to evade fixed damage (15 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.3 damage
Charge time: 27 s
- Level 6
Targets Blackbeard Pirates teammates for ATK Up Lv.3 (16 s); targets 1 high ATK enemy for ATK x 4.5 damage; targets 1 low DEF enemy for ATK x 4.5 damage; targets Blackbeard Pirates teammates for 88% chance to evade fixed damage (16 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.35 damage
Charge time: 27 s
- Level 7
Targets Blackbeard Pirates teammates for ATK Up Lv.4 (17 s); targets 1 high ATK enemy for ATK x 5 damage; targets 1 low DEF enemy for ATK x 5 damage; targets Blackbeard Pirates teammates for 91% chance to evade fixed damage (17 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.4 damage
Charge time: 27 s
- Level 8
Targets Blackbeard Pirates teammates for ATK Up Lv.4 (18 s); targets 1 high ATK enemy for ATK x 5.5 damage; targets 1 low DEF enemy for ATK x 5.5 damage; targets Blackbeard Pirates teammates for 94% chance to evade fixed damage (18 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.45 damage
Charge time: 27 s
- Level 9
Targets Blackbeard Pirates teammates for ATK Up Lv.5 (19 s); targets 1 high ATK enemy for ATK x 6 damage; targets 1 low DEF enemy for ATK x 6 damage; targets Blackbeard Pirates teammates for 97% chance to evade fixed damage (19 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.5 damage
Charge time: 27 s
- Level 10
Targets Blackbeard Pirates teammates for ATK Up Lv.5 (20 s); targets 1 high ATK enemy for ATK x 6 damage; targets 1 low DEF enemy for ATK x 6 damage; targets Blackbeard Pirates teammates for 100% chance to evade fixed damage (20 s); targets 1 enemy with remaining HP 50% or less ignoring DEF for ATK x 1.5 damage
Charge time: 27 s
INT-type/Powerhouse class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Blackbeard Pirates teammates Critical % Up Lv.6; if 4 or more Blackbeard Pirates characters are on the team, all enemies DEF Down Lv.3
Show all 5 levels
- Level 1
INT-type/Powerhouse class teammates HP Up Lv.2, ATK Up Lv.2, SPD Up Lv.2; Blackbeard Pirates teammates Critical % Up Lv.2; if 4 or more Blackbeard Pirates characters are on the team, all enemies DEF Down Lv.1
- Level 2
INT-type/Powerhouse class teammates HP Up Lv.3, ATK Up Lv.3, SPD Up Lv.3; Blackbeard Pirates teammates Critical % Up Lv.3; if 4 or more Blackbeard Pirates characters are on the team, all enemies DEF Down Lv.1
- Level 3
INT-type/Powerhouse class teammates HP Up Lv.4, ATK Up Lv.4, SPD Up Lv.4; Blackbeard Pirates teammates Critical % Up Lv.4; if 4 or more Blackbeard Pirates characters are on the team, all enemies DEF Down Lv.2
- Level 4
INT-type/Powerhouse class teammates HP Up Lv.5, ATK Up Lv.5, SPD Up Lv.5; Blackbeard Pirates teammates Critical % Up Lv.5; if 4 or more Blackbeard Pirates characters are on the team, all enemies DEF Down Lv.2
- Level 5
INT-type/Powerhouse class teammates HP Up Lv.6, ATK Up Lv.6, SPD Up Lv.6; Blackbeard Pirates teammates Critical % Up Lv.6; if 4 or more Blackbeard Pirates characters are on the team, all enemies DEF Down Lv.3
Completely evades Halve Stats, reduce damage taken from PSY by 30%
Targets Blackbeard Pirates teammates for ATK Up Lv.7 (25 s); targets 1 high ATK enemy for ATK x 6.5 damage; targets 1 low DEF enemy for ATK x 6.5 damage; targets Blackbeard Pirates teammates for 100% chance to evade fixed damage (30 s); targets 1 enemy with low current HP ignoring DEF for ATK x 1.8 damage
When remaining time is 50s or less
Super Tandem
Applies ATK Boost (Tandem) of 2.5x to INT, Powerhouse, and Shooter characters for 1 turn, and increases crew's slot effect boost to 3x
At final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
Show all 5 levels
- Level 1
Applies ATK Boost (Tandem) of 1.5x to INT, Powerhouse, and Shooter characters for 1 turn, and increases crew's slot effect boost to 2x
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
- Level 2
Applies ATK Boost (Tandem) of 1.75x to INT, Powerhouse, and Shooter characters for 1 turn, and increases crew's slot effect boost to 2.25x
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
- Level 3
Applies ATK Boost (Tandem) of 2x to INT, Powerhouse, and Shooter characters for 1 turn, and increases crew's slot effect boost to 2.5x
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
- Level 4
Applies ATK Boost (Tandem) of 2.25x to INT, Powerhouse, and Shooter characters for 1 turn, and increases crew's slot effect boost to 2.75x
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
- Level 5
Applies ATK Boost (Tandem) of 2.5x to INT, Powerhouse, and Shooter characters for 1 turn, and increases crew's slot effect boost to 3x
ConditionAt final battle and any 2 of the following characters are on the crew (except as Support Characters; Double Characters counts as 1): Marshall D. Teach (Blackbeard), Jesus Burgess (Mr. Store), Shiryu, Avalo Pizarro, Lafitte, Catarina Devon, San Juan Wolf, Vasco Shot, Doc Q, Kuzan (Aokiji)
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