
Van Ogre
User of the Warp-Warp Fruit
Third Ship Captain of the Blackbeard Pirates. His newly acquired Warp-Warp Fruit powers let him move around instantaneously. He attacks the Heart Pirates, who had the Road Ponegliff.
Special
Massively reduces a portion of each enemies' dealt damage that exceeds 6,000 for 2 turns, changes character's slot (including BLOCK slot) to TND, and reduces crew's Despair duration by 6 turns. If enemy's damage reduction has 6 or more turns remaining when Special is launched or if enemy does not have damage reduction status, (applies 80% damage reduction status on enemies for 6 turns if enemy does not have damage reduction status; this effect is treated as launching damage reduction effect), further increases crew's base ATK boosts by +500, boosts STR and Driven characters' base ATK by +1250 for 3 turns, applies -30% Driven Resistance to all enemies for 1 turn, and after 1 turn, applies -30% Driven Resistance to all enemies for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Reduces Driven characters' Special charge time by 1 turn at start of quest, boosts Driven and Shooter characters' ATK by 3.5x, and makes crew's PSY slots have matching slot effects
Crewmate Ability
Boosts Driven characters' base ATK by 60
Makes Driven characters' PSY slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Marshall D. Teach (Blackbeard), Kuzan (Aokiji), Lafitte, Jesus Burgess (Mr. Store), Shiryu, Doc Q, Avalo Pizarro, Catarina Devon, Vasco Shot, San Juan Wolf
Once per quest, if supported character uses a Special to change slots, reduces crew's Despair duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special to change slots, reduces crew's Despair duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special to change slots, reduces crew's Despair duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special to change slots, reduces crew's Despair duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special to change slots, reduces crew's Despair duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special to change slots, reduces crew's Despair duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,068 | 670 | 82 |
| Lv 99 | 4,136 | 1,340 | 164 |
| Lv 150 | 6,204 | 2,010 | 246 |
| Limit Break | 4,336+200 | 1,440+100 | 214+50 |
Limit Break
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 60
Show all 15
Boosts base HP by 60
Boosts base ATK by 20
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 20
Boosts base HP by 80
Add Crewmate Ability 2: Makes Driven characters' PSY slots have matching slot effects
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,379 | 1,418 | 173 |
| Lv 110 | 4,582 | 1,484 | 181 |
| Lv 120 | 4,987 | 1,615 | 197 |
| Lv 130 | 5,393 | 1,747 | 213 |
| Lv 150 | 6,204 | 2,010 | 246 |
How to get
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