
Emporio Ivankov
Slave Waiting for the Chance
A slave boy. He and Ginny appear in front of the escaped Kuma and the slaves who are trying to bring him back. He has a strong will to live and asks if they have the will to survive too.
Special
Sets all enemies' DEF to 0 for 1 turn, changes top-row and bottom-row characters' slots (including BLOCK slots) to TND, changes middle-row characters' slots (including BLOCK slots) to G, reduces crew's Burn duration by 6 turns, and boosts the chain multiplier by +1.2 for 1 turn. If Captain is a DEX type, further increases crew's ATK boost by 1.2x (up to a maximum of 6x). If Captain is an INT type, further increases crew's slot effect boost by 1.2x (up to a maximum of 6x). If 2 or more Child characters are on the crew, further increases crew's type effect boost by 1.2x (up to a maximum of 6x)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Level 6 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Fighter and Free Spirit characters' ATK by 3.5x and RCV by 1.2x [Applies following effect based on number of applicable Character Tags on crew] Boosts Child characters' base ATK by +1500
Crewmate Ability
Tapping on this character with a G slot will apply -15% INT and DEX Resistance to all enemies for 1 turn
Boosts INT and DEX characters' base stats by 60
Unlocks at Limit Break 12
Support Ability
Characters with the following Character Tag
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn, and changes supported character's slot to G at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if inflicted with Burn status from the enemy, reduces crew's Burn duration by 1 turn, and changes supported character's slot to G at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,001 | 798 | 76 |
| Lv 99 | 4,001 | 1,595 | 152 |
| Lv 150 | 6,001 | 2,392 | 228 |
| Limit Break | 4,201+200 | 1,695+100 | 202+50 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 60
Boosts base RCV by 10
Potential Ability 1: Pinch Healing
Boosts base ATK by 30
Show all 15
Boosts base HP by 60
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 10
Boosts base ATK by 40
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts INT and DEX characters' base stats by 60
Boosts base HP by 80
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Potential Abilities
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 0.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,236 | 1,688 | 160 |
| Lv 110 | 4,432 | 1,766 | 168 |
| Lv 120 | 4,824 | 1,923 | 183 |
| Lv 130 | 5,216 | 2,079 | 198 |
| Lv 150 | 6,001 | 2,392 | 228 |
Pirate Rumble
- Style
Healer- DEF
- 138
- SPD
- 150
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
Targets closest enemies
Targets INT-type/Driven class teammates for RCV x 2 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.10 (20 s), Special CT Speed Up Lv.5 (20 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 30% reduction
Charge time: 30 s
Show all 10 levels
- Level 1
Targets INT-type/Driven class teammates for RCV x 1 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.1 (11 s), Special CT Speed Up Lv.1 (11 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 12% reduction
Charge time: 30 s
- Level 2
Targets INT-type/Driven class teammates for RCV x 1.1 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.2 (12 s), Special CT Speed Up Lv.1 (12 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 14% reduction
Charge time: 30 s
- Level 3
Targets INT-type/Driven class teammates for RCV x 1.2 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.3 (13 s), Special CT Speed Up Lv.1 (13 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 16% reduction
Charge time: 30 s
- Level 4
Targets INT-type/Driven class teammates for RCV x 1.3 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.4 (14 s), Special CT Speed Up Lv.2 (14 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 18% reduction
Charge time: 30 s
- Level 5
Targets INT-type/Driven class teammates for RCV x 1.4 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.5 (15 s), Special CT Speed Up Lv.2 (15 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 20% reduction
Charge time: 30 s
- Level 6
Targets INT-type/Driven class teammates for RCV x 1.5 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.6 (16 s), Special CT Speed Up Lv.3 (16 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 22% reduction
Charge time: 30 s
- Level 7
Targets INT-type/Driven class teammates for RCV x 1.6 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.7 (17 s), Special CT Speed Up Lv.3 (17 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 24% reduction
Charge time: 30 s
- Level 8
Targets INT-type/Driven class teammates for RCV x 1.7 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.8 (18 s), Special CT Speed Up Lv.3 (18 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 26% reduction
Charge time: 30 s
- Level 9
Targets INT-type/Driven class teammates for RCV x 1.8 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.9 (19 s), Special CT Speed Up Lv.4 (19 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 28% reduction
Charge time: 30 s
- Level 10
Targets INT-type/Driven class teammates for RCV x 2 healing; targets 2 high ATK Driven class teammates for ATK Up Lv.10 (20 s), Special CT Speed Up Lv.5 (20 s); during Assault Rumble, targets (not including self) 2 Driven class teammates with low Special CT for Special CT 30% reduction
Charge time: 30 s
INT-type/Driven class teammates ATK Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; self RCV Up Lv.10; if there is 1 PSY-type enemy, INT-type teammates HP Up Lv.5
Show all 5 levels
- Level 1
INT-type/Driven class teammates ATK Up Lv.1, SPD Up Lv.1, DEF Up Lv.1; self RCV Up Lv.2; if there is 1 PSY-type enemy, INT-type teammates HP Up Lv.1
- Level 2
INT-type/Driven class teammates ATK Up Lv.2, SPD Up Lv.2, DEF Up Lv.2; self RCV Up Lv.4; if there is 1 PSY-type enemy, INT-type teammates HP Up Lv.2
- Level 3
INT-type/Driven class teammates ATK Up Lv.3, SPD Up Lv.3, DEF Up Lv.3; self RCV Up Lv.6; if there is 1 PSY-type enemy, INT-type teammates HP Up Lv.3
- Level 4
INT-type/Driven class teammates ATK Up Lv.4, SPD Up Lv.4, DEF Up Lv.4; self RCV Up Lv.8; if there is 1 PSY-type enemy, INT-type teammates HP Up Lv.4
- Level 5
INT-type/Driven class teammates ATK Up Lv.5, SPD Up Lv.5, DEF Up Lv.5; self RCV Up Lv.10; if there is 1 PSY-type enemy, INT-type teammates HP Up Lv.5
Completely evades Special Bind, reduces damage taken from PSY by 20%
How to get
Featured · Jul 28, 2025 – Aug 27, 2025
Featured · Jul 27, 2025 – Aug 27, 2025
Featured · Jul 26, 2025 – Aug 27, 2025























