
Emporio Ivankov
Slamming Face Spectrum
Queen of the Kamabakka Queendom and commander in the Revolutionary Army. Although still unsure why Kuma is acting strangely, Ivankov is infuriated that Kuma doesn't recognize an old friend. Everybody agrees on the difficulties of forgetting such a strong personality like of Ivankov.
Special
Reduces top-row characters' Special charge time by 3 turns. If crew has base ATK boost effect when Special is launched, extends the duration of the base ATK boost effect by 1 turn. If Captain is a Fighter or Slasher class, boosts crew's ATK by 2.25x for 3 turns. If Captain is a Shooter or Striker class, boosts crew's slot effects by 2.25x for 3 turns. If Captain is a Free Spirit or Powerhouse class, boosts the type effects of normal attacks for crew by 2.25x for 3 turns. If Captain is a Cerebral or Driven class, boosts the chain multiplier by +1.3 for 3 turns. If Captain is a STR, DEX, or QCK type, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) by 6 turns. If Captain is a PSY or INT type, reduces crew's Bind/Despair duration by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 5x, boosts their ATK by 5.5x when they have RCVTNDWANOEMPTYG or RAINBOW slots, makes their RCVTND slots have matching slot effects, and if a character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn. Wooo-Hoo!!!
Crewmate Ability
Makes crew's RCVTND slots have matching slot effects
Unlocks at Limit Break 10
Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Unlocks at Limit Break 25
Support Ability
Monkey D. Luffy, Buggy, Galdino (Mr. 3), Bentham (Mr. 2 Bon Clay), Sir Crocodile (Mr. 0), Daz Bonez (Mr. 1), Jinbe, Bartholomew Kuma, Inazuma
Reduces damage taken from STR characters by 5% and adds 8% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1% and adds 4% of character's base stats to supported character's base stats
- Level 2
Reduces damage taken from STR characters by 2% and adds 5% of character's base stats to supported character's base stats
- Level 3
Reduces damage taken from STR characters by 3% and adds 6% of character's base stats to supported character's base stats
- Level 4
Reduces damage taken from STR characters by 4% and adds 7% of character's base stats to supported character's base stats
- Level 5
Reduces damage taken from STR characters by 5% and adds 8% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,966 | 762 | 144 |
| Lv 99 | 3,931 | 1,524 | 287 |
| Lv 150 | 5,896 | 2,286 | 430 |
| Limit Break | 4,331+400 | 1,774+250 | 387+100 |
| Limit Break+ | 4,831+900 | 1,974+450 | 437+150 |
Limit Break
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 20
Potential Ability 1: Recoverable HP Amount Down Resistance
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 30
Boosts base ATK by 20
Add Crewmate Ability 1: Makes crew's RCVTND slots have matching slot effects
Boosts base HP by 40
Boosts base ATK by 20
Boosts base HP by 60
Boosts base ATK by 30
Potential Ability 2: Pinch Healing
Reduces Special charge time by 1 turn
Boosts base HP by 70
Boosts base HP by 80
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 100
Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base ATK by 30
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base ATK by 100
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 20
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base HP by 300
Potential Abilities
Reduces Recoverable HP Amount Down duration by 5 turns
Show all 5 levels
- Level 1
Reduces Recoverable HP Amount Down duration by 1 turn
- Level 2
Reduces Recoverable HP Amount Down duration by 2 turns
- Level 3
Reduces Recoverable HP Amount Down duration by 3 turns
- Level 4
Reduces Recoverable HP Amount Down duration by 4 turns
- Level 5
Reduces Recoverable HP Amount Down duration by 5 turns
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,162 | 1,613 | 303 |
| Lv 110 | 4,354 | 1,688 | 317 |
| Lv 120 | 4,740 | 1,837 | 345 |
| Lv 130 | 5,125 | 1,987 | 373 |
| Lv 150 | 5,896 | 2,286 | 430 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 155
- SPD
- 173
- Cost
- 20
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within large range for Halve Stats reduction (25 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.6 (25 s), RCV Up Lv.6 (25 s), SPD Up Lv.6 (25 s); targets 3 high ATK enemies for ATK x 3.3 damage
Charge time: 30 s
Show all 10 levels
- Level 1
Targets teammates within large range for Halve Stats reduction (16 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.1 (16 s), RCV Up Lv.1 (16 s), SPD Up Lv.1 (16 s); targets 3 high ATK enemies for ATK x 2.9 damage
Charge time: 30 s
- Level 2
Targets teammates within large range for Halve Stats reduction (17 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.1 (17 s), RCV Up Lv.1 (17 s), SPD Up Lv.1 (17 s); targets 3 high ATK enemies for ATK x 2.94 damage
Charge time: 30 s
- Level 3
Targets teammates within large range for Halve Stats reduction (18 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.2 (18 s), RCV Up Lv.2 (18 s), SPD Up Lv.2 (18 s); targets 3 high ATK enemies for ATK x 2.98 damage
Charge time: 30 s
- Level 4
Targets teammates within large range for Halve Stats reduction (19 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.2 (19 s), RCV Up Lv.2 (19 s), SPD Up Lv.2 (19 s); targets 3 high ATK enemies for ATK x 3.02 damage
Charge time: 30 s
- Level 5
Targets teammates within large range for Halve Stats reduction (20 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.3 (20 s), RCV Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets 3 high ATK enemies for ATK x 3.06 damage
Charge time: 30 s
- Level 6
Targets teammates within large range for Halve Stats reduction (21 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.3 (21 s), RCV Up Lv.3 (21 s), SPD Up Lv.3 (21 s); targets 3 high ATK enemies for ATK x 3.1 damage
Charge time: 30 s
- Level 7
Targets teammates within large range for Halve Stats reduction (22 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.4 (22 s), RCV Up Lv.4 (22 s), SPD Up Lv.4 (22 s); targets 3 high ATK enemies for ATK x 3.14 damage
Charge time: 30 s
- Level 8
Targets teammates within large range for Halve Stats reduction (23 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.4 (23 s), RCV Up Lv.4 (23 s), SPD Up Lv.4 (23 s); targets 3 high ATK enemies for ATK x 3.18 damage
Charge time: 30 s
- Level 9
Targets teammates within large range for Halve Stats reduction (24 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.5 (24 s), RCV Up Lv.5 (24 s), SPD Up Lv.5 (24 s); targets 3 high ATK enemies for ATK x 3.22 damage
Charge time: 30 s
- Level 10
Targets teammates within large range for Halve Stats reduction (25 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.6 (25 s), RCV Up Lv.6 (25 s), SPD Up Lv.6 (25 s); targets 3 high ATK enemies for ATK x 3.3 damage
Charge time: 30 s
QCK-type/Cerebral class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.4, Guard % Up Lv.5; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.6
Show all 5 levels
- Level 1
QCK-type/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1, Guard % Up Lv.1; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.2
- Level 2
QCK-type/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.1, Guard % Up Lv.2; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.3
- Level 3
QCK-type/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2, Guard % Up Lv.3; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.4
- Level 4
QCK-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3, Guard % Up Lv.4; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.5
- Level 5
QCK-type/Cerebral class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.4, Guard % Up Lv.5; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.6
Completely evades Halve Stats, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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