Emporio Ivankov

Slamming Face Spectrum

Queen of the Kamabakka Queendom and commander in the Revolutionary Army. Although still unsure why Kuma is acting strangely, Ivankov is infuriated that Kuma doesn't recognize an old friend. Everybody agrees on the difficulties of forgetting such a strong personality like of Ivankov.

Special

Face Spectrum Galaxy Wink

Reduces top-row characters' Special charge time by 3 turns. If crew has base ATK boost effect when Special is launched, extends the duration of the base ATK boost effect by 1 turn. If Captain is a Fighter or Slasher class, boosts crew's ATK by 2.25x for 3 turns. If Captain is a Shooter or Striker class, boosts crew's slot effects by 2.25x for 3 turns. If Captain is a Free Spirit or Powerhouse class, boosts the type effects of normal attacks for crew by 2.25x for 3 turns. If Captain is a Cerebral or Driven class, boosts the chain multiplier by +1.3 for 3 turns. If Captain is a STR, DEX, or QCK type, reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) by 6 turns. If Captain is a PSY or INT type, reduces crew's Bind/Despair duration by 6 turns

BaseLimit Break
Level 120 turns18 turns
Level 219 turns17 turns
Level 318 turns16 turns
Level 417 turns15 turns
Level 516 turns14 turns
Max15 turns13 turns

−1 turn at Limit Break 16

−1 turn at Limit Break 39 (LB+)

Captain Ability

Prepare Yourself!!

Boosts crew's ATK by 5x, boosts their ATK by 5.5x when they have RCVTNDWANOEMPTYG or RAINBOW slots, makes their RCVTND slots have matching slot effects, and if a character's normal attack is effective against the enemy's type, changes that character's slot to RCV the next turn. Wooo-Hoo!!!

Crewmate Ability

UNIQ

Makes crew's RCVTND slots have matching slot effects

Unlocks at Limit Break 10

UNIQ

Sets all slots to RCV slots at start of quest (no stacking identical abilities)

Unlocks at Limit Break 25

Support Ability

Supported Characters

Monkey D. Luffy, Buggy, Galdino (Mr. 3), Bentham (Mr. 2 Bon Clay), Sir Crocodile (Mr. 0), Daz Bonez (Mr. 1), Jinbe, Bartholomew Kuma, Inazuma

Level 5 (Max)

Reduces damage taken from STR characters by 5% and adds 8% of character's base stats to supported character's base stats

Show all 5 levels
  1. Level 1

    Reduces damage taken from STR characters by 1% and adds 4% of character's base stats to supported character's base stats

  2. Level 2

    Reduces damage taken from STR characters by 2% and adds 5% of character's base stats to supported character's base stats

  3. Level 3

    Reduces damage taken from STR characters by 3% and adds 6% of character's base stats to supported character's base stats

  4. Level 4

    Reduces damage taken from STR characters by 4% and adds 7% of character's base stats to supported character's base stats

  5. Level 5

    Reduces damage taken from STR characters by 5% and adds 8% of character's base stats to supported character's base stats

Stats

HPATKRCV
Lv 11,966762144
Lv 993,9311,524287
Lv 1505,8962,286430
Limit Break4,331+4001,774+250387+100
Limit Break+4,831+9001,974+450437+150

Limit Break

01

Boosts base RCV by 10

02

Boosts base ATK by 10

03

Boosts base HP by 20

04

Potential Ability 1: Recoverable HP Amount Down Resistance

05

Boosts base RCV by 10

Show all 40
06

Boosts base RCV by 10

07

Boosts base ATK by 20

08

Boosts base HP by 30

09

Boosts base ATK by 20

10

Add Crewmate Ability 1: Makes crew's RCVTND slots have matching slot effects

11

Boosts base HP by 40

12

Boosts base ATK by 20

13

Boosts base HP by 60

14

Boosts base ATK by 30

15

Potential Ability 2: Pinch Healing

16

Reduces Special charge time by 1 turn

17

Boosts base HP by 70

18

Boosts base HP by 80

19

Boosts base RCV by 10

20

Boosts base RCV by 20

21

Boosts base ATK by 30

22

Boosts base ATK by 30

23

Boosts base RCV by 20

24

Boosts base HP by 100

25

Add Crewmate Ability 2: Sets all slots to RCV slots at start of quest (no stacking identical abilities)

26

Boosts base ATK by 30

27

Boosts base RCV by 20

28

Boosts base ATK by 30

29

Boosts base ATK by 30

30

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

31

Expand Limit Break (LB+)

32

Boosts base ATK by 100

33

Boosts base RCV by 10

34

Boosts base RCV by 10

35

Boosts base RCV by 10

36

Boosts base RCV by 20

37

Boosts base ATK by 100

38

Boosts base HP by 200

39

Reduces Special charge time by 1 turn

40

Boosts base HP by 300

Potential Abilities

Recoverable HP Amount Down Resistance
Level 5 (Max)

Reduces Recoverable HP Amount Down duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Recoverable HP Amount Down duration by 1 turn

  2. Level 2

    Reduces Recoverable HP Amount Down duration by 2 turns

  3. Level 3

    Reduces Recoverable HP Amount Down duration by 3 turns

  4. Level 4

    Reduces Recoverable HP Amount Down duration by 4 turns

  5. Level 5

    Reduces Recoverable HP Amount Down duration by 5 turns

Pinch Healing
Level 5 (Max)

Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 2x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 250 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3

Level Limit Break

HPATKRCV
Lv 1054,1621,613303
Lv 1104,3541,688317
Lv 1204,7401,837345
Lv 1305,1251,987373
Lv 1505,8962,286430

Evolution

Emporio Ivankov
Sea StallionBlue Robber PenguinRainbow Armored CrabBlue Plated LobsterRainbow Striped Dragon
75,000 Beli
Emporio Ivankov

Pirate Rumble

Style
Supporter
DEF
155
SPD
173
Cost
20
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Face Spectrum Galaxy Wink
Level 10 (Max)

Targets teammates within large range for Halve Stats reduction (25 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.6 (25 s), RCV Up Lv.6 (25 s), SPD Up Lv.6 (25 s); targets 3 high ATK enemies for ATK x 3.3 damage

Charge time: 30 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for Halve Stats reduction (16 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.1 (16 s), RCV Up Lv.1 (16 s), SPD Up Lv.1 (16 s); targets 3 high ATK enemies for ATK x 2.9 damage

    Charge time: 30 s

  2. Level 2

    Targets teammates within large range for Halve Stats reduction (17 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.1 (17 s), RCV Up Lv.1 (17 s), SPD Up Lv.1 (17 s); targets 3 high ATK enemies for ATK x 2.94 damage

    Charge time: 30 s

  3. Level 3

    Targets teammates within large range for Halve Stats reduction (18 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.2 (18 s), RCV Up Lv.2 (18 s), SPD Up Lv.2 (18 s); targets 3 high ATK enemies for ATK x 2.98 damage

    Charge time: 30 s

  4. Level 4

    Targets teammates within large range for Halve Stats reduction (19 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.2 (19 s), RCV Up Lv.2 (19 s), SPD Up Lv.2 (19 s); targets 3 high ATK enemies for ATK x 3.02 damage

    Charge time: 30 s

  5. Level 5

    Targets teammates within large range for Halve Stats reduction (20 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.3 (20 s), RCV Up Lv.3 (20 s), SPD Up Lv.3 (20 s); targets 3 high ATK enemies for ATK x 3.06 damage

    Charge time: 30 s

  6. Level 6

    Targets teammates within large range for Halve Stats reduction (21 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.3 (21 s), RCV Up Lv.3 (21 s), SPD Up Lv.3 (21 s); targets 3 high ATK enemies for ATK x 3.1 damage

    Charge time: 30 s

  7. Level 7

    Targets teammates within large range for Halve Stats reduction (22 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.4 (22 s), RCV Up Lv.4 (22 s), SPD Up Lv.4 (22 s); targets 3 high ATK enemies for ATK x 3.14 damage

    Charge time: 30 s

  8. Level 8

    Targets teammates within large range for Halve Stats reduction (23 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.4 (23 s), RCV Up Lv.4 (23 s), SPD Up Lv.4 (23 s); targets 3 high ATK enemies for ATK x 3.18 damage

    Charge time: 30 s

  9. Level 9

    Targets teammates within large range for Halve Stats reduction (24 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.5 (24 s), RCV Up Lv.5 (24 s), SPD Up Lv.5 (24 s); targets 3 high ATK enemies for ATK x 3.22 damage

    Charge time: 30 s

  10. Level 10

    Targets teammates within large range for Halve Stats reduction (25 s); targets QCK-type/Cerebral class teammates for ATK Up Lv.6 (25 s), RCV Up Lv.6 (25 s), SPD Up Lv.6 (25 s); targets 3 high ATK enemies for ATK x 3.3 damage

    Charge time: 30 s

Ability
Level 5 (Max)

QCK-type/Cerebral class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.4, Guard % Up Lv.5; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.6

Show all 5 levels
  1. Level 1

    QCK-type/Cerebral class teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1, Guard % Up Lv.1; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.2

  2. Level 2

    QCK-type/Cerebral class teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.1, Guard % Up Lv.2; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.3

  3. Level 3

    QCK-type/Cerebral class teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2, Guard % Up Lv.3; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.4

  4. Level 4

    QCK-type/Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3, Guard % Up Lv.4; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.5

  5. Level 5

    QCK-type/Cerebral class teammates HP Up Lv.6, ATK Up Lv.6, DEF Up Lv.4, Guard % Up Lv.5; if current team is 6 teammates or more, QCK-type/Cerebral class teammates DEF Up Lv.6

Resilience

Completely evades Halve Stats, reduce damage taken from STR by 30%, increase damage dealt to STR by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Sugo-Fest

Featured · Jun 6, 2026 – Jul 4, 2026

Sugo-Fest

Featured · Sep 6, 2025 – Oct 4, 2025

Sugo-Fest

Featured · Jun 7, 2025 – Jul 5, 2025

Sugo-Fest

Featured · Jul 6, 2024 – Aug 3, 2024

Sugo-Fest

Featured · Mar 25, 2024 – Apr 2, 2024

Show more (2)
Sugo-Fest

Featured · Oct 7, 2023 – Nov 4, 2023

Sugo-Fest

Featured · Jun 3, 2023 – Jul 1, 2023

Family

Emporio Ivankov
Emporio Ivankov: NeoEmporio Ivankov: NeoEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio Ivankov: NeoEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio IvankovEmporio Ivankov
Linked families
Dragon & Ivankov & KumaIvankov & Bon ClayIvankov & Kuma