
Nami & Usopp
Unexpected Aid During the Incident
Straw Hat Pirates navigator and sniper. At Egghead, they see the Giant Pirate Crew led by Dorry and Broggy. They have an unexpected but happy reunion with Dorry, Broggy, Oimo and Kashii.
Special
Paralyzes all enemies for 5 turns (75% chance to not reduce action turns), delays all enemies by 2 turns, reduces crew's Paralysis/Special Bind duration by 6 turns, boosts the type effects of normal attacks for Cerebral and Shooter characters based on number of Straw Hat Pirates characters on the crew for 1 turn (minimum 2.5x for 0 characters up to 3x for 6 characters), further increases damage against delayed enemy boost by +0.5 if crew has damage against delayed enemy boost when Special is launched, and becomes "Nami & Usopp" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Paralyzes all enemies for 5 turns (75% chance to not reduce action turns), delays all enemies by 2 turns, reduces crew's Paralysis/Special Bind duration by 6 turns, boosts the type effects of normal attacks for Cerebral and Shooter characters based on number of Straw Hat Pirates characters on the crew for 1 turn (minimum 2.5x for 0 characters up to 3.5x for 6 characters), further increases damage against delayed enemy boost by +0.5 if crew has damage against delayed enemy boost when Special is launched, and if 4 or more Straw Hat Pirates characters are on the crew and enemy has immunity to delay, immunity to all status effects, or immunity excluding certain status effect, delays all enemies' by 1 turn ignoring immunity to delay, immunity to all status effects, and immunity excluding certain status effect, then after that, becomes "Nami & Usopp" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.25x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000, and adds 1 turn to all enemies for each battle (after preemptive actions) [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Despair duration by 2 turns, and boosts Straw Hat Pirates characters' base ATK by +400
Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.5x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000, and adds 1 turn to all enemies for each battle (after preemptive actions) [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Despair duration by 3 turns, and boosts Straw Hat Pirates characters' base ATK by +500
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Switch Effect use by 3 at start of quest, boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.25x and HP by 1.3x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000 [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Despair duration by 2 turns
Reduces crew's Switch Effect use by 3 at start of quest, boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.5x and HP by 1.3x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000 [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Despair duration by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000 [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Despair duration by 2 turns
Reduces crew's Special charge time by 1 turn at start of quest, boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.25x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000 [Applies following effect based on number of applicable Character Tags on crew] If 4 or more Straw Hat Pirates characters are on the crew, reduces crew's Despair duration by 2 turns
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts crew's base ATK and HP by 75
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 25
Boosts crew's base ATK and HP by 50
Boosts crew's base ATK and HP by 50
Switch Effect
Changes character's slot to character's own type, completely removes character's Special Bind, reduces crew's Bind/Despair duration by 1 turn, and boosts damage dealt to delayed enemies by 1.5x for 1 turn
Changes character's slot and adjacent slots (including BLOCK slots) to character's own type, completely removes character's Special Bind, reduces crew's Bind/Despair duration by 3 turns, and boosts damage dealt to delayed enemies by 2.25x for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,937 | 1,054 | 202 |
| Lv 99 | 4,284 | 1,746 | 390 |
| Lv 150 | 6,426 | 2,619 | 585 |
| Limit Break | 4,784+500 | 1,946+200 | 490+100 |
| Limit Break+ | 5,284+1,000 | 2,146+400 | 540+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Barrier Pierce
Boosts base ATK by 10
Show all 40
Boosts base HP by 10
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 2: RCV Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,536 | 1,848 | 412 |
| Lv 110 | 4,746 | 1,934 | 432 |
| New Pirate Rumble skills | |||
| Lv 120 | 5,166 | 2,105 | 470 |
| New Captain Ability | |||
| Lv 130 | 5,586 | 2,276 | 508 |
| New Pirate Rumble skills | |||
| Lv 150 | 6,426 | 2,619 | 585 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 185
- SPD
- 186
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 3 damage, 90% chance of Paralysis (20 s); targets Cerebral class teammates for Critical % Up Lv.8 (30 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 2 damage, 70% chance of Paralysis (11 s); targets Cerebral class teammates for Critical % Up Lv.2 (21 s)
Charge time: 32 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 2.1 damage, 72% chance of Paralysis (12 s); targets Cerebral class teammates for Critical % Up Lv.2 (22 s)
Charge time: 32 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 2.2 damage, 74% chance of Paralysis (13 s); targets Cerebral class teammates for Critical % Up Lv.3 (23 s)
Charge time: 32 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 2.3 damage, 76% chance of Paralysis (14 s); targets Cerebral class teammates for Critical % Up Lv.4 (24 s)
Charge time: 32 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 2.4 damage, 78% chance of Paralysis (15 s); targets Cerebral class teammates for Critical % Up Lv.4 (25 s)
Charge time: 32 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 2.5 damage, 80% chance of Paralysis (16 s); targets Cerebral class teammates for Critical % Up Lv.5 (26 s)
Charge time: 32 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 2.6 damage, 82% chance of Paralysis (17 s); targets Cerebral class teammates for Critical % Up Lv.6 (27 s)
Charge time: 32 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 2.7 damage, 84% chance of Paralysis (18 s); targets Cerebral class teammates for Critical % Up Lv.6 (28 s)
Charge time: 32 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 2.8 damage, 86% chance of Paralysis (19 s); targets Cerebral class teammates for Critical % Up Lv.7 (29 s)
Charge time: 32 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 3 damage, 90% chance of Paralysis (20 s); targets Cerebral class teammates for Critical % Up Lv.8 (30 s)
Charge time: 32 s
Cerebral class teammates HP Up Lv.6, Critical % Up Lv.7; STR/PSY-type teammates DEF Up Lv.4; if 5 or more Cerebral class characters are on the team, all enemies DEF Down Lv.6
Show all 5 levels
- Level 1
Cerebral class teammates HP Up Lv.2, Critical % Up Lv.3; STR/PSY-type teammates DEF Up Lv.2; if 5 or more Cerebral class characters are on the team, all enemies DEF Down Lv.2
- Level 2
Cerebral class teammates HP Up Lv.3, Critical % Up Lv.4; STR/PSY-type teammates DEF Up Lv.2; if 5 or more Cerebral class characters are on the team, all enemies DEF Down Lv.3
- Level 3
Cerebral class teammates HP Up Lv.4, Critical % Up Lv.5; STR/PSY-type teammates DEF Up Lv.3; if 5 or more Cerebral class characters are on the team, all enemies DEF Down Lv.4
- Level 4
Cerebral class teammates HP Up Lv.5, Critical % Up Lv.6; STR/PSY-type teammates DEF Up Lv.3; if 5 or more Cerebral class characters are on the team, all enemies DEF Down Lv.5
- Level 5
Cerebral class teammates HP Up Lv.6, Critical % Up Lv.7; STR/PSY-type teammates DEF Up Lv.4; if 5 or more Cerebral class characters are on the team, all enemies DEF Down Lv.6
Completely evades Paralysis, reduce damage taken from Free Spirit by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Apr 1, 2026 – Apr 2, 2026


