Nami & Usopp

Preparation for a Grand Battle

Straw Hat Pirates navigator and sniper. Kitted out in their combat gear, they put their weapons to the best possible use in battle.

Special

Masterful Lockdown

Paralyzes all enemies for 5 turns (75% chance to not reduce action turns), delays all enemies by 2 turns, reduces crew's Paralysis/Special Bind duration by 6 turns, boosts the type effects of normal attacks for Cerebral and Shooter characters by 2.25x for 1 turn, and becomes "Nami & Usopp" for 3 turns. If crew has damage against delayed enemy boosts when Special is launched, further increases the damage against delayed enemy boost by +0.3

Level 120 turns
Level 219 turns
Level 318 turns
Level 417 turns
Level 516 turns
Max15 turns

Captain Ability

Nami & UsoppDual
Strategic Duo

Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.25x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000, and adds 1 turn to all enemies for each battle (after preemptive actions)

Nami
Navigator's Climate Control

Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.25x and HP by 1.3x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000

Usopp
Sniper's Sharpshooting

Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 3.75x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000

Crewmate Ability

Nami & UsoppDual
+STATS

Boosts crew's base ATK and HP by 75

Nami
+STATS

Boosts crew's base ATK and HP by 50

Usopp
+STATS

Boosts crew's base ATK and HP by 50

Switch Effect

Base

Changes character's slot to character's own type, completely removes Special Bind from character, reduces crew's Bind/Despair duration by 1 turn, and boosts damage dealt to delayed enemies by 1.5x for 1 turn

Super SwitchSwitch times · 4

Changes character's and adjacent slots to character's own type, completely removes Special Bind from character, reduces crew's Bind/Despair duration by 2 turns, and doubles damage dealt to delayed enemies for 1 turn

Stats

HPATKRCV
Lv 196552096
Lv 701,9301,040192

Evolution

Nami & Usopp
Sea StallionRainbow Armored CrabRed Striped DragonYellow Striped DragonRainbow Striped Dragon
75,000 Beli
Nami & Usopp
Nami & Usopp
Super Evolution · 200,000 Beli
Nami & Usopp

Pirate Rumble

Style
Obstructer
DEF
160
SPD
181
Cost
55
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack

Targets closest enemies

Masterful Lockdown
Level 10 (Max)

Targets enemies within large range (horizontal) for ATK x 2.5 damage, 80% chance of Paralysis (20 s); targets Cerebral class teammates for Critical % Up Lv.7 (30 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets enemies within large range (horizontal) for ATK x 1.6 damage, 60% chance of Paralysis (11 s); targets Cerebral class teammates for Critical % Up Lv.1 (21 s)

    Charge time: 32 s

  2. Level 2

    Targets enemies within large range (horizontal) for ATK x 1.7 damage, 62% chance of Paralysis (12 s); targets Cerebral class teammates for Critical % Up Lv.1 (22 s)

    Charge time: 32 s

  3. Level 3

    Targets enemies within large range (horizontal) for ATK x 1.8 damage, 64% chance of Paralysis (13 s); targets Cerebral class teammates for Critical % Up Lv.2 (23 s)

    Charge time: 32 s

  4. Level 4

    Targets enemies within large range (horizontal) for ATK x 1.9 damage, 66% chance of Paralysis (14 s); targets Cerebral class teammates for Critical % Up Lv.3 (24 s)

    Charge time: 32 s

  5. Level 5

    Targets enemies within large range (horizontal) for ATK x 2 damage, 68% chance of Paralysis (15 s); targets Cerebral class teammates for Critical % Up Lv.3 (25 s)

    Charge time: 32 s

  6. Level 6

    Targets enemies within large range (horizontal) for ATK x 2.1 damage, 71% chance of Paralysis (16 s); targets Cerebral class teammates for Critical % Up Lv.4 (26 s)

    Charge time: 32 s

  7. Level 7

    Targets enemies within large range (horizontal) for ATK x 2.2 damage, 73% chance of Paralysis (17 s); targets Cerebral class teammates for Critical % Up Lv.5 (27 s)

    Charge time: 32 s

  8. Level 8

    Targets enemies within large range (horizontal) for ATK x 2.3 damage, 75% chance of Paralysis (18 s); targets Cerebral class teammates for Critical % Up Lv.5 (28 s)

    Charge time: 32 s

  9. Level 9

    Targets enemies within large range (horizontal) for ATK x 2.4 damage, 77% chance of Paralysis (19 s); targets Cerebral class teammates for Critical % Up Lv.6 (29 s)

    Charge time: 32 s

  10. Level 10

    Targets enemies within large range (horizontal) for ATK x 2.5 damage, 80% chance of Paralysis (20 s); targets Cerebral class teammates for Critical % Up Lv.7 (30 s)

    Charge time: 32 s

Ability
Level 5 (Max)

Cerebral class teammates HP Up Lv.5, Critical % Up Lv.6; STR/PSY-type teammates DEF Up Lv.3

Show all 5 levels
  1. Level 1

    Cerebral class teammates HP Up Lv.1, Critical % Up Lv.2; STR/PSY-type teammates DEF Up Lv.1

  2. Level 2

    Cerebral class teammates HP Up Lv.2, Critical % Up Lv.3; STR/PSY-type teammates DEF Up Lv.1

  3. Level 3

    Cerebral class teammates HP Up Lv.3, Critical % Up Lv.4; STR/PSY-type teammates DEF Up Lv.2

  4. Level 4

    Cerebral class teammates HP Up Lv.4, Critical % Up Lv.5; STR/PSY-type teammates DEF Up Lv.2

  5. Level 5

    Cerebral class teammates HP Up Lv.5, Critical % Up Lv.6; STR/PSY-type teammates DEF Up Lv.3

Resilience

Completely evades Paralysis, reduce damage taken from Free Spirit by 30%

Grand Party

GP Leader Skill
Level 5 (Max)

Team ATK Up Lv.3, HP, SPD Up Lv.3

Show all 5 levels
  1. Level 1

    Team ATK Up Lv.1, HP, SPD Up Lv.1

  2. Level 2

    Team ATK Up Lv.1, HP, SPD Up Lv.2

  3. Level 3

    Team ATK Up Lv.2, HP, SPD Up Lv.2

  4. Level 4

    Team ATK Up Lv.2, HP, SPD Up Lv.3

  5. Level 5

    Team ATK Up Lv.3, HP, SPD Up Lv.3

GP Burst
Level 5 (Max)

Targets all enemies for 1000 damage

Condition

When 2 teammates are defeated

Can be used 2 times

Show all 5 levels
  1. Level 1

    Targets all enemies for 500 damage

  2. Level 2

    Targets all enemies for 625 damage

  3. Level 3

    Targets all enemies for 750 damage

  4. Level 4

    Targets all enemies for 875 damage

  5. Level 5

    Targets all enemies for 1000 damage

How to get

Family

Nami & Usopp
Nami & UsoppNami & UsoppOnami & Usohachi
Linked families
Big EmperorFranky & UsoppHancock & Nami & RobinLuffy & Straw Hat PiratesNamiNami & BillyNami & CarinaNami & CarrotNami & RobinNami & SanjiNami & ViviOnami & ShinobuStraw Hat PiratesUsoppUsopp & ChopperUsopp & DorryUsopp & Dr. Vegapunk "Lilith the Evil"Usopp & RobinUsopp & Yasopp