
Nami & Usopp
Climate Control and Sniping Combined
Straw Hat Pirates navigator and sniper. When the chips are down, they are a trustworthy duo who will fight against even the most fearsome enemies.
Special
Paralyzes all enemies for 5 turns (75% chance to not reduce action turns), delays all enemies by 2 turns, reduces crew's Paralysis/Special Bind duration by 6 turns, boosts the type effects of normal attacks for Cerebral and Shooter characters by 2.25x for 1 turn, and becomes "Nami & Usopp" for 3 turns. If crew has damage against delayed enemy boosts when Special is launched, further increases the damage against delayed enemy boost by +0.3
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 18 turns |
| Level 2 | 19 turns | 17 turns |
| Level 3 | 18 turns | 16 turns |
| Level 4 | 17 turns | 15 turns |
| Level 5 | 16 turns | 14 turns |
| Max | 15 turns | 13 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.25x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000, and adds 1 turn to all enemies for each battle (after preemptive actions)
Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 4.25x and HP by 1.3x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000
Boosts Cerebral, Shooter, and Free Spirit characters' ATK by 3.75x, HP by 1.3x, and boosts their damage dealt to delayed enemies by 1.2x. Delays all enemies for 1 turn at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 1,000,000, 100% chance with over 3,000,000, 100% chance unaffected by Delay Block/Immunity with over 5,000,000
Crewmate Ability
Boosts crew's base ATK and HP by 75
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 25
Boosts crew's base ATK and HP by 50
Boosts crew's base ATK and HP by 50
Switch Effect
Changes character's slot to character's own type, completely removes Special Bind from character, reduces crew's Bind/Despair duration by 1 turn, and boosts damage dealt to delayed enemies by 1.5x for 1 turn
Changes character's and adjacent slots to character's own type, completely removes Special Bind from character, reduces crew's Bind/Despair duration by 2 turns, and doubles damage dealt to delayed enemies for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,921 | 1,038 | 188 |
| Lv 99 | 4,268 | 1,730 | 376 |
| Lv 150 | 6,402 | 2,595 | 564 |
| Limit Break | 4,768+500 | 1,930+200 | 476+100 |
| Limit Break+ | 5,268+1,000 | 2,130+400 | 526+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base HP by 10
Potential Ability 1: Barrier Pierce
Boosts base ATK by 10
Show all 40
Boosts base HP by 10
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 10
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 20
Boosts base RCV by 20
Potential Ability 2: RCV Bind Resistance
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 40
Boosts base ATK by 40
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Potential Ability 3: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
Reduces RCV Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 7 turns
Completely removes character's Slot Bind
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 3 turns
- Level 2
Reduces character's Slot Bind duration by 5 turns
- Level 3
Reduces character's Slot Bind duration by 7 turns
- Level 4
Reduces character's Slot Bind duration by 10 turns
- Level 5
Completely removes character's Slot Bind
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,519 | 1,831 | 398 |
| Lv 110 | 4,728 | 1,916 | 416 |
| Lv 120 | 5,146 | 2,086 | 453 |
| Lv 130 | 5,565 | 2,255 | 490 |
| Lv 150 | 6,402 | 2,595 | 564 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 160
- SPD
- 181
- Cost
- 55
Normal Attack → Heal Self Lv.2 → Power Attack → Power Attack
Targets closest enemies
Targets enemies within large range (horizontal) for ATK x 2.5 damage, 80% chance of Paralysis (20 s); targets Cerebral class teammates for Critical % Up Lv.7 (30 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets enemies within large range (horizontal) for ATK x 1.6 damage, 60% chance of Paralysis (11 s); targets Cerebral class teammates for Critical % Up Lv.1 (21 s)
Charge time: 32 s
- Level 2
Targets enemies within large range (horizontal) for ATK x 1.7 damage, 62% chance of Paralysis (12 s); targets Cerebral class teammates for Critical % Up Lv.1 (22 s)
Charge time: 32 s
- Level 3
Targets enemies within large range (horizontal) for ATK x 1.8 damage, 64% chance of Paralysis (13 s); targets Cerebral class teammates for Critical % Up Lv.2 (23 s)
Charge time: 32 s
- Level 4
Targets enemies within large range (horizontal) for ATK x 1.9 damage, 66% chance of Paralysis (14 s); targets Cerebral class teammates for Critical % Up Lv.3 (24 s)
Charge time: 32 s
- Level 5
Targets enemies within large range (horizontal) for ATK x 2 damage, 68% chance of Paralysis (15 s); targets Cerebral class teammates for Critical % Up Lv.3 (25 s)
Charge time: 32 s
- Level 6
Targets enemies within large range (horizontal) for ATK x 2.1 damage, 71% chance of Paralysis (16 s); targets Cerebral class teammates for Critical % Up Lv.4 (26 s)
Charge time: 32 s
- Level 7
Targets enemies within large range (horizontal) for ATK x 2.2 damage, 73% chance of Paralysis (17 s); targets Cerebral class teammates for Critical % Up Lv.5 (27 s)
Charge time: 32 s
- Level 8
Targets enemies within large range (horizontal) for ATK x 2.3 damage, 75% chance of Paralysis (18 s); targets Cerebral class teammates for Critical % Up Lv.5 (28 s)
Charge time: 32 s
- Level 9
Targets enemies within large range (horizontal) for ATK x 2.4 damage, 77% chance of Paralysis (19 s); targets Cerebral class teammates for Critical % Up Lv.6 (29 s)
Charge time: 32 s
- Level 10
Targets enemies within large range (horizontal) for ATK x 2.5 damage, 80% chance of Paralysis (20 s); targets Cerebral class teammates for Critical % Up Lv.7 (30 s)
Charge time: 32 s
Cerebral class teammates HP Up Lv.5, Critical % Up Lv.6; STR/PSY-type teammates DEF Up Lv.3
Show all 5 levels
- Level 1
Cerebral class teammates HP Up Lv.1, Critical % Up Lv.2; STR/PSY-type teammates DEF Up Lv.1
- Level 2
Cerebral class teammates HP Up Lv.2, Critical % Up Lv.3; STR/PSY-type teammates DEF Up Lv.1
- Level 3
Cerebral class teammates HP Up Lv.3, Critical % Up Lv.4; STR/PSY-type teammates DEF Up Lv.2
- Level 4
Cerebral class teammates HP Up Lv.4, Critical % Up Lv.5; STR/PSY-type teammates DEF Up Lv.2
- Level 5
Cerebral class teammates HP Up Lv.5, Critical % Up Lv.6; STR/PSY-type teammates DEF Up Lv.3
Completely evades Paralysis, reduce damage taken from Free Spirit by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
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